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Trinity: Hello and good morning, everybody, or good afternoon or good evening. Welcome to a special edition episode of Waiting to Be Signed. I'm Trinity, joined by WillPOP and our extremely special guest, abstractment — or as I like to call him, Abstraction. Hello, and welcome. How are you all today?
Will: Doing well.
abstractment: Excellent, thank you.
Will: For the purpose of this episode, we're going to call you Preston. That's good, right?
abstractment: Yes, you can call me Preston. It might be a little tricky for Trinity — abstraction versus abstractment — so I'm happy to go by Preston.
Will: Abstraction sounds like a really cool '90s hip-hop artist to me — like a guy who got a couple beats from Kanye, had a hit, and then—
Trinity: Moved over to the art world.
Will: Right, moved over to the art world. But that's obviously not the case here. Why don't you introduce yourself? I'd bet a lot of people know who you are, but maybe not your full background.
Trinity: Your full story.
Will: What brought you to generative art and NFTs?
abstractment: My name is Preston. I grew up in the States and have spent the last 20 years traveling the world and living in various countries. Maybe I'll give some context as a collector first, since a lot of that came out of those travels.
My professional career started in Samoa, as a Peace Corps volunteer. For anyone unfamiliar, Peace Corps is a US government program where citizens go abroad and serve a two-year stint — the idea being to bring American culture to other countries, and then bring an understanding of those cultures back home to share with family and friends. That's where my international travels began, but it's also where a lot of my physical art collecting began.
I was living in a pretty remote village, spending most of my days helping the community with various projects — a really enjoyable but tough experience. Lots of writing, drawing, and surfing; I was fifty meters from the beach, which was amazing. But in the isolation, I'd go into the city and just walk around the market for hours.
Let me back up and explain one piece of Samoan culture: kava — they call it ava in Samoa. It's a plant they grind into a fine powder, steep in water, and drink communally. Picture yourself sitting on a concrete slab by the beach, thatched roof overhead, no walls, surrounded by older men wearing skirts — the local dress attire — drinking ava from a coconut cup. It numbs your tongue and mouth and puts you in a relaxed state, a little bit of a buzz.
But the bowls they serve it from are beautiful pieces of artwork. So when I'd go into the city, I'd explore the markets, look at the artisanal crafts, and spend most of my time trying to find the best ava-bowl artist I could. It took time, but I eventually found one doing amazing woodwork. I bought one, then bought several more, and gave them out as gifts. They're a difficult gift to bring home as a Peace Corps volunteer — you only get a couple of bags, and these are heavy — but they make for incredible gifts. That's where my collecting began, in a non-traditional sense: beautifully carved wooden bowls.
Will: So in terms of education and background, you didn't have a formal arts education — it was more that you broke through into an appreciation of art through this cultural experience of traveling, which then led you toward collecting and eventually being an artist yourself. Is that the trajectory?
abstractment: Stepping back further — my dad was an art teacher, and I think he instilled a love of art in me growing up. He eventually switched careers to support the family, but art stayed his passion, and I loved art class too. I competed in several competitions and did well — I was very much into art as a kid.
As I've traveled over the last 20 years, art has remained a space where I find relaxation and enjoyment. I've created art on occasion — for special occasions, like the births of my daughters, I painted a piece for each of them. Traveling in Afghanistan, I took photos of local businessmen and framed them together in a window frame — it looks really nice. It's always been a constant thread, but never the clear focal point of "this is what I'm doing."
Trinity: I love that — and it's cross-medium too. It's not one particular thing; it's that thread running through everywhere you go. Even when it's not the focus, you're still engaging with it, which is amazing.
abstractment: Yeah, absolutely.
Will: What brought you into creative coding, generative art, and the NFT world? I imagine it's a similar story to a lot of people who encountered this over the past year or two — or maybe you were already a fan of pre-computer generative artists and NFTs reignited that interest.
abstractment: My first introduction to crypto was back in 2013. I was sitting in a Pakistani coffee shop, checking the news, and saw something about Bitcoin's price skyrocketing and crashing back down — I think it was around $200 to $400 at the time. I remember thinking, this is something I want to participate in. I tried, couldn't figure out how, and that was it for a while. I went back to looking for physical art instead, and found a very old Punjabi door that we turned into a dining room table.
I tracked Bitcoin prices for years but didn't really participate until around 2020, when I started buying crypto in a very small way, just trying to get a feel for the market — I've never had a big wallet. I did a bit more in early 2021, and then in June 2021 I started diving into NFTs — perfect timing to get really excited and then watch the market crash. A bit of a rough introduction, though many of us have gone through that, and we'll go through it again as the cycles keep swinging, often rapidly.
By September I was aware of Art Blocks and tracking it, but never buying. Then I found gen.art on Ethereum — a membership model where you pay for a plan and get guaranteed mints from artists when they drop, at prices much more reasonable than Art Blocks. As I watched and joined that community, I got really excited, immersed myself in it, and explored other generative art groups, but gen.art became my home. It's through that community that I really found a passion for generative art — within a few weeks I already wanted to figure out how to create it myself.
By early October I started diving in. I had a little coding background — self-taught, side projects for work, nothing close to my actual background — but just enough understanding to think I could create something cool. I completely miscalculated how difficult it would actually be.
Trinity: From a process perspective, given your artistic background, did you have an idea of the types of things you wanted to make? Were you working on other projects before Clew?
Clew — Abstractment
abstractment: Yes — I made several things on my own that, looking back, I find pretty appalling and embarrassing. The goal was just to learn how it all worked. Then, maybe three or four weeks in, I landed on a vision for what became Clew and figured out how to build it. I think Clew is beautiful — I love it — but it's not the most innovative coding behind it. It's a well-orchestrated set of elements that come together into what I think is a really nice collection. I'm never going to be the one changing the generative art space with innovative code. I'm just trying to create great final outputs and a large, diverse collection.
Trinity: That's something we were just chatting about before we started recording — that it's not really about complexity in the algorithm. I haven't looked at the Clew code to understand all the work behind it, but no matter how complex or simple something is — we've talked about this on our weekly podcast too — sometimes it's about the refinement: picking the right color palettes, understanding how elements work together. It doesn't matter how the vision is executed; when you hit print, it just comes out looking wonderful. What was the artistic process behind generating those outputs?
abstractment: As I think is pretty evident from the write-up or the description of Clew, one of my big priorities was creating art that people would want to put on their walls. I think that comes from my appreciation for all the art we've collected in the various countries where we've lived — we've got work from Rwanda, Colombia, Florida, Pakistan, Afghanistan, Samoa, and a few other countries. I love being able to have that on the wall and enjoy it daily. So going into Clew, it was all about increasing the likelihood that this would end up on walls, and I knew the details were going to matter for that.
Clew — Abstractment
A lot of what I did was create those really high-quality outputs you can get from Clew, then zoom in and look around at what everything looks like up close. When I saw something I didn't like, I'd dive back into the code and tweak it. It was a lot of back and forth between the outputs and the code. I think every generative artist goes through this — it's an important step in understanding what your code is going to produce and whether it meets the standards you have for the work. I have really high standards for myself, and I know what I like and what I don't. On Clew, for me, it was a lot about depth — how do I create depth with this very 2D piece? I tried to do that through the backgrounds and through the way the clews, if you will, kind of construct themselves. So a lot of the tweaking was about making sure I was getting the right depth I was looking for.
Will: That's really cool. As someone newer to coding than you, working on another project, hearing that inspires me to really dig in and refine the things I have more direct control over — color, alignment, little tiny adjustments that might make it just that much better but are within my capabilities. That's a great takeaway.
I'm curious — with Clew, we see so many new artists come to the platform, and some of them struggle for a long time before they really blow up. They have small Twitter followings, they're in the Discord not even shilling their work, just trying to share it and let people know it's coming. Despite you having a pretty small Twitter following, I wasn't aware of you until the day it came out, or right around when people started talking about it. You somehow hit critical mass with the hype before it even released, despite being new. So aside from the quality of the work — and maybe that's just the whole answer — what do you think you did to really maximize your chance of breaking through?
Clew — Abstractment
abstractment: That's a great question, and I'd like to think part of it is the quality of the work, after putting so many hours into refining the traits and finding the outputs I was really trying to achieve. I'll also note I had 18 different traits in Clew, and looking back, that might have been a bit of a mistake — when you're trying to get the right effect for one trait, you then have to test it against all the others and make sure the whole thing isn't losing the exact effect you're going for.
Beyond quality, I was sharing tweets ahead of time to try to get additional coverage and interest. One thing I think was really valuable: I'd seen a lot of artists write detailed descriptions of their generative art, but always after their projects had already succeeded. I wondered if that could actually help drive the success of a project instead of just following it. So I put a lot of time into my website, adding pages that outlined all the different traits and how I came to choose them, and what I was trying to achieve. I got a lot of positive feedback on that.
And then, probably more obviously, there's the model I set up — if you own five Clews, you're a member of the Clew Crew. There's a lot to that, but I'm sure it also helped spark interest. Trinity, I think you noted this on one of the early podcasts, right after Clew was released — that the mint price was very affordable and accessible.
Clew — Abstractment
Trinity: How did you come up with that? It seems so stupidly cheap, especially in retrospect.
abstractment: That gets into a lot of the dynamics I was trying to manage with Clew. When I was thinking about mint price and collection size together, I figured: if you need five to have this lifetime membership, if you will, to the Clew Crew, that's going to result in roughly 1,500... 1,513 or something, potential Clew Crew members. That's manageable for me long-term in terms of output, so that set the drop size.
Then, for the mint price — I really wanted a diverse group of collectors, and I know very well what it's like to have a small wallet. So when I landed on 0.89 tez, it was about making this accessible — not just a piece of Clew, but full Clew Crew membership, at an affordable price. My hope was that a lot of those early minters, even within a few days before the price took off too much, could still get in if they wanted. I was really focused on making this accessible to everyone, because I wanted it to be inclusive from the beginning and bring in a diverse group of collectors. I also worry it's become somewhat exclusive from here on out, and it'll be harder for smaller wallets to participate if they weren't already in the Clew Crew.
Clew — Abstractment
Trinity: I think we've seen that meteoric rise. Those first few days were relatively slow on secondary — well, "slow" isn't really fair or accurate. But after that, things really took off, and at some point the floor price hit the 50s or 60s after some big wallets swept.
