Waiting To Be Signed · interviews on generative art, on-chain
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Interview // AUG 2024

Steve Pikelny (Stevie P)

Title: Holistic Internet Experience
Role: Generative artist
Platform: Art Blocks
Duration: 1h 1m
Hosts: Will & Trinity
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#073 · Holistic Internet Experience
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1h 1m
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Will: All right, hello and welcome everyone to another episode of Waiting to Be Signed, a special interview episode. We're joined today by Steve Pikelny, who you may know as Stevie P. Trinity is here as well. We're down for a nice interview here. It's the New York crew. What's up, Steve? How's it going?

Steve Pikelny (Stevie P): I'm pretty good. How are you?

Will: Doing well. Excited to have you on.

Steve Pikelny (Stevie P): I'm excited to be on. Longtime listener, first-time caller.

Trinity: I'm so proud that you've listened to us through some of this. I remember when we first discovered you through Dopamine Machines — it was revelatory, in many respects. Such a fun project.

Dopamine Machines — Steve Pikelny

Steve Pikelny (Stevie P): I was so flattered that I was getting mainstream media attention for my project.

Will: I like to think of us as alt media. We're a little outsider. Since you're a listener, Steve, it'll come as no surprise: the first question for you is to introduce yourself to the audience. Tell us a little bit about your background in art and coding, and how you came to NFTs as a way to release your work.

Steve Pikelny (Stevie P): Sure. So hello, I'm Steve. How did I come to NFTs? I guess it really started in college. Originally I wanted to be a filmmaker, but I got seduced by the very seductive field of economics and ended up going down that path — had a three-year career in finance as a mutual fund analyst, which is very exciting. Once I'd pretty much had all I could take of that, I decided to learn how to code, and became a software engineer. Very soon after, I realized building websites was a lot of fun — just making stupid shit and putting it on the internet was a very fulfilling creative outlet. I did that on the side as a hobby for a few years, and then in 2020, NFTs were doing things, and I thought, cool, people are paying attention to digital art, maybe I should try this out. The rest is history. Now I'm here.

Will: I'm curious to expand on the NFT part, because so much of your work — and we'll get into this with the themes — reads to me as very skeptical of economic systems, maybe related to your education and professional history. At that time there was so much negative sentiment around NFTs: the financialization of things, the pyramid scheme, the scam narrative. Given that you approach things with a lot of skepticism yourself, what brought you into the fold, to embrace this as a way to produce art?

Steve Pikelny (Stevie P): In a lot of ways, my skepticism turned itself into optimism. In professional wrestling there's a term called a "work" — you work the crowd, you're in kayfabe, playing within that universe. Then there's "shoot" — you actually punched me in the face, and now we're really fighting; this isn't part of the role-playing anymore. And then there's a third term, "working yourself into a shoot," which starts off as role-playing and kind of turns into reality. My journey in the NFT space has been working myself into a shoot, because I definitely came in with a skeptical and critical frame of mind. Similar to how I was seduced by the field of economics, I feel like I was ultimately seduced here too.

I think the things I was initially skeptical of were also the things that kept me around, because on an abstract level, it's fascinating that people are willing to assign value to arbitrary digital objects that would otherwise be meaningless. When I was studying economics, one of my big areas of research was financial bubbles, which are driven largely by optimism and delusion — ascribing value to things that aren't tied to reality. You get this speculative mania that feeds on itself and eventually collapses. In late 2020 and early 2021, the crypto world in general was moving in that sense of total mania, ascribing insane values to silly little digital objects. Right away I thought, oh, this is what's happening — we saw this with crypto in general in 2017, and it's obviously happening again with NFTs. But at the same time, it's absolutely fascinating. Philosophically, I think money is very interesting, and I think scams are very interesting. So as an artist, this is a space I wanted to play around in, because as skeptical as I am of its value, it sits at the intersection of a lot of things and themes I'm interested in, materially and socially. It was a no-brainer that this was something I should build art with. The longer I stuck around, the more interesting stuff came up.

Dopamine Machines — Steve Pikelny

Also, just as a side note — despite the rampant speculation, I've always been vaguely optimistic about crypto as a technology for various reasons. So even though in the short term there are these cycles of manic speculation and insanity, in the longer term I hope it leads to something less crazy.

Trinity: So short-term, crypto is weird — people are weird for what they get into and obsessed with. Long-term, crypto is a way forward. Is that a fair summary?

