Waiting To Be Signed · interviews on generative art, on-chain
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Interview // FEB 2022

MJLindow

Title: Interview with MJLindow
Role: Generative artist
Platform: fx(hash)
Duration: 59m
Hosts: Will & Trinity
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#003 · Interview with MJLindow
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Will: All right, hello again, everyone. Welcome to a special bonus interview episode of Waiting to Be Signed. I'm joined here by co-host Trinity as always, and we have special guest MJLindow, whom if you are an fx(hash) collector, fan, or aspirational collector, you probably already know and love. We're very excited to have him on. MJ, how's it going?

MJLindow: It's going great. Thanks for helping put this together and having me on.

Will: It's really nice of you to come on the show. We're still a young show, so it's great to have a big artist like yourself be so generous with your time. I know you're kind of an original fan too — I know you've been listening from the start.

MJLindow: Yeah, it's been great to follow the podcast and see it grow and get more awareness in the community. Fun to be along for the journey.

Trinity: I have to say, you've probably listened to more episodes than I have, honestly. I should be listening to our own work, but I'll listen to this one perhaps.

Will: Well, we get to listen to it live.

Trinity: Exactly. I don't want to ruin their experience of going through it again.

MJLindow: I don't know that I've ever listened to any of my interviews after the fact. Don't know that I could handle it. So I understand.

Trinity: All right, if our listener count goes down after this interview, we'll know it's because of you.

Will: One less person listening. So, the spirit of this interview is to be a forum for community Q&A — we did our best to solicit questions and have a nice curated set between Discord, Twitter, and a Google Form. But before we jump in, for anyone who isn't familiar with the other interviews or Twitter Spaces you've done, could you start with a little introduction of yourself and your background in art, and how you came to fx(hash)?

MJLindow: I've been creating art since I was probably about four. I did a lot of painting and drawing throughout high school, and actually paid for college building stained glass windows at a local studio. After college I took a different route — went into supply chain management, taught myself how to program, and ended up doing data engineering for a couple of years. Then in August I found out about Art Blocks through a podcast I was listening to, and it just clicked. I dove in, started working with p5, and quit my job pretty soon after, hoping to get into Art Blocks. I found out about fx(hash) in November and was super excited — I dove in and, the day after I stumbled across it, launched Jardin, my first project there.

Trinity: That is a huge leap of faith — going from "I've never released art on the blockchain before" to "I'm going to quit my job to do this." How?

MJLindow: I think there were a couple of forces at play. Before that, I'd been looking for a change. Oddly enough, I hadn't heard about generative art until August — Art Blocks was my first exposure to it. But it had actually been on my mind for maybe two years before that: it would be interesting to make art with code, but I didn't even know where to start. I'd made a few Excel spreadsheets that did generative art, you might say, and then just threw them away. So it just felt like something that clicked, something I'd been looking for. It wasn't as hard a decision as it might otherwise have been.

Will: As you dove into generative art, were there creators who influenced you in those early days? Do you draw from art history, or were there people releasing on Art Blocks that you found and were inspired by?

MJLindow: Pretty quickly after finding Art Blocks, I saw a few projects — Fidenza, Chromie Squiggle, Meridian — and I guess you could say I was inspired by those. But soon after, I decided to limit how much other people's art, especially generative art, I looked at, just to give myself space to come up with my own style and figure out what I was interested in, rather than consciously or unconsciously mimicking what I'd seen elsewhere.

Trinity: If you've been doing art for as long as you can remember, how does that translate into code? How do you think about what you're producing differently between the physical realm and the digital?

MJLindow: I think there's a lot of crossover. One thing I did early on when I started with generative art was go through and pull out all my old sketches and paintings — initially just to photograph them and put them on Instagram, but Jardin was actually inspired by a sketch I found there. So there's crossover. My paintings look very different from my generative work, but a lot of the inspiration and themes are shared.

Will: Here's an appropriate question from the community: how do you handle the art-life balance as you've become successful? This is partially inspired by the family noises we're hearing right now. Question from Nudoru, dropped to us over Discord.