Will: I'd characterize it as a drop that got flipped, unfortunately — heavily targeted. Not your fault at all, but a lot of people with Temple wallets who were trying to mint just couldn't. That's what happens with projects that get popular and targeted — it takes a long time to burn through that tranche of inventory people are just trying to flip for a couple tez of profit. But because of the quality of the work, and your plan to create this membership, that inventory got consumed by the collector base really quickly. Other projects can take months to turn over. It was really cool to see.
abstractment: And it wasn't just Temple wallets, for what it's worth — I've got Ergo, and I tried to mint when I saw people were having trouble, because I wanted to pick some up for people I knew would want them. I tried six times and only got one.
Trinity: I got five.
abstractment: I got one.
Will: Crazy that you got five.
Clew — Abstractment
Trinity: I just spammed the button — didn't matter, just kept refreshing and mashing it.
Will: I got one, and then I really failed in my planning. If you're an avid collector watching the market, you know prices tend to spike immediately, then decline over the course of a week or longer before hitting a second spike, if it ever happens. So my plan was: sell my one nice mint at a markup since it had a really good palette, then buy five floor pieces later and get into the club.
abstractment: Right.
Will: But the floor just caught up to the price of my piece before I could. Bad planning on my part.
Trinity: I have a quick question about the drop itself — we did a logo drop just last week. How did it feel hitting that mint button, putting it out into the world, and then watching all the conversation swirl around it — discovering the reaction on primary and secondary, through Twitter, Discord, wherever?
abstractment: Drop day — I was walking around my house earlier that day, and it was the first time it really hit me: wow, this is insane. I'd been working on this collection for two months, and I had a general idea of what it was going to look like, but I actually didn't know. I'd thought about this as a collector many times before, but this was my genesis drop, and it was remarkable how amazing this space is — you put something out there and have no idea what's going to come back. It's a fascinating space from that angle.
Clew — Abstractment
After hitting mint, I actually thought I was going to be in trouble for three hours. I'd announced a drop time, but it turned out I'd been verified without realizing it since the day before. So I minted, then had to wait three hours before actually unlocking it for others, because I wanted to stick to the original timeline in case people were paying attention to my earlier Twitter announcements. A little less than ideal, but I think it worked out fine — people got to review the code and the outputs and look them over before deciding to buy, which I think is always a good thing.
Afterward, I remember it very clearly — it was really awesome. I duck into the fx(hash) Discord every once in a while to see what's going on, and I dropped into the #price-discussion channel and saw someone — I can't remember who, maybe Coincasher — dropping memes: "You get a clue, you get a clue." "Oh, I don't have a clue." "Oh, you're clueless." Just all these plays on the term "clue." I thought it was such a refreshing, positive moment, and I'm glad to have contributed to that. I really appreciate the community — I've been given such a warm welcome to this space, and I can't thank people enough for it. It genuinely makes a difference in terms of wanting to come back and keep bringing value to the community when you have positive experiences like that from the beginning. It was an amazing day just watching it all unfold, the excitement and enthusiasm around it.
Will: Call it a top 2 fx(hash) moment for you?
abstractment: Definitely — top 2 since I've had one Genesis drop so far.
Trinity: Number 1 that we should be thinking about?
Will: I know this is something you wanted to talk about — maybe this is a good time to divert.
Clew — Abstractment
abstractment: I was interested in hearing about your top moments with fx(hash) too, but is it okay if I mention a couple of things first?
Will: Yeah, let's keep going on Clew.
abstractment: I've built out this airdrop model, and I feel very fortunate because I have a full-time job — I'm not relying on income from my artwork to keep a roof over my family. Not every artist is in that situation, and every artist looks at their art from a different perspective. I really hope this model doesn't result in collectors pressuring artists, or artists feeling pressured, to start airdropping to all their collectors, because that's not the right approach for everyone. This is part of my model to create space for myself in the fx(hash) world, and best case, it just becomes another option for artists moving into this space to consider as one of many ways to introduce themselves to the community. It's far from the only model, and probably not the best one for most people. I want to be very clear about that — I worry about the pressure some collectors might put on others, and I discourage it.
Will: Is there any anxiety for you around this model you've created, which you now kind of have to fulfill? When you tweeted it out, there was some discussion of you being very formal about the rules — but you have to be, right? You're making a commitment to anyone who holds five. People might be making decisions right now, at a higher secondary market price, spending hundreds of Tezos to join, versus someone who got lucky and minted five off the floor. Do you feel like you're on the hook now, because of the project's success, for at least one, two, three more drops? It makes me nervous just watching from the sidelines.
abstractment: Great question. The short answer is no — that may change long-term, especially depending on the price of Clew, but right now I don't feel pressure. What I do feel is... I don't know the right word for it. A rejuvenated commitment, maybe. Or just motivation — a strong motivation to return value to the Clew Crew.
Clew — Abstractment
When I was doing Art Blocks Curated, one thing I loved about that space was that it was all about the artist: they choose the drop size, the mint price, and the members are along for the ride, participating as they want. Reflecting on that, I thought: well, I'm the artist now, so what do I actually care about? Not really any of those details. So why not flip the concept on its head and focus on the collectors instead? I think that approach was smart from my perspective — it gives me long-term motivation to provide value to Clew Crew members.
Nobody should be buying Clew because of anything I'm saying on this podcast. Buy Clew, or any art, because you like it. I don't want this to turn into a sales pitch — but I am very focused on how I create value for collectors. Let me touch on one more thing: we've talked about the airdrops, and I've committed to one airdrop for all Clew Crew members for all of my fx(hash) work moving forward. But I've also recently decided that there will be times I airdrop two pieces to the Clew Crew instead of one.
Something I've struggled with a lot in the past is feeling liquidity-strapped. When you don't have liquidity, it's stressful — especially if you want to get into another project. I don't know about anyone else, but I'd sell something at its low point so I could buy something else at its peak, then feel really crappy the next day. Rinse and repeat, over and over, just because I felt liquidity-strapped. That ties into the diversity in collectors I mentioned earlier and how I like to maintain it. When I think about smaller wallets, I ask: how can I help them feel comfortable remaining part of the Clew Crew? One way is airdropping two pieces from some collections — not all, probably seldom — so they can keep one piece of the artwork and have an extra one to sell if they're feeling liquidity-strapped. It just gives them one more option for managing their portfolio and collecting art. My hypothesis is that if I create value for collectors, it gets reciprocated — they value and appreciate my art and what I'm trying to do to support them.
Clew — Abstractment
Will: Maybe this is a good opportunity to talk about the project you previewed a little in a tweet yesterday — our time, might have been morning your time.
Trinity: Rocking some Twitter banners you released yesterday, or at least at the time of this recording.
abstractment: Yeah. The only real promise I've made to the Clew Crew is one airdrop for all future pieces or collections. The banner piece was just a little icing on the cake — I saw a few people adopting them as Twitter banners and thought, that looks awesome, so I decided to formalize it and mint some for anyone who wants one.
Clew — Abstractment
As for what's coming next: coding isn't my strong suit, I'm self-taught, so everything I do takes time — me figuring out my vision and then how to actually get there. Some of these pieces are going to take a while to fully develop. But here's the tease from yesterday: there's a very special clue in Clew — number 205.
Trinity: Oh, okay.
abstractment: It's the only piece in the collection with both a symmetry trait and a special trait. I'm going to build a small collection in honor of that one piece — basically a zoomed-out variation on the "lost/not lost" special trait, which is what Clew 205 has. I think I'll call it Symmetric Clew, since the vast majority of the collection will be symmetrical in some way.
Clew — Abstractment
Clew 205 also has the Dune Lakes color palette, so I'm actually going to remove that palette from Clew altogether and replace it with the new one I teased yesterday — neon-inspired, makes me say "bam" every time I look at it. I'm calling it Neonomatopoeia. Get it?
Trinity: Yeah.
abstractment: That's my new—
Will: Spell that right now.
abstractment: I can't — every time I need to, I have to go search how to spell "onomatopoeia."
Will: The official Clew style guide.
Clew — Abstractment
Trinity: All right, bam.
abstractment: Also — the podcast comes out Wednesday or Thursday?
Will: Probably the 9th, US time, midday.
abstractment: Then let's announce the drop here. I've shared on Twitter that I give a one-week advance notice before drops — consider this that notice. It'll drop on Wednesday. I'd encourage people to listen to the podcast first. And let's make this a nice start for the collectors: we'll do a drop of two pieces for the whole Clew Crew. I'll probably reserve five of the minted pieces for a Dutch auction or something like that — still working through the details — but my goal is for about 95% of this collection to go to the Clew Crew.
Clew — Abstractment
Trinity: Sounds like I need to get onto the secondary market.
Will: Not financial advice—
abstractment: Not financial advice.
Trinity: Not financial advice, just talking about myself. And I can't wait to see what Neonomatopoeia looks like.
abstractment: You've already seen the teaser for it in yesterday's tweet, but I'll share more details as we get closer. I want to start off with a bang for the Clew Crew and make sure I'm bringing value back to them.
Clew — Abstractment
Will: Given the funkiness of the fx(hash) opening windows right now — looking at the calendar, cycle 87 closes and cycle 88 opens on Wednesday — you'll have to check your time zone, Preston, and figure out which cycle this lands in.
abstractment: Yeah.
Will: But if it's mostly minting through the distributed-minus-auction system, that might be less finicky about exactly when it hits.
abstractment: Yeah.
Trinity: Congratulations on putting out something people are really going to look forward to. You were upfront on Twitter when you dropped Clew and announced the Clew Crew that this isn't your full-time job — you have a day job, family, friends, all these other responsibilities. I'm really glad you've been able to take that motivation and keep making beautiful new things. Kudos.
Clew — Abstractment
abstractment: Thank you. It's just a lot of fun—I really enjoy it. It's surprising how many hours I put in, and it's quite difficult with the full-time job, but it's very rewarding. I've really enjoyed the space so far.
Will: I'm trying to think of the number of hours just to get that logo project done for us—and you were thankfully a part of it too, in that final week, when I was sprinting to get everything figured out and wrapped for fx(hash). For how simple that logo project is, going from not coding to getting that done took a lot of hours. I can only imagine, for a project at the scale of Clew and the refinement of it, how much sleep you've siphoned away working on it.
abstractment: Yeah, absolutely.