Steve Pikelny (Stevie P): A way forward along certain dimensions, yeah. When I'm explaining to people outside the space what the blockchain is useful for, I try to make clear that all the crypto bros going on about how this is going to change the entire world, digital gold, all that — that's mostly bullshit, I think. But I do feel like it's a revolutionary way to order events in a decentralized way. I know that sounds overly technical and specific, but I think there are genuinely useful things you can do with that, and money is one of them. That said, I don't really buy the digital gold idea, partially because I think gold itself is kind of stupid, and digital gold is also kind of a stupid concept.

Trinity: You bring it back to traditional finance, gold, and the WWE. In some respects, maybe TradFi is the longest-running series of WWE wrestling that's ever existed — going back thousands of years — with the drama, the absurdity, the level of seriousness people bring to it. I really liked what you said about the narratives and stories that go along with the WWE, because it's the most insane, over-the-top thing, and yet so many people are like, this is totally real, man. I'm curious how that sense of absurdity, and that tie to the concept of scam, ties into your design and artistic aesthetic — because you didn't mention having a design or art background, but the way you've developed these websites and experiences is incredibly engaging to the end user, and speaks to the mania we surround ourselves with day to day.

Steve Pikelny (Stevie P): From a nuts-and-bolts skills level, I think one of the reasons I latched onto that style goes back to when I started becoming a professional software engineer. I first taught myself to code doing Python — algorithms, backend stuff — then did a bootcamp thinking, databases are cool, I want to work with business logic. The first job I got threw me into the deep end of an insanely complicated frontend, where I had to get really good at CSS and figure out all these ridiculous interface bugs we'd introduced into the system. So for the first few months of being a professional software engineer, I got really good at CSS and HTML and the logic of how user interfaces worked.

As I started experimenting as a code-based artist, that was right off the bat something I was good at. And as I used the internet more, I picked up not just on how things functioned, but on the design patterns being used — including a lot of the dark design patterns used to manipulate users into doing certain things. Also, as someone who most likely has some form of undiagnosed ADHD, I became more and more aware of how these websites were manipulating my attention through the interface. So as I started making weird websites and art, that awareness became a natural form of expression — like, what if I made a website but intentionally made it look kind of shitty?

Dopamine Machines — Steve Pikelny

The first website I made that wasn't purely an audiovisual thing but had something of a narrative was fakebullshit.news, a fake news website, right around when Trump got elected and everyone was talking about fake news. For whatever reason, that idea stuck in my head — how you could use user interfaces to manipulate people's realities. Similar to wrestling and kayfabe, I was interested in the idea: okay, you have a fake news website, but what does it mean to make a fake fake news website, taking that level of reality another step up or down? Conceptually, that really resonated with me, and I liked the outcome. From there I started getting more ideas in that ballpark — what are other ways to manipulate the user's reality through the interface and the text, what stories can I tell through a website. I've never been a huge fan of reading hypertext fiction, but as a medium it's really interesting — how do you tell nonlinear stories where the user is in full control of what they click on and what they learn next, and how does that all unfold?

Will: I really like how a lot of your website projects link to each other — it ties the whole universe of these things together, literally interlinking them. What's your relationship with the internet like? Anyone who creates critique or satire does it from a place of being a fan, generally — or you have to be an expert, you have to love it to skewer it effectively. With fakebullshit.news I see a lot of visual nods to things like the Drudge Report and similar sites. You've also done a ton of stuff exploring online dating, which we can talk about — your dating life or not, up to you. It genuinely makes me curious — as a side note, Trinity and I both met our partners through online dating — what is your relationship with all of this? How do you holistically feel about it versus what you put out there in your art?

Steve Pikelny (Stevie P): I'd define my relationship with the internet as unhealthy, largely — which is something I explored in Dopamine Machines too. It interacts with my brain chemistry in an unhealthy way, habituating me to always seek the next dopamine rush: did someone like my hot take on Twitter? How many likes do I have? Do I have any matches on the dating app?

Dopamine Machines — Steve Pikelny

You rightly noticed that my experiences with dating apps were a big influence on FinSexy, partly because of that same reward system — has the love of your life found you on this app yet? See a little red notification, and maybe it's possible. It trains you to open the app looking for that notification, and when you get it, you get a huge dopamine rush. But you don't get matches all the time, so swiping on these apps genuinely feels like a slot machine: lose, lose, lose, lose, oh, I won a thing. Slot machines are designed the same way — you can't win all the time, or the house wouldn't make money. They want you to win just enough to keep you coming back, so it feels like this rare, precious reward.

Trinity: There's a lot we could say about that, and about the mechanics of rarity within generative art. But staying on FinSexy — are any of those moments baked into the project itself? I've explored a bit, but haven't gotten through the entire set of conversations. Is there anything people engaging with it should be looking forward to or trying to find?