MJLindow: One thing that's really nice is being my own employer — I have a lot of flexibility balancing those two. What's helped is taking time to disconnect from Discord and Twitter and just focus on the work in front of me. Then at the end of the day, when I'm not making progress anymore, instead of jumping online, I just go run around, play with my kids, change of pace.

Trinity: I think that sounds amazing. We've all seen Waiting in Afton and that landscape, that amount of beauty in there. Do you also get some solace and recharge from the outdoors?

Waiting in Afton — MJLindow

MJLindow: I do. I try to get out hiking every Monday morning — a five, six-mile hike, get out into the mountains.

Will: We don't have such nice options here in the city.

Trinity: Someday.

Will: I have to say, from looking at your work, I have this mental image of you living on a ranch with a beautiful, sacred little studio separate from your home — this artist-in-residence vibe. I'm sure that's probably not at all the case.

MJLindow: Not quite that idyllic. If you find that place, send me a link.

Will: If it's listed in Tezos.

Waiting in Afton — MJLindow

MJLindow: Right, if it's like 50 Tez, I'll take it.

Trinity: We'll land into the metaverse. How about that?

MJLindow: That sounds right.

Will: Let's jump back — Trinity, I saw you highlight this question in the doc. You talked about quitting to go into art full time. What made you feel that was viable in terms of revenue? Maybe there are two questions here. You came onto fx(hash) and a lot of your work is grail status, has a lot of acclaim within the community, high secondary prices — people love it. Did you expect that level of success? When you started, did you think, "what I'm making really feels different and unique," maybe because you'd isolated yourself from other creative coders' influence — or was it more, "I'll give this a year and see if it goes anywhere"?

MJLindow: Definitely more the latter. I'd been making art for a long time, not professionally — painting and drawing as a hobby for many years — and I also had the technical background. So it was like, okay, I think I have the skills needed to do well in this space, I'll take a bet. But I was expecting a much longer process. I'd done Etsy, Amazon, and things like that, and based on those experiences I was prepared to give it six months, a year — that would stretch out our savings, but I thought we could do it, and hopefully something would come of it. So it was a surprise to have things gain recognition as quickly as they did.

Trinity: That recognition is really well deserved — everything you've put out is beyond amazing, so thank you from the bottom of my heart. My first day on fx(hash), I saw Waiting in Afton. I had no idea who you were, hadn't seen any of your other work — I just thought, that's the one I want to save up for. It speaks to people on a primal level.

Waiting in Afton — MJLindow

Will: Unfortunately, the way prices go, it's one step forward, two steps back trying to save for one of those.

Trinity: Maybe someday I'll just need to dump a bunch of Tez in. I think taking that leap to go full-time artist — and I'm actively living in that corporate world — seems like a huge change of pace, just in terms of waking up, getting on the laptop, being in meetings. What have you learned about yourself and how you operate in the world without that, since going full-time?

MJLindow: One thing I've learned — though I'd always kind of suspected it — is that I'm definitely more cut out for this work than the corporate world. I like to set my own goals and my own schedule. So it's not entirely new, but it's nice to have that confirmation. More seriously, I feel like in trying to create art, to some level you're trying to represent something subconsciously understood — those universal underlying patterns we all connect with. Spending every day at a quieter, slower pace, focusing on the work and really digging down to find those things that connect, has helped me examine my motivations and the driving forces throughout my life. Not to share specifics, but it's been an almost meditative process that's given me a better understanding of my lifelong drivers and motivators — a unique experience.

Trinity: I think that's something we can all relate to. It's so easy to go on autopilot when you're working a nine-to-five. Once you step out of that, it's freeing — you have the emotional space to step back and see where you are, understand the world around you on a totally different level.

MJLindow: Definitely. The two years prior to quitting my job were basically four o'clock to ten PM being the all-consuming thing — not all working, but work-dominated. Having stepped away and gone to a much slower pace, focusing deeply on what I'm working on, has been an experience of clarity, you might say.