Will: We're at 45 minutes, so let's spend the last 15 talking about some non-Clew stuff. Want to talk about what you collect on fx(hash), or keep going down the future path?
Clew — Abstractment
abstractment: Let's talk collecting. I'll admit I am not a great collector. I've recently realized I collect physical art in a very different way than digital art, and I've decided to start putting my physical-art hat on when I'm looking at things. With physical art, I think: this is going to be on my wall for the next 20 years, I want to love this piece. I don't apply that same standard digitally, but I need to start looking at my wallet as if it's my wall—if it's going in there, it's something I love and want to keep. I'm saying this out loud partly to commit myself to it.
As an artist, it's really hard to keep up with everything going on in the fx(hash) community. I've really appreciated your podcast, because when I listen in, I only recognize about 25% of what you're talking about—the other 75% I have to go dig up, because the rest of the week my head's buried in code, trying to figure out what I want to create. I don't have the time to look up and collect the right way, so that's a constant battle for me.
This is also why I love what TENDER is doing. I almost want to stop looking at the fx(hash) homepage entirely and just look at the TENDER page, because that's by far the easiest and fastest way for me to see what might be appealing to me. When I first found fx(hash), around October or November, KenConsumer dropped into the GenArt Discord and said, "If you're not paying attention to this, come check it out." So I did, and it looked like a lot of spaghetti being thrown at the wall to see what would stick. I decided it wasn't for me at the moment and passed. But if I'd walked in and seen something like TENDER, I would have thought, this is where I want to be—it takes all that spaghetti falling off the wall and shows you just the pieces that are going to stick, the artwork that's going to get traction or is worth the investment. Not financial advice, to be clear.
Will: The analogy I've heard for TENDER is that if fx(hash) is the L1 of generative art on Tezos, things like TENDER are the L2s built on top to streamline discovery. I'm sure there'll be more, since that's the nature of how Ciphrd developed the project—all the APIs are there for anyone to hook into and build on top of. I'm excited to see where that goes, because discovery is such a problem. There's a handful of projects every week where you look at them and think, I really hope this one doesn't get lost. It goes through the cycle of getting botted and flipped, and now 30 or 40% of the inventory is sitting on the market, but it's still such a good piece. You know that if we had ten times the user base, that inventory would get bought up and it'd have a nice stable floor and room to grow. But what happens if it takes months to get there, and by then there are thousands of projects buried?
So we need these L2s to celebrate that work—and that's part of what we're trying to do with the podcast too: create an oral history of what happens on the platform week to week, because every week feels like a year and it's so hard to remember. It's almost like a time capsule—someone who discovers fx(hash) a year from now could go back and listen to an episode about a drop that's been forgotten for six months and revisit it.
abstractment: Absolutely. And I don't think it should be overlooked that the fx(hash) Discord community is really good at finding good art—spotting things with a lot of potential, including older pieces that have been overlooked, and bringing them back to life. I've been really impressed by some of the collectors and what they've identified in the Discord.
Clew — Abstractment
Trinity: We've all benefited from some of KenConsumer's alpha over the years—or weeks, I guess, though it feels like years. I've learned so much from people in the Discord and on Twitter helping communicate what makes a work great. Always indebted to them. So what are some things you've collected that have really given you joy—pieces you knew could go on your wall for 20 years?
abstractment: The other day, during the Mountain View drama, I took advantage of the opportunity and picked one up—was really excited to add that to my collection. I'd also been wanting to get a Stitch but missed the mint window, which is one of my recent regrets. I minted several Glass pieces that I really like, and I like the Smolskulls too. More than anything, though, I love the community around them—it's a great example of where this space can go with the right community built around it. It's kind of what I'd like to eventually build with the Clew Crew, obviously on a much smaller scale.
Trinity: Two for two on our interviews loving Glass. I need to make that our intro icebreaker question: on a scale of one to ten, how much do you love Glass?
Glass — punevyr
Will: How much Glass do you own?
abstractment: Can I flip the script for a second? You started to ask me about favorite fx(hash) moments earlier—I want to turn that around on you. I'll share one more of mine first: when Rich Poole purchased a black-and-white Clew. That meant a lot. I really admire Rich as an artist, and he's been really helpful whenever I've reached out for support. When he bought that piece, I really appreciated it. But those are my big fx(hash) moments—drop day, seeing all the memes in the Discord. You two have been around longer and participated a lot more in the community side of things. What are your favorite fx(hash) moments?
Trinity: Will, go first—I don't want to steal any moment you might have.
Will: I think the obvious one is starting the show. Trinity and I have known each other a long time, and over the years we've always talked about starting projects together—usually more business-minded than this—but this is the first one we actually executed on, and it happened so quickly. Around Christmas last year I thought, this is an opportunity—there's no one really creating consistent secondary media around the platform. There's stuff written in blogs, or someone doing an NFT magazine with artist interviews, but nothing like a podcast you could subscribe to through an app. It was awesome to start it. You were a little reluctant at first, Trinity, but I convinced you.
Trinity: I'm not a podcaster. I don't even listen to podcasts.
Will: Neither am I. But we're just naturals—we've got radio voices.
Clew — Abstractment
Trinity: We've got six years of banter going for us.
Will: So yeah, I think that's the obvious one for me.
Trinity: I'm surprised you didn't say the NFT drop. That was such a fun moment for me too, Preston, similar to what you described—especially since I control the wallet, so please, everybody, don't hack us, don't steal our stuff. But going through it, screen-sharing, putting in all the information and descriptions, arguing about capitalization, then pushing the button and waiting three hours, holding our breath collectively—watching over time who was buying what, there was this overwhelming feeling of "they love us, they really love us," feeling that support come back from the community. That was amazing.
Will: I'll offer some market and collection-related ones, because I don't think we would have gotten to the podcast if it weren't for one key sale I made. I'll complement that with one key purchase I'm really proud of: when Toxy released Defrag 2, I think I got two of them. At that point I was still very much in hardcore flipper mode — learning the platform, viewing it purely as a way to accumulate Tez, not really engaging with the art yet. I sold one immediately, probably for 2 or 3x mint. Then the next day, as collectors started coming in, I sold my second one after it revealed for about 700 Tez.
Defrag 2 — toxi
That gave me a month's worth of room to make mistakes — collecting, figuring things out, actually engaging with secondary instead of just minting and flipping, which was the mint-two-sell-one strategy we talked about on our collection-oriented episode. If it hadn't been for that one windfall sale, the momentum could easily have fizzled out for me. It helped me get my feet into the community and feel good about spending and playing without it really impacting my personal finances. Just very, very lucky — a big moment.
Trinity: That moment.
Will: The other one: very early on, within my first day or two on fx(hash), I bought an RGB. I don't know why I gravitated to it — I wasn't even really on the Discord much, and I don't remember how I found it. I'd collected some similar Game of Life-inspired stuff on HEN before, and I was just looking through the site when I found one I really liked. It was 50 Tez at the time, way above floor, and I just bought it. It's also sub-100 in ID number on the site, so I thought, this is one of the first hundred things made here — never expecting it would become the grail piece it is now. That's been a big moment for me on the platform. I don't know why I gravitated toward that particular one, but it feels good to have it in the vault. It's what I use as my Discord profile picture.
Trinity: And the other big moment is not selling it at 600 Galaxy.
Will: I've listed it a couple of times and delisted it. It hasn't been listed for a while now.
abstractment: That's awesome.
Defrag 2 — toxi
Will: Congrats on that. Let's hear from you, Trinity — you have to have at least one.
Trinity: I don't have as many big moments as that. There have been some fun-slash-stressful times operating with like 0.3 Tez in the wallet, where you don't even have enough liquidity to list anymore — which is how I became a big fan of the batch-relist tool on Netlify. Use it only at your own risk. Even though that's not fun, because you're gatekept out of literally every drop, including Clew, there's something about the scrappiness of digging yourself out of a hole. It forces you to really look at your collection, to figure out what you want to price things at and what you want to put on the market.
That said, I also enjoy having liquidity. One of my favorite moments — I think it was the same day Sequence dropped. It was a big day; I actually went into the office, which I do maybe once every five months, so it was special timing to be sitting at my desk during a small office get-together, everyone at the bar, and me just hitting refresh constantly. Farbteiler came out — I'd seen some Twitter previews and thought, this is just beautiful. I already loved The Signatory by Erik Swahn. It had been a big day — a lot of big days back in December — and I just kept hitting the mint button on Farbteiler because the colors were insane, the structure and architecture were insane, everything about it was insane. I ended up minting thirteen of them. I kept looking around fx(hash) thinking, why is this taking so long to mint out? I knew I was onto something. And then just being right.
Sequence — The Mandala In The Hindu
abstractment: Yeah.
Trinity: Having the eye, having the vision, being able to predict something other people would love, even though it wasn't taking off in that exact moment.
Will: So thank you for telling me — I minted three because you said, "You need to get some of these," and I said, "Are you sure? I feel like this one's a trap."
Trinity: It was two Tez. Nothing is a trap. That was a great moment. And obviously, fx(hash) is ultimately, in some respects, one giant gambling ring. You're buying a thing, there's some skill involved in getting there — especially in the early days, when you couldn't just mint through the front end, you always had to find alternate tools to be successful. If you managed to mint, you'd successfully outmaneuvered all the weird blockchain things, all the weird wallet things.
Will: Yeah.
Trinity: You'd found your way to win. And then there's the lottery component of the output itself — hitting the jackpot a few times, like getting a 1-in-4 Akeese dragon, feels so good. Or getting a Sequence with the hole in it, which is like a 2% chance.
Sequence — The Mandala In The Hindu
Will: Your red Iskra.
Trinity: A red Iskra. Those moments are like a weird kind of success — not quite the right word, but it's very onomatopoeic. It's just — bang.
Will: It's an extension of the poker analogy I made on our collection episode — you do a lot of things that are process-oriented, but behaving in a process-oriented way doesn't mean the outcome is always going to be good. Because of the nature of luck in a game like poker, as long as you're following a good process, those wins feel really good, because you're accumulating enough edge in your actions that it eventually pays off. That's the feeling. You should go play poker. That's not financial advice.
Trinity: That's so dry and unemotional. Don't we love the storytelling, the big hits and wins? That's the emotional part that feels good too. Although — I guess there's also satisfaction in executing a process. It was like playing Magic, too.