Steve Pikelny (Stevie P): In some ways I subverted that expectation — though in another sense I didn't, because the moment you log in, within the first five seconds, you get a notification. Even when I was user testing, people roleplaying as someone into being findommed would feel a minor thrill: oh, I got a notification, who's this sexy lady? Then they'd start talking to the findoms.

But I also tried to subvert it, because normally in crypto you get dopamine from making money. Here, the idea is that you're supposed to enjoy losing money and sending it to these characters. The way I describe it: as the user, you might like X, Y, and Z, but the interface is designed for someone who likes A, B, and C instead. So there's probably a disconnect for a lot of people — I don't like losing money, but the interface is trying to make it seem like I enjoy losing money.

One way I played with that: when you actually send ETH to one of the findoms, the loading screen builds like a pre-orgasm — this wavering, "oh, what's going to happen" excitement. Then when the transaction goes through, you get a flash of bright pink light with a sound simulating an orgasm, like, "oh yeah, I just spent all this money, that's so hot." Most people using the site probably don't feel that naturally, but in kayfabe — in character — it's designed for the pay pigs, the people who actually do get off on spending.

Trinity: You mentioned user testing — was that a particular interaction you spent a lot of time honing, to get the exact reaction from your testers, making sure it felt as genuine and as orgasmic as possible?

FinSexy — Steve Pikelny (Stevie P)

Steve Pikelny (Stevie P): With that feature in particular, I knew what I wanted to do and tested it on people. Initially it didn't have sound. People liked it but seemed confused. I tested it on a friend who's familiar with my work and likes the audiovisual side of things, and he said it needed sound — definitely needs it. I was considering it, but figured, okay, sure, maybe you're right. Once I added that, it popped a lot more, sold the experience better, and people got it after that.

Will: When you're making these websites, there are kind of two eras — the pre-NFT websites, like the fake news stuff, where there's really no way you're making money off it. I'd guess that was more your hobbyist era. But now, as a full-time artist, you're still exploring and making these websites, but you have to balance that with actually making money to sustain your practice. That must have been a strange shift — going from making something purely aesthetic, for yourself and whoever enjoys it, to now needing some kind of hook where people send crypto into your wallet, however convoluted that path might be. And in most cases it does seem pretty convoluted, how you make money.

Steve Pikelny (Stevie P): That's something I've been existentially grappling with lately. The short answer is I was fortunate to be in the right place at the right time in 2021, so I have a lot of runway — I can afford to do whatever the hell I want for a while without worrying about pulling in sizable revenue every year.

That said, it feels good to make money, and in NFT land, a lot of it is driven by money — if a project isn't making money, people don't give a shit about it. So even though that's unhealthy, it's a metric of success to some extent. Over the last year or so, especially as the money's been drying up, I've been trying to move toward not compromising the art for the sake of making money, and focusing more on what's a good project, with revenue as a secondary pursuit.

Through FinSexy, one of the big reasons that project appealed to me was that even though it's kind of stupid, there's a real hook — if people are into the project and having fun with it, at the end of the day it's a project based around giving me money. I'm essentially the findom. I didn't know what the actual market for findomming in crypto was — turns out it's quite small. I figured, best case scenario, I strike a nerve and people who enjoy being financially dominated give me a lot of money for it. Worst case, it's still a genuinely interesting avenue to explore — there are a lot of crypto sissy boys and girls out there who enjoy getting wrecked on stupid meme coins, or "oops, I didn't pay my taxes." There are all these touchpoints where people are getting financially dominated in various ways, and I think the fear — or thrill — of that is part of the fun. Even if no one bites financially, it felt like a valid artistic theme to tease out.

FinSexy — Steve Pikelny (Stevie P)

Moving forward, it's murkier. I'm currently working on a project with basically no path to revenue, but maybe in the long run it leads somewhere better. Honestly, I don't know.

Trinity: Neither do we, but we're open for consultation. There's an interesting balance — intentional or not — between the solo engagement people have with your website-based work, like FinSexy, which is very participatory: you're clicking around, trying to make things happen, exploring. And then there's the more traditional NFT market experience — you've released a lot of work on Art Blocks, where engagement happens through Discord and market cycles. Do you have a sense of which type of project you prefer releasing, and why? Have you noticed differences in how people engage with, and give feedback on, those different types of projects over the last year or so?