Trinity: We may be seeing some of that representation specifically in the two works that seem most personal to you. Not to put words in your mouth, but obviously Waiting in Afton, which we've already talked about, and also Caught in a Void. When you talk about the two years prior to quitting your job, that basically lines up with COVID and the remote lifestyle—which is so much more all-in, I find, than working in an office.

Caught in a Void — MJLindow

Will: Piggybacking off that—I'd love to hear if you've had a shift from your "earlier days," in heavy quotes, since that's really just going back to November. But has there been a shift in what you're pursuing creatively? There's kind of a demarcation between everything that came before Caught in a Void, then Caught in a Void itself, and then Kunza after. Do you feel like you're moving into a different phase of creative inspiration or style right now? Kunza feels very different from a lot of your past work, and Caught in a Void is obviously different too, inserting a graphical representation of yourself. What's interesting you right now in terms of creating?

MJLindow: It's interesting because I actually see them all as sharing a lot of similarities. Waiting in Afton, Caught in a Void, and Kunza feel, in my mind, like they're exploring the same themes. Across all my work I've enjoyed exploring different textures, and I think that's the commonality tying them together. But those three pieces specifically feel like they're all examining the past and memory from different angles. Caught in a Void and Waiting in Afton are personal histories, and Kunza feels like a meta look at that—taking a longer view of memory and the past, and how our memories can degrade over time and become less reliable.

I'm still discovering the motivations and meanings behind these pieces, but they've started to feel more connected as time goes on—not necessarily visually, since they are very distinct visually, but the motivations and themes underlying them are the connective tissue.

Will: It's interesting to hear you say that, because it shows the kind of amateurish perspective a lot of collectors on fx(hash) can have. The question I just asked assumed there was a clean demarcation in the work, just from evaluating it visually, when actually you see all these things as connected. So here's an interesting one: how has it been for you dealing with the more polarized reactions to the last two releases? We talk about markets and the value of stuff here on the show a lot—has it been challenging to see the secondary market behavior of those two pieces be so different from your previous work?

MJLindow: It's definitely been interesting to watch. It's easy to get too wrapped up in it and start questioning, "did I do a bad job?" But taking a step back, I've realized I don't control the market or the timing of how things play out. If I get too wrapped up in it, I'll take some time away from online to get re-centered and focused on the work. My best work is ahead of me, and not everything is going to be received equally in the market. What I can do is focus on doing the best I can and finding the work that represents me well and that I connect with. In the long run, I think things will sort themselves out.

Trinity: Absolutely agree. There are two different paces here—the traditional art world is more methodical, slower at times, whereas we're living in a digital world where a week feels like a year. It's healthy to be able to take a step back and disconnect from it all sometimes.

Kunza — MJLindow

Will: I've noticed a lot in the last couple weeks—artists on Twitter of varying levels of success, people who've released work that minted out but wasn't heavily traded, now releasing work they feel is of similar or better quality, and it's not even getting minted anymore. Even artists who've come up in this blockchain era are having a hard time separating themselves from the timelines people care about in crypto. Crypto is about the hourly and the daily, not about the fact that there are artists who create for thirty years, die, and then their art becomes valuable with massive retrospectives. We always say fx(hash) is, in our opinion, the purest platform for art and blockchain—everyone here really likes the art, and the prices are just this weird byproduct of how we're experiencing it. But there's still this bias of "if this is so good, why isn't the price high right now?" which is a pretty awkward viewpoint in the history of art itself.

MJLindow: In the longer term—I don't think it'll take thirty years, but maybe months or years—things will sort out. Part of it is just how quickly everything is moving. There needs to be a bit of a correction and a slowdown as more users come on and awareness of generative art builds. On crypto timescales, what happened ten minutes ago can seem like an eternity, but I'm not too concerned for the long term.