Will: When you've designed a deck to behave a certain way — I don't know if you play games like that, Preston — you build your deck with a certain idea in mind, but you're still shuffling the cards, so there's randomness to what you draw and the order you see things. When you hit the middle of the bell curve you designed for and everything's humming, you feel great. The edge cases are where you feel bad, because you don't get to do what you want. I think that's a lot — maybe we went longer than expected.
abstractment: That was great. It's the adrenaline that keeps us going, those little wins. Same thing for me on the generative art side — when I overcome one of those challenges that's been driving me nuts for days, that adrenaline is what keeps me going for the next two weeks.
Sequence — The Mandala In The Hindu
Trinity: And solving that problem, figuring out the breakthrough moment — there's got to be something really nice about that too.
abstractment: Absolutely.
Will: Did you know you can put arrays inside of arrays? Mind blown.
abstractment: Cool.
Will: I feel like we're at an hour, and it's getting late on your side. Anything you want to wrap up with, put a bow on this, and send us out?
abstractment: Just a big thank you to the two of you for putting this together. This is where I get my fx(hash) news every week — updates on what's going on and the big drops. I really appreciate it, and I've gotten a lot of value from it as someone who's trying to collect more but gets wrapped up in the creating side. It's nice to have this space to catch up on everything.
Sequence — The Mandala In The Hindu
Trinity: Thank you for everything you do, and for the exclusive drop info — I think everybody's going to be really excited to see what you have in store.
Will: That feels like an awesome place to end it. Thanks again, Preston — Abstractment, we'll always get your name right moving forward. Really looking forward to everything you have to offer on the platform and in the community. I think you've approached it in a way that's a big part of why you've gotten the reception you have — that, and the fact that art is cool and good. A win on every level. Guess I'll end it the way you end an interview episode: by clicking stop. Thanks everyone, thanks Preston, thanks Trinity for getting up early, and we'll see you all soon.
abstractment: Thank you.
Speaker A: Hello and good morning, everybody, or good afternoon or good evening. Um, welcome to a special edition episode of Waiting to Be Signed. Uh, I'm Trinity and I am joined by Will Popp and our extremely special guest, Abstractment, or as I like to call him, Abstraction. Hello.
Speaker B: Hello.
Speaker A: And welcome. How are you all today?
Speaker C: Doing well.
Speaker B: Yeah, excellent. Thank you.
Speaker C: And so for the purpose of this episode, we're going to call you Preston.
Speaker B: Is that—
Speaker C: that's good, right?
Speaker B: Yes, you can call me Preston. I realize it might be a little bit tricky for Trinity with the abstraction versus abstractment. I'm happy to go by Preston. I mean, I might have missed this.
Speaker C: Abstraction sounds like a really cool '90s hip-hop artist to me. So I think that's why I kind of gravitated towards that. I'm like, this is like a guy who probably got a couple beats from Kanye, had a hit, and then, you know, now—
Speaker A: Moved over to the art world.
Speaker C: Yeah, moved over to the art world. But that's obviously not the case here. So, I mean, I think why don't you go ahead and kind of introduce yourself a little bit? I would bet a lot of people know who you are, but maybe they don't know your kind of like full background.
Speaker A: Full story.
Speaker C: Yeah, we don't know your full story. So like a good place to start would be what brought you to generative art and NFTs, I guess.
Speaker B: Sure. Um, so my name is Preston, um, and I grew up in the States, have, uh, basically been traveling the world for the last 20 years and living in various countries. Um, and so I, you know, maybe what I'll do is just kind of provide a little bit of context in terms of as a collector and like kind of how some of those travels have influenced that. And, you know, the— I started off, I guess my professional career started off in Samoa as a Peace Corps volunteer. And so for anybody who's not familiar with Peace Corps, it is a program run out of the US government for US citizens to go abroad and serve on like a 2-year stint as a volunteer. Yeah. And it's a really awesome program. And its whole purpose is to kind of bring US culture or actually take Americans to other countries to better understand those cultures, but then also to bring that understanding back to the US and share that with family, friends, et cetera. And so that's where all of my sort of international travels began. But it's also where a lot of my physical art Collecting began, and so in Samoa, I was living in a pretty remote village. Spent most of my days trying to help the community with various projects. It was it was a really enjoyable experience, but it was also tough. And I was you know trying to get through a lot of the writing and drawing. Also a lot of surfing. I was fifty meters away from the beach. It was absolutely amazing. And a really like rewarding experience. But in that isolation, so there were there were times when I would go into the city and I would just walk around the market for hours. Maybe actually like let me take a step back just to explain one piece about Samoan culture first. So if you may have heard of kava before, so There's also like in Samoa, they call it ava, and it is a powder basically. It's a plant. And then what they do, it's they grind it up into a fine powder, they seep it in water, and then they drink it. And it's like a very communal thing in Samoan culture. So imagine yourself kind of sitting on a concrete slab next to the beach. Got a thatched roof over your head. No walls around, sitting around like with a bunch of older men wearing skirts because that's kind of the dress attire in Samoa. And drinking this hava from coconut cup. And so what the hava does is it basically like numbs your tongue, your mouth, kind of puts you in a very relaxed state and is— it's like a little bit of a buzz to some extent. Yeah. But the bowls that they serve this out of, beautiful. They're beautiful pieces of artwork. And so when I would go into the city, I would just explore the local markets, looking a lot at like the artisanal crafts, but spending most of my time just trying to find the best avobol artist that I could. And it took me quite some time, but eventually I found one where they were just putting together some amazing woodwork, and I bought one, and then I bought numerous more and took them home, gave them around, gave them out to friends and family as gifts. Those are a really difficult gift to take home as a Peace Corps volunteer because you only get a couple of bags, and those are very heavy objects, but they make for great gifts. And so that's where, like, my collecting of artwork began, and it's kind of maybe in a non-traditional sense when we think about artwork, and this is, you know, These are bowls, wooden bowls that are just really nice, nicely carved.
Speaker C: So just kind of in terms of education and background, like you didn't necessarily have like a formal arts education or anything like that as a younger person. It was more just like through your experience traveling, you kind of broke through in this appreciation of art through this culture, and that kind of has inspired you since then to become like a collector and maybe even now an artist. Is that kind of the trajectory?
Speaker B: Well, so I mean, stepping back, way back. So my dad was an art teacher, and I think he instilled a lot of love for art in me as I was growing up. As I grew up, he was not an art teacher. He kind of switched careers in order to kind of make a living and support the family. But his passion was art, and he always loved that. And I loved art class. I You know, competed in several competitions and did well. I was, I was always very, very much into art as I was growing up. And, you know, as I was mentioning in Samoa, like, even as I've come out of kind of that childhood, art has been kind of a space for me that I've found like a lot of relaxation and, and just enjoyed kind of participating in. Oftentimes what I'll do is just At least over like the last maybe 20 years as I've been traveling, I will, or I have created art on numerous occasions, but just for special occasions like the birth of my daughters. I painted a piece of artwork for both of them. And when traveling in Afghanistan, was taking photos of local businessmen and then brought those back and kind of framed them all in like a window frame. It looks, you know, really nice. And it's, you know, it— but it's just kind of opportunities that I try to find to participate in the space, but it's never been kind of— so it's always been a constant thread, but it's never been like a clear, like, focal point. This is what I'm doing, this is what I'm doing right now.
Speaker A: I'd love to hear that. And it's like also just cross-medium, it sounds like there's not one particular thing, it's just kind of the artness of it all just kind of you said, that thread, or just you're being steeped in it everywhere you go, even if it's something that you might not be in a place for, it's something that you engage with, which is really amazing.
Speaker B: Yeah, yeah, absolutely.
Speaker C: Yeah. So then what kind of brought you into creative coding, generative art, the NFT world? Is that— I mean, I imagine because it's kind of new for everyone in the past year or two, that you have a similar story of encountering it, or maybe you were a fan of like pre-computer generative artists and then kind of reignited that interest with this advent of NFTs.
Speaker B: Yeah, so my first introduction to crypto was back in 2013. I was sitting in a Pakistani coffee shop And, uh, was checking, you know, the news and saw something about Bitcoin's prices that were skyrocketing and coming back down. I think they were at like $200 or $400 at the time. And I just remember looking at it and thinking, wow, like, this is, uh, this is something that I want to participate in. And I tried to, uh, and couldn't figure out a way to do it. And then I just— it kind of stopped there in terms of exploring, um, Bitcoin. I went back to my Looking for physical art and just found a very old Punjabi door that we turned into a dining room table. And so that was my first introduction into it. And I just tracked Bitcoin prices for the long term, but didn't really participate until maybe 2020 when I started to buy crypto. But it was very— it was like in a very small way. Just trying to get familiar with the market, understand. I've never had a big wallet, and so this is—it was just really just trying to get a feel for what was going on. I started to do it a little bit more in 2021, early 2021, and then in July, June, June 2021 is when I started to dive into NFTs, which was like the perfect time to. get really excited about it and then watch the market crash. And so it was a little bit of a rough introduction to the whole space. Many of us have gone through that and we will go through that many more times as we see cycles, which I think the swings are really big and very kind of rapid. But it wasn't until, I guess, September I think I was aware of Art Blocks, um, and was tracking Art Blocks, never buying anything. Um, but then it was in September I found gen.art on the Ethereum blockchain. And so gen.art, for those that might not be familiar with it, it's a, uh, like a membership plan essentially where you pay for a membership and then you're able to mint, uh, kind of guaranteed for, um, for artists or from these artists when they drop with gen.art. The prices are very, very reasonable compared to Art Blocks. And so I, as I watched this and kind of joined this community, I just got really excited about it. I thought it was absolutely fascinating, and I just immersed myself in that space trying to learn as much as I possibly could, exploring some of the other kind of generative art groups out there just to get a better understanding of what they were. But was really kind of considering gen.art my home. And it was through that community that I've kind of really found a passion for generative art. It was within a few weeks I was already realizing that I wanted to kind of figure out how to do or create generative art. And so it was probably early October when I first started to dive into it. And I had had a little bit of coding background prior to trying generative art, but not much. This is all self-taught, trying to do kind of side projects for work. But this is not at all my background. But I had just enough, just enough of an understanding that it was like, kind of this dangerous space where it was just enough of an understanding of how it worked that I thought I could actually create something cool, but that I totally miscalculated how incredibly difficult it was going to be. And it was much more difficult than what I had anticipated when I kind of started off with that.