Steve Pikelny (Stevie P): I do think one of the things I genuinely like about the NFT world is that even with the most vanilla, straightforward projects—here's an NFT, all you can do is sell it, it exists on the blockchain—you still get that interactive, community-based element. You can set up a feed in Discord that shows every sale, every listing. Every time an event happens, you get the thumbnail of the piece, and that piece has a history to it. People in Discord talk about that history, and there's a real interactivity to it. I like that a lot.

But beyond the out-of-the-box NFT features, I've become more and more interested in projects with a higher level of interactivity, for a couple of reasons. One, they're just more fun to build—it's not a one-dimensional thing, you get to build a whole universe with lots of different facets, think about how the system works, how one thing interacts with another, what the user is feeling. It lets you empathize with the user, or viewer, or player, a bit more. I like all of that.

But also, if one of my goals as an artist is to go after people's very scarce attention—because the world we live in, especially online, has a million things vying for it—then one possible metric of success as an internet-based artist is how long you can hold someone's attention. With a lot of static, visual-based generative art, the level of engagement feels fairly limited—mostly market dynamics or sharing on social media. You can explore a collection, and that's cool, but there are very few generative art collections I've spent more than two or three minutes on. Optimistically, I'll look through something on OpenSea for two or three minutes, maybe five, and that's the end of it. Or, optimistically, I'll check the Art Blocks Discord, see that something sold, people talk about it for twenty seconds, and that's the end of that too.

With something more interactive, right off the bat you have the chance to actually engage someone for five, ten, fifteen, twenty minutes—maybe more. Even a silly little free web-based game that isn't very spectacular—if it has some kind of hook, there's a good chance I'll spend fifteen or twenty minutes just clicking around, seeing what happens. And that's more attention than the two minutes of "oh yeah, that looks cool."

FinSexy — Steve Pikelny (Stevie P)

Will: Have you ever thought about making a game? It's such an underexplored side of crypto—for as much as people are investing in it, so little of it does anything fun or engaging. The example that pops into my mind is a game that came out at the beginning of COVID called Blaseball—a fantasy baseball game with its whole narrative built into it. Just a browser game, but it was an awesome experience, and it hit right at the right time. People were obsessed with it for months. I think it speaks to what you're talking about—there's a zeitgeisty thing you can hit.

Steve Pikelny (Stevie P): That sounds cool, I haven't heard of it, I'll check it out. But I have thought about it, and I'm doing it at the moment. The current project I'm working on—I don't want to give spoilers—falls into this genre of minimalist, free web-based game. Depending on how quickly you figure it out, it should give more than two minutes of engagement, not that there's anything wrong with just looking at a cool generative art piece, but—

Trinity: There's so many things wrong with that. It's on the record. You said it.

Steve Pikelny (Stevie P): I said it. All generative artists are crap because generative art sucks.

Will: This is perfect, because the episode coming out right before this one is our interview with Kevin Esherick talking about his generative aesthetic piece.

Steve Pikelny (Stevie P): Well, if anything, it sounds like you guys are moving in a very specific anti-generative-art direction.

FinSexy — Steve Pikelny (Stevie P)

Will: Well, we actually just ended the show, so—

Steve Pikelny (Stevie P): Okay.

Will: But you're grandfathered in.

Steve Pikelny (Stevie P): Great. Awesome. You don't need to worry about any fallout in that case. Say whatever you want, whatever's on your mind.

Will: Exactly. Both Trinity and I have backgrounds in game design, so if you want someone to playtest and help you think about monetizing that project, loop us in—we can probably come up with some ideas, and we have more time now that we're not making the podcast.

Steve Pikelny (Stevie P): I absolutely do want you guys to playtest it and give me feedback.

FinSexy — Steve Pikelny (Stevie P)

Trinity: Thank you.

Steve Pikelny (Stevie P): At the moment I'm taking a TTRPG worldbuilding design class at SFPC, the School for Poetic Computation—which is kind of a weird class for me, since I don't actually like TTRPGs and never really played one. I played Disco Elysium, which is sort of a TTRPG but not really, and really liked that. I've never played a real, true-blue TTRPG, and most of the ones I've seen don't appeal to me. But even though the class hasn't convinced me I want to play more TTRPGs, it's been genuinely good—it's gotten me thinking about worldbuilding as an exercise, game design in general, and experimenting with different forms of roleplay, which are themes I'm interested in exploring in my work.

The project I'm working on right now is ostensibly the final project for that class, but at the moment it's a demo in desperate need of polish. Over the next few weeks I want to add a lot more to it and smooth out the experience. Hoping to get it out soon. Game design is fun—I want to do more of it. I have no idea how to monetize it. Maybe I won't. But it's fun.