Will: We've got a diverse set of questions here that aren't all going to naturally segue from one into another, so let's just tackle some from the community. We've touched on some already—topics from Tobias Reber on Discord, plus some anonymous submissions. Here's one you may or may not be aware of, depending on how plugged into the fx(hash) Discord you are day to day: are you familiar with the movement to label certain types of generative art that layer PNG files versus work that's purely code-derived? Have you seen that discussion?

MJLindow: I've maybe seen it peripherally, haven't followed it in great depth, but it's something I think about when I'm collecting.

Will: There was a question from a community member, Charlie Surf, asking you to weigh in—I labeled this the "hot take" question, so feel free to pass if you're not close to it. To summarize: there's work on the platform generated this way that isn't always obvious, especially to someone who's not a coder or an experienced collector. People have bought and minted it thinking it looks amazing—and it does look good, that's not the issue—but the question is how you compare it to something purely code-based, and whether it should get a separate category or label.

MJLindow: As far as whether they should be separated, I haven't given that a ton of thought, but as a collector it's something I pay attention to. To me, generative art exists along a spectrum of how much control is given to the process or algorithm versus how much is predefined and set by the artist. My personal preference leans toward collecting generative art that's more purely code-based and less reliant on the artist's direct control. That's not to say PNG layering is less artistic or not good art—I don't think that's valid to say. But it feels less generative to me as more control is assumed by the artist versus the algorithm. When I'm collecting, I'll go check the code and assess where a piece lies on that spectrum, and I tend to buy things that are more code-based than layered.

Kunza — MJLindow

Will: Are there any artists you enjoy collecting? Anyone you want to shout out whose new releases you flag to pursue on secondary even if you can't mint?

MJLindow: I'd love to collect some Zancan—a little priced out for the moment. And, I'll probably get the name wrong—

Trinity: Rudxane?

MJLindow: Yes, thank you. I really enjoy his work and wish I had more of it. There are many others—I try to stay up to date on new projects, and if I can't buy something, I'll bookmark it. I've got a folder full of projects I hope to circle back to someday and pick a few up.

Will: Are you excited about the platform coming out of beta, and these curation layers being added on top of it—are you familiar with TENDER, the curation layer being built on top of fx(hash)? Does that excite you as a way to see great collections gathered in an easy-to-access way?

MJLindow: I am excited to see that happening, and I look forward to seeing curation built into the platform. I've looked at TENDER and I'm excited about the direction they're taking and what they're doing for the space. There's so much constantly going on that it's hard to keep track. I look forward to having spaces where people can add commentary, help others understand the work more deeply, connect with it, and build communities around different collections.

Kunza — MJLindow

Trinity: That goes back to something you said earlier about the need to connect or disconnect from Discord and Twitter. Earlier today I saw that ajberni, who put together fx(params), had additional commentary on how there's so much happening and so much talk generated on these platforms—whether it's Discord, where your message is lost thirty seconds later, or Twitter, which moves a million miles a minute—that some of the larger conversations get lost amid casual banter and chatter. Something that provides a summary or a history of what's being said feels valuable.

MJLindow: Definitely. There's Twitter, Discord—I've even thought about putting stuff on my own website, but that's kind of outside the flow of people interacting with the art. I look forward to seeing that commentary and insight more closely connected to the work itself.

Trinity: I think it's good to put your own thoughts out there too, on some of these more stable platforms. Abstractment, who we talked to a couple weeks ago, put together a nice site around Clue, and I think that's something the community craves. So don't limit yourself.

MJLindow: They all serve a purpose, but there are definitely times when you'll see the same kind of questions arise about something over and over again, and you're like, well, it's there somewhere on Discord. If you scroll back 7,000 tweets on Twitter, you'll find it.

Will: It's such a challenge in this digital age—elder millennial in me coming out here. You get used to social media being this way you learn things. For me, I get so much of my news from curated Twitter columns I've created, so it feels all-encompassing and I feel really tuned in. But on the flip side, creating content like this podcast and trying to get it discovered through these platforms is a totally different game. I think this is where having something like a website can actually be useful in the long run, because it's static—it can just exist and people can keep finding it over and over again, building awareness. That's kind of the hope for the show. We're in Discord every other day talking about it, tweeting about it, getting retweeted, and there are still veteran members of the community who aren't aware that we make this show, or that a podcast exists. It's a struggle: how can we be talking about this constantly in the two places where everyone in fx(hash) hangs out, and still 99% of the community doesn't know it's a thing? It's a really interesting phenomenon—you can be talking into this space and still have so few people hearing it.