Speaker A: So from a process perspective, like, And like, you know, with your artistic background and everything, that you may have had like an idea of the types of things you wanted to make. What was your aim? Like, or were you working on things, projects before really starting in on, let's say, Clue?
Speaker B: Yes. So there were several things that I did on my own, which, you know, I now look back at them and, you know, find them pretty appalling and embarrassing. But my goal with those was just to learn how it all works and see what I was able to create. And then it was probably 3 or 4 weeks into it, maybe, that I kind of came across a, like, a vision where I, you know, created my vision for what I thought I could do with Clue and figure out how to build it out. And, you know, like, there is— I think Clue is beautiful. I love it. At the same time, it's not like the most innovative coding behind it. It's just like a really well-orchestrated kind of very— a well-orchestrated set of elements. Yeah. That kind of come together, and I think what is a really nice collection. And so it's, you know, I'm never going to be the one that's actually like changing the generative art space with the innovative coding. I'm just trying to create really great final outputs and putting together a large collection of a lot of diversity. in it.
Speaker A: And that was one, one of the things that we were talking about just when we were chatting before we started to record, um, is that it's not really just about the, the complexity in an algorithm. For example, um, I haven't looked at the Clue code to like understand all the work that went into it, but no matter how complex or simple something might be— and we talked about this a little bit on our weekly podcast, just to plug that a little bit— Sometimes it's just about the refinement in picking some of the color palettes, for example, you know, and just really understanding how different elements work together. And it doesn't matter how that vision is executed. When you kind of hit the print button, it comes out looking wonderful. So like, what was the artistic process when it came to kind of generating those really amazing outputs?
Speaker B: Yeah, so, I mean, as I think is pretty evident from the write-up or the description of Clue, one of my big priorities here was creating art that people would wanna put on their walls. And I think that that comes from, like, you know, my appreciation for all of the art that we've collected in the various countries where we've lived. So, like, we've got work from Rwanda, Colombia, Florida, Pakistan, Afghanistan, Samoa, and a few other countries. And I mean, it's just, I love being able to like have that on the wall and be able to enjoy that on a daily basis. And so when I went into Clue, it was all about how do I make sure that this is gonna— or how do I increase the likelihood that this ends up on walls? And I knew that the details were gonna matter on that. And so what I was doing a lot of was trying to create those really high-quality outputs that you can get from CLUE and just zooming in and looking around and seeing what everything looks like really close up. And when I didn't see something, when I saw something I didn't like, you know, dive back into the code and tweak.
Speaker A: Yeah.
Speaker B: So it was a lot of kind of back and forth between those outputs and the code. And I, you know, I think every gen artist goes through this. It's an important kind of step in trying to understand what your code's going to produce and whether it's going to meet the standards that you have for the artwork that you're producing. I have really high standards for myself and I want to create great work. And I also just think that I have like I know what I like and I know what I don't like, and I am on what it is that I appreciate and trying to create the effects that I'm looking for. And so, like, on Clue, for me, it was a lot about depth. Like, how can I create depth with this very 2D piece? And, you know, I think I've tried to do that in various ways through the backgrounds, through the ways that, like, you know, the clues, if you will, kind of create themselves. And so a lot of the tweaking that I was doing was how do I refine to make sure that, like, I'm getting the right depth that I'm looking for.
Speaker C: That's really cool. I mean, just like someone who's new to coding, even newer than you, and working on another project, just kind of like hearing that inspires me to, with this next one, really dig in and, like, refine and refine the things that I have more direct control over within my ability of coding, like things like color. Or alignment, like little, little tiny adjustments, right, that might make it just that much better but are within my capabilities. So that's a really, really good takeaway. I'm curious with Clue, we see so many new artists come to the platform and some of them struggle for a long time before they really blow up.
Speaker B: Yeah.
Speaker C: Right. And, you know, they have small Twitter followings, they're in the Discord even trying to like, you know, not necessarily shill their work even, but just share it and get, get people to even know that it's coming. And somehow, you know, despite you having a pretty small Twitter following and, uh, you know, I'm sure you were in the Discord, but I wasn't like— I didn't really— I was not aware of you until the day it came out, or that— or just because of people were starting to talk about it, right? Like, you, you somehow hit this critical mass of hype with your work before it released despite being new. So I'm really curious, like, what do you think, aside from the quality of the work, and maybe you want to just attribute it all to the quality of the work, right? And that could just be the case, but like, what do you think that you did to really maximize your chance of breaking through and succeed here?
Speaker B: Yeah, that's a great question. And I think that part of that Is where I'd like to, I'd like to think that part of that is the quality of the work. Um, after putting so many hours into refining the very, uh, you know, traits and, and find those outputs that I was really trying to achieve. Oh, I'd like to think that that's part of it. And I'd also just note that I think I had like 18 different traits in, in Clue. And looking back, uh, I think that, you know, what might have been a bit of a mistake in, in that When I'm trying to get the right effect for one, I then have to go test it for this one and this one and this one and make sure that the whole thing isn't losing the exact effect I'm going for. And so I like to think that the quality is part of it. No, I was also sharing tweets ahead of time just to try to get additional coverage or interest to include One thing that I think was really valuable is, so I've seen a lot of artists write up pretty detailed descriptions of their generative art, but I think I've only seen it after their projects have been a success. And I kind of looked at that and was like, all right, well, I wonder if this can help drive the success of a project. So I put a lot of time into developing my website and adding out or adding several pages that outlined all the different traits and how I came to choose those and what I'm trying to achieve with them. I think that was helpful. I mean, I got a lot of positive feedback on the website. And then I think it's probably like obvious, but let's like a—
Speaker A: Yeah.
Speaker B: You know, the model that I've set up in terms of if you own 5 CLUs, then you're a member of the Clue Crew and we can talk about this. You know, there's a lot, there's a lot to it. But I'm sure that that also like helps spark interest. And if, you know, Trinity, I think you noted this in one of the early podcasts, or like the first time you had a podcast on this after Clue was released. That the mint price is very affordable, accessible, I think.
Speaker A: Yeah. How did you come up with that? It seems so stupidly cheap, especially in retrospect.
Speaker B: Yeah. So this kind of gets into a lot of the dynamics that I'm trying to achieve, or I guess manage with Clue. When I was thinking about mint price, I was in both mint price and the drop collection size, I was trying to think through, all right, well, if we're gonna do 5, you have to have 5 kind of have this lifetime membership, if you will, um, to the Clue Crew, then, uh, you know what that's gonna result in roughly 15, 100.
Speaker C: Yeah.
Speaker B: 13 or something, um, potential Clue Crew members. That's manageable for me in the long term in terms of outputs, uh, and so I thought that's a drop size number. But then thinking about the mint price, so one thing that I care about is I really want a diverse group of collectors, and I very much know what it is like to be a— or to have a small wallet.
Speaker C: Yeah.
Speaker B: And so when I was thinking about that 0.89 Tez for a mint, it was, I want to make this accessible and not just like a piece of Clue, but the full— like, you can be a Clue Crew member for an accessible or an affordable price. And my hope is that, you know, a lot of those Clue Crew members that were able to mint, or even like within a few days, the price hadn't, you know, taken off too much. It was still relatively affordable if people still wanted to get in. And it did, you know, I guess depending on your wallet size, maybe it is today, maybe it's not. Um, but it was all— it was really— I was really focused on how do I make this accessible to everyone, um, because I wanted it to be very inclusive from the beginning in order to have a more diverse group of collectors. Because I also fear that it is somewhat exclusive from here, and it'll be harder for those smaller wallets to kind of continue to participate if they're not already a Clue Crew member, if that makes sense.
Speaker A: Absolutely. I think that we've kind of seen that meteoric rise. As you mentioned, those first few days were relatively slow on the— not slow, on the secondary. That's really not fair or accurate. But, you know, after the first few days, things really started to take off. And I think we saw like, uh, at some point a floor price in like the 50s or the 60s after some big wallets came through and swept.
Speaker C: Um, you know, I would characterize it as like a drop that got flipped, unfortunately, like, or heavily targeted. And I think that was kind of— I'm sure you were watching it, but a lot of people who had Temple wallets, and this is not your fault at all, but it's like a lot of people who were trying to mint just couldn't mint. And I think then, like, that's just what happens with projects that are popular and get targeted, is that it just takes a long time to get through that, like, tranche of inventory that people are just trying to sell explicitly to make a couple tez profit. But kind of miraculously, right, I think because of the quality of the work and because of your plan and to kind of create this membership, we saw that get consumed by the collector base really quickly, whereas for other works it doesn't necessarily turn over. So it could take months kind of to get through all that inventory. So it was really cool to see.
Speaker B: And I don't think it was just the Temple wallets, just to note, because I mean, I've got Ergo and was— I tried to mint when I saw that people were having challenges because I wanted to be able to pick some up for people who I knew would want them. And I probably tried 6 times and I was only able to get 1.
Speaker A: I got 5.
Speaker B: I got 1.
Speaker C: Yeah, crazy that you got 5.
Speaker A: I just like spammed the button and I was just like, it doesn't matter, I'm just gonna keep refreshing, spamming the button.
Speaker C: Yeah, I got 1 and then I've really failed in my planning. You know, I kind of, we haven't asked you about this yet and maybe we can like kind of diverge into what kind of stuff you collect on FX Hash. But if you're kind of like an avid collector and watch the market, you kind of know that like the prices tend to go up immediately and then kind of like decline over the course of a week or maybe even longer before hitting that second spike and rise, if it ever happens. So my plan was like, I got a really nice one off my 1 mint, I'm gonna sell it at a markup because it's a really good palette, and then try to get 5 floor pieces later, right?
Speaker B: Right.
Speaker C: And enter the club. And what ended up happening was the floor just caught up to the price of where I had my piece, and then I So, uh, it was bad planning on my part.
Speaker A: Yeah, I actually have a quick question for you kind of around the, the drop itself, because, you know, we did like a logo drop like just last week. And how, what, how did you feel like just hitting that mint button, putting it out into the world, and then just watching all the conversations swirl around how amazing this is to discovering it both on the primary and on the secondary, like through Twitter or Discord, whatever?