Will: Continuing on this thread—people probably know you best for your Art Blocks project, Dopamine Machines, and you can't do an Art Blocks project without monetizing it. What made you want to approach Art Blocks in the first place? Aesthetically it's very aligned with your work, but working with that platform put you in an ecosystem in a way your other projects aren't. You haven't really gone to other platforms like Verse, and I don't know if you have representation anywhere—a lot of artists have gone the route of doing more curated stuff with platform assistance, but not you. What was that experience like, and why not continue down that road?

Dopamine Machines — Steve Pikelny

Steve Pikelny (Stevie P): The initial reason I got into it was that, winding back the clock to late 2020, COVID was still happening, I'd been sitting around for a year not doing a lot. I'd just completed my fourth elaborate, stupid website, Rona Merch, which is still up—you should check it out, ronamerch.co, for all your merchandise needs. I was working at the time, so it wasn't full-time, but I'd spent a few months chipping away at it, put in all this effort and energy. My friends liked it, we joked about it for a week or so, and then it was just on the internet and no one went to it. That was the end of it.

It didn't feel good to put in all that effort and have no one care. So I decided I was going to stop making art—this sucks, it's not worth it. A couple of weeks after reaching that conclusion, a friend told me things were happening in NFT land again, and there was this cool platform called Art Blocks. I checked it out and thought, actually, this is really cool. I popped into the Discord and saw a decent number of people engaging with the art, a good community. So I thought maybe I should try making generative art and selling it as NFTs, since there was a community here I could tap into—people willing to engage with something I put a lot of time into.

By the time they got around to taking me off the queue, things had picked up a lot of steam and there was a lot of money being thrown around. At that point I had dollar signs in my eyes too—maybe I could make some money off all these people willing to spend it on worthless NFTs. But mainly, I thought this was a cool community to get into, and then things picked up steam really quickly. There was so much money being thrown around in 2021, and the community was growing fast. Every time you released a project on Art Blocks, you felt like a rock star. The money felt great, but just the feeling of being a rock star felt really cool too—especially after languishing in artistic obscurity for a long time. It was great to have that attention, and I think the first three projects I did with them were largely driven by that. After that, I'd previously played around with Solidity. Development, and I wanted to explore that a bit more. So I started doing projects that weren't generative art—things that incorporated Solidity more. And since I have a background in software engineering and building websites, I got to the point where, for most projects, I didn't really need to work with a third party. One thing I tried to do from the beginning was build an audience on Twitter, so I got to the point where I didn't really need platforms for that much. That said, Art Blocks always had a pretty good pipeline to collectors. I did the first three projects, and then in early 2022 I did another one—I figured, well, I've already been working with Art Blocks, there wasn't much competition among generative art platforms at that point, and I was too lazy to build a thumbnail renderer from scratch just for my own thing. So I did another one with Art Blocks.

Later that year I did a project with Plottables, because they focused more on pen plotter work, which I wanted to do, and Matt Jacobson, who runs Plottables, helped a lot with putting a live event together. That was worth it for me. After that, I felt like I didn't really have a desire to work with any platforms unless Art Blocks wanted to curate me—which was this big gold star I'd been chasing for a while. Then they gave me the gold star, so I did another Art Blocks project.

But I think that was the last generative project I've done. Everything since then, I just haven't needed a platform for. I don't have anything against a lot of these other platforms—I've talked to a bunch of them about maybe doing a project—but it never felt like they'd give me enough to make it worth it. Less is more. I like controlling the full pipeline of a project—the contracts, building the website, promoting it on social media—because I view it as this holistic internet experience you're building for people. It's not something I necessarily need or want help with.

That said, I'm not opposed to it if the right partner comes along. With Plottables, that was the right partner for Instructions for Defacement. I've also worked with Ensemble—they're really cool because they focus on artistic process pieces, and those are things I'd feel weird just releasing on their own. They do a really good job of presenting the work and putting out supplementary video materials. So there's stuff I have sitting around that I wouldn't release otherwise, and they take it from zero to something. But otherwise, in general, I haven't quite seen it as worth it.

Instructions for Defacement — Steve Pikelny

Trinity: So it sounds like you're feeling a little down about the space. We started this conversation with you talking about the absurdity and themes around subjective value and belief that kicked off your NFT art career, and it sounds like, reading between the lines, you're moving away from that—at least from the crypto perspective—and focusing more on the intersection of being online and having these crazy interactive experiences. Do you feel victim to your own early aesthetic around subjective value? It's very meta, because your own work is very subject to that subjective value as well.