MJLindow: When the majority of artists share commentary on their work, it's in a Discord conversation that maybe three people saw, or if you're lucky, fifteen. There's a lot of opportunity to improve how those discussions take place, and I think curation on the platform will be a big step in that.

Kunza — MJLindow

Trinity: Or even just having additional space to write your description around the work—your methods, your thought process. Obviously you want to be able to grow and expand on that as the conversation shifts and changes, but sometimes it's about communicating your own process rather than being so responsive and temporal.

MJLindow: Right, where fifty people will reach out with the same question—it feels like it would be great to have that as a longer article you can attach to the work somehow.

Trinity: But that leads to additional work around it. Amy Goodchild put up a couple of blog posts about some of the work she's put out—Maplens was a good example—and she said it took her almost as long to write the post and get her thoughts down on paper as it did to make the work. That's an exaggeration, maybe a couple of days, but it's not zero effort.

MJLindow: And the challenge right now is you'll put that effort into something and then it just disappears into Twitter Space.

Will: We have a few more questions about the art and your future. Should we circle back to those, Trinity?

Trinity: Let's do that.

Kunza — MJLindow

Will: I'll pick one from the list. We talked about your expectations when you joined generative art. Here's an interesting one—we've touched on this a little through DMs, MJ—what are your goals for your work outside of fx(hash)? Do you intend to mostly release on Tezos, or will you explore other platforms? You came to generative art through Art Blocks, so is that an aspiration—getting into their curated section, or their less curated one?

MJLindow: I quit my job with the goal and desire of getting into Art Blocks, and that's still something I'm shooting for. I'm watching as applications open up, anxiously awaiting that—it's been my primary focus for the past couple of weeks. Beyond that, I'm interested in other platforms and other blockchains. I'd like to explore the whole ecosystem. I don't have solid plans for where I'd like to go with that, but I want to learn about what's happening on other L2s and other chains and get a broader view of things. Longer term—probably not this year, but maybe next—I'm really interested in bridging the gap between the physical world and the online Web3 universe. I've talked about building a generative work that could be translated into stained glass, or doing shows and getting into galleries. Those are things I think about and would like to pursue down the road.

Will: But there will still be fx(hash) releases, right?

MJLindow: Definitely. I plan to continue releasing on fx(hash). I enjoy it and want to keep being part of the community there. This isn't a "taking off and never looking back" kind of thing.

Trinity: It's been great to see the crossover as people move between fx(hash) and Art Blocks. We've seen people jump over—famously this last week, MSoriaro, who sold out very quickly over there—and it's been great to see that love and movement. We've also seen people from Art Blocks come to fx(hash) as a way to experiment more. Do you think your work will change as you go from platform to platform—using it as an opportunity to express different parts of your artistic self?

MJLindow: I haven't really thought about changing the content of my work, but there are definitely different constraints. One great thing about fx(hash) is that, because of the cost and the different ways of storing projects, there's a lot more opportunity to try different things. Art Blocks is stored on the Ethereum blockchain, so the costs and size constraints make a lot of things prohibitive or impossible there, whereas fx(hash) has fewer of those constraints. There are projects I've had in mind that will require a lot more code, and those especially will probably always live on fx(hash) for me, just because it's such a natural place to do those kinds of experiments.

Kunza — MJLindow

Trinity: I'll skip the obvious joke about putting thousands of layered PNGs into fx(hash) because it can support it.

Will: You're speaking to the use of IPFS with fx(hash) versus—I'm actually not familiar—is Art Blocks stored entirely on-chain? Is that what becomes the limiting factor?