Speaker B: So yeah, drop day. So I was walking around my house earlier that day and it was the first time that it really hit me that, wow, like this is insane. I've been working on this art collection for 2 months, and I have a general idea of what it's going to look like, but I actually don't know what it's going to look like. And I've, I, I've thought about this in terms of like being a collector like many times before in the past, but as, as my Genesis drop and kind of, uh, it was just, just remarkable how amazing this space is and how cool that is that you just put something out there and you have no idea. What's gonna come back? And yeah, I just think it's a really fascinating space from that angle. And then in terms of drop day, like, or after hitting mint, so I was— I actually thought that I was gonna be in jail for 3 hours. And so I had announced a drop time and then— Oh, wow. I had been verified without realizing it since the day before, and so I minted and then had to wait three hours before I actually like unlocked it so that people could actually mint because I wanted to make sure that I stuck to the original timeline in case anybody was paying attention to the previous Twitter announcements on it, and and so that was a little bit kind of. Less than ideal, but I think it worked out just fine. People got to review the code or the outputs and take a look at them before they decided to buy, which I think is always a great thing. And then afterwards, I remember very clearly, it was really awesome. I duck into the fx hash Discord every once in a while just to kind of see what's going on. And I remember dropping in, uh, and just seeing in the, in the price discussion, it was awesome. It was like, I can't remember who it was, who it was, like Coincasher and a couple of others like dropping in memes of like, you get a clue, you get a clue. And it's like, oh, I don't have a clue. It's like, oh, you're clueless.
Speaker A: Ah.
Speaker B: And just all these plays on the term clue. And I thought it was, uh, it was just like such a refreshing and positive environment in that moment. And I'm just glad to contribute to that. I also think that that's just really kind of just a nice note in terms of like how much I appreciate the community. And like, I feel like I've been given a really, really warm welcome to this space. And that's amazing. Like, I love that. I can't like, I can't thank the community enough for that. It really does make a difference in terms of like helping an artist want to continue to kind of come back and bring back value to the community when they have those positive experiences, especially from the beginning. So it was, but yeah, it was a really amazing kind of day just watching it all happen and the excitement, enthusiasm around it.
Speaker C: Call it a top 2 fxhash moment for you?
Speaker B: Yes, yes.
Speaker C: Yeah, it's in your top 2.
Speaker B: Yeah, it's definitely a top 2 since I've had one Genesis drop so far. Yeah.
Speaker A: Number 1 that we should be thinking about?
Speaker C: Yeah, as I know this is something that you wanted to talk about, maybe this would be a good time to divert and—
Speaker B: Well, yeah, I mean, I was interested in hearing about your top moments with FX Hash, but actually, like, can I— is it okay if I—
Speaker C: Yeah, yeah, we can keep going. Oh yeah, let's keep going on Clue.
Speaker B: Because I do want to just mention a couple of things. So I've built out this airdrop model, and I feel very fortunate because I've got a full-time job. I'm not relying on the income from my artwork to keep a roof over my family. But not every artist is the same. Every artist is going to have a different approach. Every artist is in a different situation. Every artist, like, looks at their art from a different perspective. And I just want to note that, like, I really hope that kind of this type of model does not result in any collectors pressuring or any artists feeling pressured to start airdropping to all their collectors, because that's not the right model for everyone. This is kind of part of my model to create space for me in, you know, in the FX# world. And I am hoping that, like, or I guess maybe best case scenarios, what it does is it just creates another option for other artists who are looking to move into this space to, to maybe consider, like, as one of the many ways that they kind of introduce themselves to the community. But this by far and away is not the only, and probably, and probably not the best model. Um, for doing this. So I do want to be very clear on that, that I worry a little bit in terms of that pressure that some collectors might throw towards others, and I discourage that.
Speaker C: I'm actually curious, I think maybe there's something that you're saying in this statement to other artists, but do you have any anxiety yourself around this model that you've now created and kind of have to fulfill, right? I mean, I know when you tweeted it out, it was very much like— I know there was some discussion of like, oh, he's really being very formal with what the rules are of this. I was like, yeah, you have to be, right? Because you are basically making a commitment to anyone who holds 5 and people might be making decisions. People might be making decisions now at this higher secondary market price that they want to be in.
Speaker A: Yeah.
Speaker B: Right.
Speaker C: And they might be spending hundreds of Tezos to join versus someone who got lucky and minted 5 or collected them around the floor. Like, do you have like anxiety now because of the success of the project that you're on, you know, you're kind of on the hook, I would say, for at least 1 or 2 or 3 like drops to kind of— I don't know. I mean, I guess what do you feel about it and what do you feel is really more of the question. It's like It makes me nervous. Like, it makes me nervous on the sidelines.
Speaker B: I mean, it's a great question. It's a great question. And I think the short answer is no. And that's the short answer. It may change in the long term, but it's, you know, especially depending on what the price of Clue is. But at this moment, like, I don't feel kind of Pressure. What I do feel is, uh, is like kind of— I don't know the right word for it, but like, like a rejuvenated commitment or something where like— or maybe it's just motivation. It's motivation. Like, um, I feel a very strong motivation to return value to my— like, to the Clue Crew. And, you know, this is When I was in Gen.art, I'm still part of Gen.art, one thing I really loved about that space was it was all about the artist. And they choose the drop size, they choose the mint price, and the members are basically along for the ride, and you can participate as you want. Well, in this scenario, as I was reflecting on it, well, I'm the artist. And all right, well, what do I care about?
Speaker C: Yeah.
Speaker B: I don't really care about, you know, all those, like, a lot of these other details. And so why don't I kind of flip that concept on its head and focus on the collectors? And like, I am like, I think that that approach was actually really smart from my perspective in terms of giving me a long-term motivation to provide value to those Clue Crew members. And And like, I want to be like, nobody should be buying Clue because of stuff that I'm saying on this podcast. Like, buy Clue because you like, uh, the art, or buy any art because you like the art. Um, I don't want this to kind of turn into like a podcast, but like, I, I am very focused on how do I create value for the collectors. And I'm looking at it from like, so okay, maybe like just to touch on this for 1 minute. Um, so We've talked about the airdrops, and I've committed to doing one airdrop for all Clue Crew members, um, for all of my FX hash work moving forward. And, um, but one other thing that I've, uh, recently decided on, and I've shared this in— Is that there's gonna be times when I actually decide just to airdrop 2 pieces to the Clue Crew. And I think that, like, I really like the way that I've thought You know, one thing that I've struggled with so much in the past is like feeling liquidity strapped. And when, when you don't have liquidity, it like, it's stressful if, especially if like you see yourself, if you want to get into another project. Like what I, I don't know about anybody else, but like what I would do is I would sell something at its low point so that I could buy something at its peak and Then just feel really crappy the next day. Um, and I would just kind of rinse, repeat over and over. And it's— and it was only because I felt like I was liquidity strapped. And so, um, you know, I was talking about that diversity in the collectors early and how— earlier and how I like to maintain that. And so when I think about smaller wallets, like, all right, well, how can I help smaller wallets feel comfortable remaining as part of the Clue Crew? And I think one way of doing that is to airdrop them 2 pieces from some collections, not all collections. It'll probably be seldom, but my hope is that, all right, you know, they can still keep one piece of all of my artwork, but now they've got one extra piece that they can sell if they're feeling liquidity trapped. And all it does is just give them one more option in terms of how they want to manage their portfolio and collect, uh, and collect art. And, uh, hopefully, like, you know, I think kind of in the end my hypothesis and all, if I bring value and create value for the collectors, then that kind of gets reciprocated and they, you know, uh, value and appreciate my art and, you know, what I'm trying to do, um, to kind of, uh, support them as collectors.
Speaker C: So Yeah, I mean, maybe this is actually a good opportunity project, which you highlighted it. You kind of leaked it or previewed a little bit in a tweet just yesterday, you know, yesterday our time. I don't know if it was maybe morning your time.
Speaker A: Rocking the, uh, some Twitter banners, um, that you just released yesterday, or at least at the time of this recording.
Speaker B: As well, yeah. So this is you know this is just kind of the only the only promise that I've made with the Clue Crew sort of membership is that you get one airdrop for all future pieces or future collections. The the banner piece is just like another little kind of icing on the cake that I wanted to give to a couple of or give to anybody who wants one that seeing a few people adopt them as their Twitter banners. I was like man that looks awesome. And so, all right, let's formalize this and let me actually mint some of these for you. So that was just a little icing on the cake. In terms of what's coming next, so there are some things that I'm working on. As I've said, coding is not my specialty, not a strong suit. I'm also self-taught. And so everything I do takes time and it's me learning and trying to figure out, like, me knowing what my vision is, but then trying to figure out how do I get there. And for, uh, so some of these pieces are going to take a little, a little time to kind of fully develop. The— there is one. So, okay, so the tease from yesterday. Um, so there's a very special clue in, um, in Clue, and it is clue number 205.
Speaker A: Oh, okay.
Speaker B: So this is the only piece in the Clue collection that has both a symmetry and a special trait. And what I'm gonna do is actually like build a kind of a small collection just in honor of that one piece. So it's basically like a zoomed out variation on the lost/not lost special trait, which is what Clue 205 has. Um, I'm going to do like— and I think I'm going to call this Symmetric Clue because the vast majority of the collection is going to be symmetrical in some way. And what I'm also going to do is— so Clue 205 has the Dune Lakes color palette, and so I'm actually going to remove that color palette from Clue altogether and then switch that with what we like, the teaser that I shared yesterday, which is new color palette. Uh, it is neon-inspired and it makes me say bam every time I look at it, so I'm calling it Neonamonapia. Do you get it?
Speaker A: Yeah.
Speaker B: Yes, that's my new—
Speaker C: Spell that right now.
Speaker B: Uh, that's okay. I'm not. And every time I need to, I've got to go search how to spell onamonia.
Speaker C: The official Clue style guide.
Speaker A: All right, bam.
Speaker B: So, and also, maybe could I just note, like, so as I'm thinking about this, the podcast will come out on Wednesday or Thursday?
Speaker C: Yeah, probably on the 9th by US time, like midday of the 9th of February.
Speaker B: All right, so let's go ahead and do this too. Um, let's go ahead and just like, let's announce this as, uh, as the drop. So I, I've shared on Twitter that I'm gonna give folks a 1-week advance notice. Whenever these— whenever I'm doing a drop. And this is our 1-week notice, so this will drop on Wednesday. I'll encourage people to kind of come in and listen to the podcast. And what I'm gonna do with this is I'm gonna— let's make this a nice start for the collectors, and we'll do a drop of 2 for all of the Clue Crew. Um, And I think what I'm going to do is probably just reserve 5 of those pieces that I mint for maybe like a Dutch auction or something. Um, still trying to work through those details, but my goal here is like 95% of this collection is going to go to the Clue Crew.