Steve Pikelny (Stevie P): I don't know if I'd say I feel victim to it. That was a theme I found really interesting and still find really interesting, so I'm glad I explored it a lot—I probably still have more to say about it. But at the moment there are other things top of mind, other themes capturing my attention. I think the money is part of it—not just making the money, but the fact that money adds a lot of energy to the space in general, and leads to a lot of crazy behavior online. Without that energy, it's harder to get excited about it, harder for it to capture my attention. Right now is a very sleepy time in NFT world—though not as sleepy in meme coin world or prediction market world, and I do have an idea for a dumb prediction market project, so that might be something I do in the future.

Thematically, because there's less energy, there isn't as much of an emotional draw for me. I don't want to say I'm sick of focusing on all that, but doing the money thing for a while—I did it, and I said a lot of what I needed to say about it at the time. I feel like taking a step back from it and letting it regenerate. There's still a lot of interesting things I could say about it, but I want to give it a little space. Meanwhile, there's a lot of other stuff I want to focus on—like all of my existential dating woes. That was a thing I'd been sitting on for years, and I felt like it was a good time to do that project and say a lot of what I wanted to say about it.

Trinity: With that in mind, do you still feel there's a criticality or importance in cleaving to the crypto space—having the connect-your-wallet side of things in order to receive payment via crypto versus, say, a PayPal link? A lot of your work is digitally native, which we often associate with NFT art and generative art especially. Do you see yourself moving back toward more traditional financialization of your work?

Steve Pikelny (Stevie P): I never really had traditional financialization of my work. With a lot of the projects I've done the last few years, the financialization wasn't a secondary thing—it's not like I built the thing and then financialized it. The financialization was always structurally built into the thing; it was part of the theme I was trying to explore. So if I were to incorporate PayPal into something, PayPal would have to be part of the piece itself.

For the right project, I think that could work. But in a vacuum, it's difficult, because PayPal is a third-party dependency—a company I don't have any guarantees around. They've shut down my account before: when I created a business account and named it fastcashmoneyplus.biz, it got weird. Having that third-party dependency means the art could break. Sometimes I'm okay with that; other times I'm not.

Instructions for Defacement — Steve Pikelny

One thing I really like about doing blockchain-based pieces—not just for the financial element, but for any stateful element—is that the blockchain theoretically should always be there. It's kind of a third-party dependency, but it doesn't really feel like one, or at least it feels more robust, like it's not just going to go away. It's not something someone can simply and arbitrarily turn off. It's an entity that exists, it's open source, it's there. So when dealing with financialization, and stateful elements more broadly, it feels like it has more permanence—more of that "digital objectness" people talk about with NFTs and crypto in general. It has more of an object-like feel, as opposed to a performance-based feel.

If I did something incorporating PayPal, it would feel a lot more ephemeral—like an ongoing performance that might need maintenance because things are changing: they updated their API, my account got suspended, and so on. But if it's on the blockchain, it's an object—it exists, it's set in stone, and as long as the blockchain is there, it'll always be there.

For example, my project Money Making Opportunity—it's not really a pyramid scheme, more a convoluted, vaguely pyramid-scheme-y game theory thing—has about 45 ETH locked up in the smart contract. There's a convoluted mechanism you can use to retrieve the money, but it might take up to 28 years to do it. In some ways, that is a 28-year performance. But if I'd locked that money up in a bank or in PayPal, I wouldn't have the guarantee that it'd still be there in 28 years, or that the custodian wouldn't do something stupid with it, disable the account, or go out of business. Granted, we don't really have any guarantee that Ethereum will be around in 28 years either—but I think that's part of the thrill of it. It at least forces you to ask those questions about permanence.

Money Making Opportunity — Steve Pikelny (Stevie P)

Will: It's definitely baked in for everyone who's collecting. We're 95% sure it's going to be around, but who knows?

Trinity: I guess that percentage keeps decreasing.

Will: I wanted to ask, though: to what degree does the medium dictate the politics or themes of your work? So much of what you do is satirizing the hyper-capitalist elements of crypto—though you've occasionally touched on other subjects, like the pro-abortion project you did as a fundraiser, and the pen-plotter defacement-of-money project. But everything you've described is about the systems we're working within, because it's crypto, because it's NFTs. Do you ever feel tempted to bring other elements into this space? Or are you tied to the stance of "I'm here, I'm working within crypto, and I want to keep throwing in people's faces that what they're doing is kind of dumb"?