MJLindow: If I understand Art Blocks correctly, all of your JavaScript is stored in the Art Blocks contract on-chain. This might show my ignorance of the underlying mechanics, but I think there may be storage limits to that. Either way, there's definitely a high cost associated with it.

Will: An interesting thing about Art Blocks is that the releases tend to have much higher edition counts than fx(hash)—I'd say the average fx(hash) release is around 250 editions, across the platform generally, not just from you. That ties into a community question we received: how do you decide on edition count for a project? And does the prospect of going to Art Blocks, where the expectation might be double what you've ever done, feel daunting?

MJLindow: It's definitely a lot more work to come up with something that will withstand 1,000 editions. Going back to my views on edition size—ideally I'd like to find a place where the project is small enough that each piece can be unique in its own way, but large enough that rare events can still bubble up, those gems that come from a low-probability alignment. Creating an algorithm that does both of those things at 1,000 editions is just a lot more work—tweaking the code, getting things just right to withstand that scale.

Trinity: That relates to what you were saying about your future-facing work, and the size limitations of Ethereum or Art Blocks—if you're doing something meant to be translated to stained glass, that's a huge constraint. But out of the constraints endemic to a platform or medium, a lot of beauty can happen, because it forces you to work within them.

Kunza — MJLindow

MJLindow: Definitely. As I'm looking to apply to Art Blocks and thinking along those lines, it does foster creativity—putting on artificial boundaries can be really interesting. Like, "that could be really interesting, but that's going to be 500 lines of code—can I change it, can I cut it back, can I simplify?" It forces you to really look at the core of what you're doing and refine that core to a greater extent.

Trinity: While still maintaining variety, but also that rare chance for special pieces to emerge. That seems like a huge challenge.

MJLindow: It's been good to shoot for a thousand-edition count with Art Blocks in mind, because of the opportunity to work within those constraints and push myself that way.

Trinity: You've also been teasing a lot of work-in-progress on Twitter—some we've been seeing since around November. There's one that's very 3D, very topographic, with lines and shapes; another that's a bunch of circles divided by lines; and one you've been experimenting with and showing a lot more over the past few weeks—these fun, retro-futuristic shapes, kind of Jetsons-like but also '50s, '60s. What's it been like working on these, and are any of them coming to fx(hash) or Art Blocks?

MJLindow: I've been pushing all of those along—the topographic shapes and the more recent retro-futuristic Jetsons-style shapes. Those are the two I've been most interested in developing and refining. At the moment I don't know which will go where, but I think at least those two are likely to be released somewhere, on Art Blocks or fx(hash), sometime in the coming year.

Trinity: I can't wait to see them. When you talk about Waiting in Afton, Caught in a Void, and Kunza, they really speak to concepts of texture, but also memory. Are there emerging themes—or emerging inspirations—coming out of this new work?

Kunza — MJLindow

MJLindow: For the retro shapes, I think in some ways it's a continuation of the theme that started with Waiting in Afton and ran through Caught in a Void and Kunza—a reflection on the past. I started out exploring these shapes and found them as a theme in a lot of the work of the 1950s. It's been interesting to see the parallels between then and now—that techno-optimism combined with a concern for nature has a lot of parallels for our time too, and it's a good blend for my work, since I really enjoy exploring natural textures while doing it through a very technologically advanced system. That's what I've been working on most the last week or two, and what I'm most interested in at the moment.

Will: I'm curious — with a lot of the success you've had early on, I'm sure you've noticed that collectors and fans really gravitated toward the personal stories and themes attached to works like Waiting in Afton. Has that created an expectation of narrative or personal relevance that you now feel boxed in by? Like, maybe you just like these topographic shapes because they're cool and it's novel that the code can produce something like this — is there ever a struggle with the expectation that whatever you put out has to feel like "a Lindow"?