Speaker A: Sounds like I need to get onto the secondary market.
Speaker C: Uh, financial advice—
Speaker B: it's not financial advice.
Speaker A: It's not financial advice. I'm talking about myself.
Speaker B: Right, right.
Speaker A: And I can't wait to see what Onomatopoeia looks like.
Speaker B: Well, you've already seen the teaser for the Onomatopoeia trait or color palette, which that was the tweet from yesterday. But I'll share more details on this as we get closer to it. But yeah, I mean, like, I want to start off with a bang for Clue Crew and, you know, like I said, make sure I'm bringing value back to them.
Speaker C: Yeah, and I think because of kind of the funkiness of how the opening windows move right now, I'm looking at the calendar. So for us in the US, there's actually the closing of cycle 87 and the opening of cycle 88 on Wednesday. So I think you'll have to kind of look at your time zones, Preston, and figure out like what, which one of those 2 cycles you're gonna put it in.
Speaker B: Yeah.
Speaker C: But if it's mostly gonna be minted into distributed minus this like auction system, then it might be a little like less finicky about exactly when it hits, right?
Speaker B: Yeah. Yeah.
Speaker A: Also, like, just congratulations on putting out something that people are going to be really looking forward to. Like, I know that you were really upfront on Twitter when you dropped Clue and announced the Clue Crew that like, this is not your full-time job. You have so many other like responsibilities just with your day job. You have family, you have friends. So I'm really glad that you were able to take that, like, that motivation and just start making new beautiful things. So kudos.
Speaker B: Yeah, thank you. I mean, it's, uh, it's just a lot of fun. Um, I really enjoy it, and, uh, it's, it's surprising a lot of hours that I put in, and it's quite difficult with the full-time job, but it's, it's just very rewarding. I've really enjoyed the space so far.
Speaker C: Yeah. I mean, I'm trying to think of the number of hours just to get that logo project done for us. And you were thankfully a part of it too in that final week. So I was sprinting towards getting everything figured out and wrapping it for FXHash. But man, for how simple that logo project is, going from not coding to getting that done, number of hours. I can only imagine, you know, for a project like at the scale of Clue and just like the refinement of it, how much, how many, how much sleep you've kind of siphoned away into working on it, right?
Speaker B: Yeah, yeah, yeah, absolutely.
Speaker C: So let's, at, you know, this is the time cop, we're at 45 minutes. Do you want to kind of spend the last 15 minutes talking about some non-Clue stuff? Should we just talk about like you collect on fxhash, like our moments, or do you want to kind of keep going down the future?
Speaker B: Sure. Yeah, that sounds great. The— yeah, I mean, in terms of collecting on fxhash, I will admit that, like, I am not a great collector.
Speaker A: I am—
Speaker B: I've recently realized that I collect my physical art and very different way than how I collect my digital art. And as I've made that realization, I've decided that I'm gonna actually start to put my physical art hat on when I'm looking at things to really help me sort of filter through, like, what is it that I wanna own? When I'm looking at physical art, I'm looking at it and thinking, all right, this is gonna be on my wall for the next 20 years. I wanna love this piece of art. And I won't do that with digital pieces, but I need to start looking at my wallet as if it's my wall and just say, all right, like, if I'm putting it in my wallet, like, this is something that I love and I want to keep. And so I do want to kind of shift the way that I've been collecting. And I'm saying this out loud, hopefully as a way to commit myself to do so. And, but this is also like, because as, as an artist, it is really hard to keep up with everything that's going on in the fxhash community. I have really appreciated your podcast because, you know, when I listen in, I have 25% of what you all are talking about, and then the other 75%, like, I've got to go dig it up and look for it because the rest, like, the rest of the week my head's just buried in code. Yeah. Trying to figure out what I want to do and how I want to like, like what I want to create. And I just don't have the time to like pick my head up and and collect in the right way. So that's a kind of a constant battle for me in terms of being a collector. And this is also a reason that I love what FX Tender is doing. And I think that's like it's it's almost like I just want to stop. Kind of looking at the fxhash homepage and just look at the fx tender page, because that's like, that's the by far the easiest and fastest way for me to see what I want to like, what might be appealing and interesting to me. Um, and it takes all like, I feel like when you look at the fxhash page and I like, so when I first saw the fxhash page, it was probably October, November, early November, mid-November. I think Ken Consumer dropped into the GenArt, uh, Discord and said, hey, If you're not paying attention to this, come check it out. And so I went and checked it out and it just looked like a lot of kind of spaghetti being thrown at the wall to see what would stick. And I looked at it and I was like, all right, yeah, I don't think this is really for me at the moment, and decided to pass. But I think that if I had walked in and seen something like FX Tender, I would have been like, hey, all right, this is where I— this makes sense. This is where I want to be.
Speaker A: Yeah.
Speaker B: And it just takes all that spaghetti that's falling off the wall and just really like just shows you the spaghetti that's going to stick, like the artwork that is going to get traction, um, or that is like, you know, worth the investment. No, not financial advice, um, for anybody that's looking to collect.
Speaker C: So cool. The analogy I've seen with FXTender is that like if FX hash is like the L1 of generative art on Tezos, then things like FX Tender, the L2s that are going to be built on top of them that are going to streamline. And I'm sure there'll be more, right? I mean, and that's kind of the nature that Cypher has developed the project is that all the APIs and stuff, it's like all anyone can hook into and build on top of it. So I know I'm excited to see where that project goes and what other kind of Similar projects might arise as well, right? Because discovery is such a problem. And this is something that I don't think we've talked about it on the show, but there's so many projects— not so, not so many, but there are like a handful of projects every week that you look at them and just go like, man, I really hope this one doesn't get lost, you know? And it goes through that cycle of like being, you know, Yeah. botted and flipped, and then it's got 30 or 40% of the inventory on the on the market, but it's still such a good piece. And you just know that if we had 10 times the user base that we have now, a lot of that inventory would be bought up and it would have a nice stable floor price and it could grow and flourish. But what happens if it takes us months to get to that 10x user base and now this is like thousands and thousands of projects buried? Yeah. So we need these L2s to kind of just celebrate that work. And also that's kind of what we're trying to do on the podcast, right? Is kind of create an oral history of what goes on on the platform week to week, because every week feels like a year and it's so hard to remember. I almost feel like they're time capsules that someone who comes to FXHash in a year could go back and listen to our show and be like, even though it's meant to be kind of like news of the week, it's actually kind of cool to hear about that drop that maybe has been forgotten for 6 months and go back and revisit it.
Speaker B: Yeah, yeah, absolutely. And I mean, I think that also one thing that shouldn't be overlooked is I think the FX# community, at least the Discord community, is really good at finding good art, picking up, like, seeing the things that have a lot of potential and finding those that are maybe older that have been overlooked. And bringing them back to life. I've been, I've been really impressed with like some of the collectors and things that they've kind of identified in the Discord.
Speaker A: We've all benefited from some of KenConsumer's alpha over the years, or I guess weeks. It feels like years.
Speaker B: Yeah, absolutely.
Speaker A: I know that I've learned so much from the, the people in Discord and people on Twitter just kind of You know, helping to communicate some of what makes the work great. So, you know, always indebted to to them. Absolutely. So, have you actually? What are some of the things that you enjoyed that you've picked up? I know that we've talked about how you don't have the time necessarily to be, you know, in the Discord, like you know, looking at every single like drop window. Is there anything that you've that's really given you joy and that you have collected because you're like, yes, this could go on my wall for 20 years?
Speaker B: Uh, yeah, I mean, so the other day, uh, when some of the Mountain View drama was, uh, going on, I, I took advantage of the opportunity and picked up a Mountain View for, um, and was really excited to add that piece to my collection. I've been really wanting to get a Stitch, but like didn't book the day that I wanted to and unfortunately missed out. That's kind of one of the regrets that I've had recently. And then, you know, I was able to mint several Glass that I really like. And there's a couple other pieces. I like that. I like the Smolskulls. I think more than anything, I just really like— I love the art, but I really love the community. And I think it's just a great example of where this space can go with like the right— with the right community built around it. It's also kind of, you know, what I'd like to kind of eventually build when we think about Clue Crew. Obviously a much smaller group given the size, but yeah, I like the Smolskulls.
Speaker A: 2 out of 2 for our interviews who love Glass. Yeah, I just need to make this our intro question, uh, to the icebreakers. On a scale of 1 to 10, how much do you love Glass?
Speaker C: Yeah, how much Glass do you own?
Speaker B: Yeah, yeah.
Speaker A: Forever pumped that.
Speaker B: Uh, and can I flip the script for a second? So we talked about this, you started to raise this earlier And like, I wanted to flip the script and ask you guys a question in terms of favorite fxhash moments. So, you know, you'd started to ask me earlier, I think I've covered the—
Speaker C: Yeah.
Speaker B: I will just share that there's one other, and it is when Rich Poole purchased a black and white Clue. And that was just like, that meant a lot. I really admire Rich as an artist and I just think he's fantastic and has been really kind of helpful to me when I've looked out, when I've reached out looking for support. And yeah, when he bought that piece, it meant a lot to me. So I really appreciated that. But I think those are like, those are my big FX hash moments with drop day, seeing all the memes in the FX hash Discord. But you all have been around for longer and have participated much more in the community kind of aspect of it. And so what are your FX Hash favorite moments?
Speaker A: Will, I'll let you go first. I don't want to steal any potential moment that you might have.
Speaker C: Oh, I mean, I think the obvious one obviously is starting the show. And it's interesting. I mean, you know, Trinity and I have known each other for a really long time, and throughout the years we've like always talked about starting projects together of some sort. Usually they're more business-minded than this, um, but this is the first one we actually executed on, and they happened so quickly, you know, like from— I think it was around Christmas time the end of last year that I was just like, this is an opportunity, right? There's no one really creating— I mean, there are people creating some kind of secondary media around the— on the— around the platform, but it's either like written in blogs or Or releases NFTs. Like, there's someone who does an NFT magazine actually with interviews with artists. And it's like, we need some consistent audio thing, something you can subscribe to through an app, like a podcast. And it was just awesome to start it. And you were a little reluctant at first, Trinity, but then I kind of convinced you into—
Speaker A: I'm not a podcaster. I don't listen to podcasts.