Steve Pikelny (Stevie P): I'm not consciously sitting down with a pen and notepad going, "Okay, I need to come up with 13 ideas of things I could do in crypto." Maybe when I first started doing things with NFTs, I was a little bit like that. But a lot of it is these tools and mediums at my disposal, and most of what determines that is just what I happen to have some level of expertise or skill in. Sometimes I come up with ideas for interesting mechanics I could do with those tools or media. Separately, I have other ideas about stories, themes, aesthetics -- more abstract things I want to explore. At one point I had a big spreadsheet of ideas; now I just keep it in my head or in various notes. At any given time I have lots of little ideas floating around, both related to the tools and medium, and the more wishy-washy artsy stuff.

A lot of times a project just comes from going for a walk and letting my brain try to combine things -- that doesn't work, that doesn't work, that doesn't work -- and then every once in a while two or three mini ideas form or get close enough together that it feels like something more holistic. A lot of times one of those ideas involves the tools and the medium, and once that happens I start getting a clear picture of what this is going to look like at the end of the day.

So the desire to work with a medium isn't the primary driver, but it's one of the components. When I first got into NFTs, using the blockchain as a medium was really exciting, so I naturally had a lot of ideas like, "Oh, you could do this with NFTs, and that makes me think of that, and you could use this mechanic, and that makes me feel this way, and that leads to these interesting questions." A lot of my ideas at that stage were very medium-driven. Now that energy has largely cooled off, it just feels like another tool in my repertoire. Sometimes I'll think, "Prediction markets are really stupid, but here's a funny idea around them -- what if I did this?" and start daydreaming in that direction. Other times it's more like, "Findom is really fucking weird," and I start building a whole universe around it -- oh, it'd be cool if this was a website you could interact with, and you could pay the findoms with crypto -- so it generates from the opposite direction. But yeah, I do like having multiple media at my disposal and not getting locked into one thing in particular.

Money Making Opportunity — Steve Pikelny (Stevie P)

Will: We're over an hour, so we should probably start doing rapid fire. We usually ask our guests who we should interview next, but since we're not in the market for more guests right now, let's start with another one: what do you like to listen to while you work? Or just throw out cool music and media recommendations to help us get to know you better.

Steve Pikelny (Stevie P): That's a weird question because when I'm working, I usually don't listen to anything. When I am listening to stuff, it's usually the most boring, generic ambient D&B I can find on YouTube -- it has a rhythm, it's kind of energetic, no lyrics. I'll just search "ambient IDM D&B" and take whatever pops up.

Aside from that, I've been listening to a lot of ambient synth stuff. I'm really into Plantasia at the moment. Steve Reich is really good, even though he's not really synth. I also found out about Steve Roach recently, who has a very similar name -- also good. There's other stuff I like but I'm not actively listening to right now -- noise, punk, new wave, no wave, blues, classic rock, '90s hip-hop. At the moment, though, it's various synthy things capturing my imagination. Next question.

Trinity: In as rapid a way as you possibly can -- and I don't know if this is too rapid fire -- how do you feel about the emergence of A.I. as the new focus within the art and business world? And do you think it will lead humanity to transcendence or doom, and why?

Steve Pikelny (Stevie P): I don't have enough expertise in the technology to look multiple years out. If we take what we have now and assume we've hit a technological wall and it doesn't progress much further, I think it'll still lead to a lot of societal damage. I'm not a big believer in the sentient-AI-Terminator scenario. The bigger danger is A.I. drone warfare making wars more dangerous and pervasive -- on top of worrying about nukes, we'll have to worry about someone sending over thousands of killbots that can act autonomously.

We're seeing this today on social media, too: it's rapidly increasing the level of disinformation out there. Even if it's not A.I. itself, you get things like Trump saying Kamala Harris didn't actually have all those people at her rally, that it was all A.I. Just the existence of A.I. is enough to sow seeds of doubt about real things happening. Then there's catfishing and phishing scams. A couple of years ago you could use rudimentary A.I. for a short con -- "send money to this address" -- but a long con needed an actual human building a relationship with someone over time. Now A.I. seems advanced enough to automate the long con and gain people's trust over longer periods to scam them out of money. Those are the three ways I think A.I., as it exists today, is sowing the seeds of our destruction.

Money Making Opportunity — Steve Pikelny (Stevie P)

Will: Here's another one I just came up with: have you ever been scammed?

Steve Pikelny (Stevie P): I have, although it was a long time ago, back in the days of AOL when I was a kid. I fell for the "hey, this is AOL customer support, we've noticed an issue with your account, just send us your password and we'll fix this for you." I sent them my password, and the next day my family subscription was disabled. We called customer support and they said I'd sent a bunch of scammy emails. They reset the password, and as this was being explained to my mom, I realized: oh fuck, I gave that guy my password, that probably wasn't actually AOL. I looked at my email outbox and there were a few hundred messages like "Congratulations, you won such and such."