MJLindow: Yeah, there are moments where it feels like there's an expectation of a certain style or theme. I've tried to be careful, because if I go down the route of trying to make the work I think other people believe I should make, we're both going to end up disappointed. As time has gone on, I've found that I discover the themes as I go along. If I catch myself trying to manufacture something just to fit expectations, I take a step back and refocus on what I'm naturally being drawn to, and make sure I'm following that. So I'd be open to releasing work that just feels honest and representative of me, without forcing some narrative on top of it just to make it "a Lindow work."

Trinity: I think we really appreciate that. There always seem to be these emerging trends and "metas" on fx(hash) — a week of 25 tree projects, followed by a wave of mountains, everyone capitalizing on the same overarching trend until people get fatigued. Do you follow those trends at all? It sounds like you're not beholden to them.

MJLindow: I'm loosely aware of them, and there are landscape concepts I'd like to explore. But I'm careful not to approach a project thinking, "this is a hot trend, let's see where I can take it." I want it to be honest — something I'm naturally gravitating toward and genuinely interested in — rather than chasing the market and its trends.

Trinity: Even in the work we've seen from you — obviously Afton is the original and, as far as anybody's concerned, the best landscape piece — you also do a lot of more abstracted work, like Lepidoptera and Stippled Impressions, which are much less representational.

Waiting in Afton — MJLindow

MJLindow: Right, and the project I'm working on now is also less representational. It has natural textures, but it's more focused on retro shapes and how they can be arranged and combined. I don't want to box myself in or chase what I think people expect from me.

Will: I think you benefit from the pace at which you've released work, at least recently. In the early days you had a few projects fully baked and ready to go, so those releases came closer together. Since then you've settled into something like less than one a month — much more deliberate. That probably helps you avoid the stigma of "he's just jumping on the trend this time around." Some artists release daily, some weekly or twice a week — you're on a completely different timescale.

MJLindow: During the Afton days, I recently went back and did a historical review of that 50-day period — it was interesting to see how many of my projects came out of that window. But at the same time, I was getting up at 6, starting work around 6:30, and not going to bed until 10 or 11. That wasn't sustainable long-term. It's been good to have the freedom to step back and take things at a more methodical, sustainable pace.

Will: We're at an hour now — let's wrap with one more question and a final thought, then we'll let you go. Sound good?

MJLindow: Sounds good.

Will: Let's make it about the community again. Any thoughts on the fx(hash) community — what we could be doing better, what we're doing right? A lot of us are amateur art appreciators just trying to learn as fast as we can while grappling with the markets and the highs and lows of watching projects moon or not. From the creator side, watching quietly on and off — any parting thoughts for us as collectors?

Waiting in Afton — MJLindow

MJLindow: Let me think about that — I feel like I'm just as new as everyone else, if not more, so it feels odd to give advice.

Will: Or just give praise.

MJLindow: Mostly I'm just thankful to the community, thankful for everyone I've had the chance to interact with. I'm excited to see what's being built, where everyone takes things, and how we can build this out together into an awesome space for generative art — and just keep allowing people to collect great art in general.

Will: Hell yeah. Thank you so much, MJLindow — Lindow, like "window," right?

Trinity: Yes.

MJLindow: Yep.

Waiting in Afton — MJLindow

Will: Thanks so much, it's really been a pleasure. Trinity and I are both big fans of your work, fortunate enough to have collected and minted some of it, and we're looking forward to what you release next. Actually — let's end on this: any rough timeline for when the next one might drop? Even just a ballpark — March? April?

MJLindow: Let me see...

Will: Let's say April.

MJLindow: I wouldn't expect anything before April, honestly. But I do hope to get some more work out soon.

Will: Set your alarms for April.

MJLindow: That's right.

Waiting in Afton — MJLindow

Will: Awesome.

Trinity: Well, thank you so much.

Will: Thanks again.

MJLindow: Thank you. Thanks for having me on, I really appreciate it.

Will: Everyone can follow you at @MJLindow on Twitter, right?

MJLindow: Yep.

Waiting in Afton — MJLindow

Will: And follow us @WaitingToSign. Thanks everyone for listening — we'll play it out with the outro song. So long, everyone.

MJLindow: So long, everyone.

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.