Speaker C: Right. But neither am I. Neither am I. But we're just naturals. That's just what it is. We've got radio voices.
Speaker A: We've got 6 years of banter going for us.
Speaker C: So, yeah. So I think that's the obvious one.
Speaker A: Yeah. Okay. I'm surprised that you didn't say like the NFT drop. You know, I, I, for me, that was like a really fun moment, similar to what you were saying, uh, Preston, you know, where it's, 'cause I control the wallet. Just if I get hacked, please, please, people don't, don't steal our stuff. Um, But like going through, like we were screen sharing, putting in all of like the information, the descriptions, like arguing about how do we capitalize things, um, and then just pushing the button and waiting 3 hours and then just holding our breaths, I think collectively a little bit, just to see what would happen. And I think when it was going through and just checking like over time like who was buying what, it was just like this overwhelming sense of like, they love us, they really love us, you know, and just kind of feeling that support come back from the community. And I think that was just amazing overall.
Speaker C: Yeah, I mean, I think those are both just great podcast-related ones. And then I'll offer some like market and collection-related ones because I think also, I don't think we would have gotten to the podcast if it weren't for like one key sale. I made. And, and then I'll complement that by like one key purchase I've made that I'm really proud of, which is when Toxy released Defrag 2. I think— I can't remember if I got one or two of them. I think maybe I was lucky enough to get two of that. And I've— at that point, I was still very much just like a hardcore flipper mode mentality, like learning the platform and just trying to really only viewing it as a way to accumulate Tezos and not even And hadn't really broken through the threshold of like getting into the art at that point. I think I sold one right immediately, probably for 2 or 3x mint. And then the next day, as collectors started coming in, I sold my second one after it revealed for like 700 Tez, which then allowed me to make a month worth of mistakes, like collecting and figuring out, but also just giving me some Tez to play with. And then And then actually engage in the secondary, whereas before I'd only been kind of minting and flipping and trying to do this mint 2, sell 1 strategy that we talked about on our one kind of like collection-oriented episode. And if it had not been for that one big windfall sale, I think there was certainly the possibility that like the momentum would have fizzled out for me and I would be facing down like how many more exchange transactions and putting Helped me kind of get my feet in the community and like feel good about, I don't know, being able to spend and play without it really impacting my personal finances too much. It was just very, very lucky. It's a big moment.
Speaker A: That moment.
Speaker C: Yeah. Oh, and then I guess the, the other one was like that very early on, for whatever reason, within my first day or two on fxhash. I bought an RGB, and I don't know why I gravitated to it or how I even found it. I wasn't even really on the Discord that much, and I don't remember at all how I found it, but I found that piece and I really love— I'd actually collected some similar stuff on HEN that were like Game of Life inspired, like kind of like Game of Life inspired. And I was just looking through it and I found one that I really liked. It was like 50 tez at the time, which I'm sure was way way above floor, and I just bought it. And I was like— and it's also sub-100, uh, like ID number on the site. So I was like, wow, this is like one of the first 100 things made on the site. And like, never had the expectation that obviously now like it's become this grail piece. And so I felt, you know, that also has been a big, big moment for me on the site. It was like, just— I don't know why I gravitated towards it or I picked the one that I did, and it just feels good to have one in the vault. You know, it's what I use as my Discord profile picture.
Speaker A: And I think the other one there is not selling it at 600 Galaxy.
Speaker C: I've listed it a couple times. I've listed— I actually, yeah, I've listed it a couple times and then delisted it, and it's never, you know, now it hasn't been listed for a while.
Speaker B: That's, that's— yeah, yeah, that is awesome. Yeah, that's awesome.
Speaker C: Congrats on that. Let's hear Trinity. You have to have at least like one.
Speaker A: I mean, I don't have as many like big moments as that. You know, I think that there have been some really fun slash stressful times of multiple times of operating it with like 0.3 Tez in the wallet where you like really even don't have enough liquidity to list anymore, which is how I became a big fan of the batch relist tool. Netlify. Please use it only at your own risk. But like, even though like that is not fun because you're kind of gatekept out of literally every single drop, including Clue, there's something about the scrappiness that's included there where it's like digging yourself out of a hole. There's a sort of a sense of accomplishment and just kind of scrambling to figure out how do I like get my liquidity back? Like, It forces you to really look at your collection as well, to try to understand what you wanna price things at and what you wanna put on the market. That said, I also enjoy having liquidity. And I think that, you know, I've talked about this before, one of my favorite moments was, I think it was on the same, was it the same day that Sequence was dropped as well? 'Cause it was a big day, 'cause I remember I actually went to the office. You know, I work from home, I go to the office like, Once every 5 months, something like that. So it was very special for me to be like sitting at my desk while like there was a small office get-together in the background. Like everybody's at the bar and I'm just like sitting at my laptop, like constantly hitting like the refresh button, just trying to see what's happening. Um, but you know, Farbteiler came out. Um, I've talked about this a few times and, you know, I had seen some Twitter previews and I was like, oh my gosh, This is just beautiful. I had already loved the Signatory by Eric Swan previously. Um, and then I think people were just, you know, it had been a big day. There were a lot of big days back in December and just continuing to hit the mint button on Farbteiler because I was like, this is amazing. Like the colors are insane. The structure and the architecture is insane. Like, everything about this piece is just insane. Like, you know, I ended up minting 13 of them. I was like looking around, like, I guess the internet, or just looking around at fx hash being like, why is this taking so long to mint out? And I was like, I know I'm onto something. And then just being right, you know?
Speaker B: Yeah.
Speaker A: Just like having like the eye and having the vision and just being able to predict something that like Other people might like, even though it like wasn't taking off like in that exact moment.
Speaker C: So thank you for telling me. So I minted three because you were like, "You need to get some of these," and I was like, "Okay." I was like, "Are you sure? I feel like this one's a trap." Like what?
Speaker A: It was two tez. Nothing is a trap. So that was a great moment. And then you know obviously, you know, FX hash is. Ultimately, in some respects, just like one giant, like, gambling ring. Because like, you're buying a thing, there's some sort of skill to get there, right? Especially in the early days when it, like, you couldn't just mint through the front end. You always had to find some of these alternate tools in order to be successful. And then like, if you were able to mint, it was like, you had that success because you successfully like outmaneuvered all like the weird blockchain things, all of the weird wallet things.
Speaker C: Yeah.
Speaker A: You had found your way to win and succeed. And then obviously there's just the lottery component of what is your output? Hitting the jackpot a few times, like getting a 1 in 4 Akeese dragon, for example, is just— it feels so good. Or getting a sequence with the hole in it, which is like a 2%.
Speaker C: Your red Iskra.
Speaker A: A red Iskra. There's just some of those moments moments like that where it's like, this is just like, it's just like a weird moment of like, like success in a way, or just not success isn't the right word, but just like, I mean, it's, it's very like onomatopoeic. It's, it's, it's like bang.
Speaker C: It's an extension of the poker analogy that I was making on our collection episode, which is that you do a lot of things that are, uh, process-oriented, but you know that just because you're Behaving in a process-oriented way doesn't mean that your outcome is always going to be good. And so when you— because of the nature of luck in a game like poker, right? So, but as long as you're being results-oriented and like following a process, like those wins feel really, really good because, you know, like I'm putting my— I'm accumulating enough edge in all of my actions that it is— here's the cases where it pays off, right? So like, I think that's that feeling that you should go play poker. That's not financial advice.
Speaker A: That's so dry and unemotional. Don't we love like the storytelling and the big hits and wins? Like, that's what— yeah, like, that's like— it's the emotional part that feels good too. Although I guess just the satisfaction of executing process and, you know, it was like playing Magic, right, too?
Speaker C: Yeah, like when you've designed a deck and to behave a certain way and then you actually— I don't know if you play any games like that, Preston, but like you design your deck with a certain idea in mind But then again, you're shuffling the cards, so there's randomness to what you draw and like the order in which you see things. So it's when you hit the middle of the bell curve that you designed for and like everything's humming that you feel really good when you play that game versus like the liar edges are where you kind of can feel bad because you don't get to do what you want to do. Yeah, I think that is— that's a lot. Maybe we went longer than expected.
Speaker B: Yeah, thank you. That was great. It's like the adrenaline keeps us going, uh, when you get those little wins.
Speaker C: It is, yeah.
Speaker B: Same thing for me on the generative art side when creating things and I'm able to overcome one of those, like, challenges that's been driving me nuts for days. It's that adrenaline is what can keep me going for the next 2 weeks.
Speaker A: And I think it's like when you were able to solve that problem and figure out, Like, what is the breakthrough moment? Right? Like, there's got to be something really nice about that as well.
Speaker B: Yeah, absolutely.
Speaker C: Did you know you can put arrays inside of arrays? Whoa, mind blown.
Speaker B: Cool.
Speaker C: I mean, do you want to— I feel like we're at an hour. I know it's getting late on your side. Anything you kind of want to wrap up, put a bow on this and send us out with Verse?
Speaker B: Just a big thank you to the two of you, um, for putting this together, because this is where I get my, uh, FX Hash news every week and, uh, get a lot of updates on what's been going on and some of the big drops. And I, I really appreciate it, and I've gotten a lot of value from it, uh, as someone who's trying to collect more, um, but gets wrapped up into the creating side. It's, it's just nice to have this space to— or this podcast to be able to get caught up on everything. Everything. Yeah, I think that's what we're here for. So thank you. I really appreciate it.
Speaker A: Everything that you do and also for the exclusive drop info. I think everybody's going to be really excited to see everything that you have in store. So that's awesome.
Speaker C: Cool. Well, that feels like an awesome place to end it. Thanks again, Preston. Abstractment. We'll always get your name right moving forward and really looking forward to everything you have to offer on the platform and the community. You know, I think you've approached it in a really— like, I think that's a big part of why you've gotten the reception you have, you know, aside also the fact that art is cool and good. So it's like a win on every level. And, uh, yeah, I guess I don't know, how do you end an interview episode? I think it's just end it by, by clicking stop. So thanks everyone. Thanks Preston. Thanks Trinity for getting up early, and we'll see you all soon.
Speaker B: Thank you.
Change log
—Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.