Will: I was curious because of some of the scam-related projects you've done -- but crypto-wise, at least so far, you're clean.

Trinity: So far.

Steve Pikelny (Stevie P): I really, really like scam websites and their aesthetic. One of my favorite pastimes is going to fake news websites and clicking on the incredibly skeezy-looking ads, ending up in these weird pockets of the internet where they're trying to sell you weird, stupid shit. There's a thrill to it -- you get to step into these alternate realities, but because they look like such dogshit, you're not as worried about believing it. The delineation between scam world and real life feels a little more clear.

fake — Steve Pikelny

Will: Anything else, Trinity, or should we wrap it?

Trinity: One more, for people who are dating or online dating out there: best and worst ways or services to meet somebody?

Steve Pikelny (Stevie P): Good question, because it all kind of sucks so much these days. I'm mainly using Hinge and Feeld to meet people -- those aren't the worst. Everything else is total garbage, for the most part. Meeting people IRL, I haven't quite cracked that code, but I've gotten slightly better at it the last couple years. It's looking pretty bleak out there on the internet dating front, and I wish I had better things to say about it, but I don't. At least it's inspiring artistically, because it's so bad it gives me good ideas.

On OkCupid, for example, I kept getting messages like, "Someone liked you, but you can't see who unless you pay for premium." So I paid for premium because I had all these cuties supposedly in my inbox -- and then it turned out to be all women in the Philippines. Nothing wrong with women in the Philippines, but I'm in Brooklyn, not the Philippines, and I don't know why they were showing my profile over there. I think that counts as a time I've been scammed -- the bait and switch of "so many people like you," and then you find out they're all on a different continent.

Trinity: Whoa.

Steve Pikelny (Stevie P): Everything sucks. But what are you gonna do about it?

fake — Steve Pikelny

Will: OkCupid used to be wild. I was on it way back -- like twelve years ago, when it was a lot bigger, before a lot of the alternatives existed. They sent an email to everyone telling you what quartile of attractiveness you were. At the time it seemed interesting, because they were doing all these blog posts breaking down the data, and it kind of helped people strategize or understand what was going on behind the scenes. But if they did that now, it would just be a wild move.

Steve Pikelny (Stevie P): I'm pretty wonky, so I was really into that. I don't know what quartile of attractiveness I'm in -- well, I have an idea -- but I'd love highly detailed statistics on what's working and what isn't so I could fine-tune things a little better. These days that's generally seen as weird, though.

As for advice on meeting that special someone: I read something in their blog a long time ago that I've gotten a lot of mileage out of -- it's better to show your weirder side and go for the niche matches rather than trying to hit the lowest common denominator. Out of a hundred people, it's better that one or two think "wow, this person's really cool" than fifty think "yeah, this person seems okay." So front and center on my dating profile: collects Jesus pamphlets, into scams and New Age woo-woo shit.

Will: Nice.

Steve Pikelny (Stevie P): Those are good conversation starters.

Will: Hell yeah. All right, I think we leave it there -- we're about at time. Is there anything you want to plug, other than the upcoming game, Steve, before we sign off?

fake — Steve Pikelny

Steve Pikelny (Stevie P): There is something I'd want to plug. I promised my roommate I would. One of the jokes on FinSexy is that the Stevie P FinDom has an Amazon wishlist of sexy gifts you can buy him. One of the items on that wishlist is dish soap, and I desperately need dish soap at the moment. So if someone wants to buy me dish soap from the Sexy Gifts wishlist, that would be great. There's also a $3,000 fuck bench on there — please don't buy that one, because I have nowhere to store it.

Trinity: But we should buy it for your roommate.

Steve Pikelny (Stevie P): If someone bought it, my roommate would get a real kick out of it, and honestly, so would I. But practically speaking, I have no room for it — it would have to go into the hallway of my building, and hopefully someone there would take the $3,000 fuck bench and put it to good use. So really, please get me dish soap, or any other sexy gift you like. I'm holding out for the dish soap. That's my plug.

Will: All right, well, that was Stevie P, everyone — Steve Pikelny. Thanks to Steve for coming on the show, this was a great conversation.

Steve Pikelny (Stevie P): Thanks for having me.

Will: Talk to you all later. Bye-bye.

FinSexy — Steve Pikelny (Stevie P)

Trinity: We're waiting, always. We're waiting to be signed.

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.