Waiting To Be Signed · interviews on generative art, on-chain
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Interview // FEB 2024

LoVid (Tali Hinkis & Kyle Lapidus)

Title: Feeling Infinity
Role: Generative artist
Platform: Tonic
Duration: 1h 0m
Hosts: Will & Trinity
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#055 · Feeling Infinity
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Will: All right, hello and welcome everyone to another episode of Waiting to Be Signed, a very special interview episode. We're joined today by the creative duo LoVid, Tali Hinkis and Kyle Lapidus. Unfortunately, Trinity couldn't make it today — last-minute work thing — so it's just me piloting this interview, but that's okay. LoVid, how's it going? We're really excited to have you on.

Tali Hinkis: Hi. Good to be here.

Kyle Lapidus: Hi.

Will: This is the first time we've done a duo interview where you're both on the same mic — we've had multiple people join before, but always calling from different locations. So it's really fun seeing both of you right in front of all the tapestries behind you, which is kind of why we're having this interview, since you've got another really cool project coming up that includes a textile element. We'll get into that soon. But first, as always: can you introduce yourselves, tell us a bit about your backgrounds in art, and — especially for you two — the story of how you met and became collaborators?

Tali Hinkis: Well, it's all one story, so that's great.

Kyle Lapidus: Convenient. It started right away.

Tali Hinkis: I'm Tali.

Kyle Lapidus: I'm Kyle.

Tali Hinkis: We've been working together as LoVid for over 20 years, and we pretty much met and started working together like a week after we met.

Kyle Lapidus: We were at a benefit for an organization — a big party thrown by what's now Wave Farm. At the time it was Free103.9, a pirate radio station in Williamsburg, Brooklyn. There was a puppet room, and we each did puppet shows there. I did one with paper and cardboard, very late at night — the last one in the room. Tali was there.

Tali Hinkis: I did a video puppet show, and afterward I came over to talk to him. I was working on a video for a performance at The Knitting Factory in New York, and a few weeks earlier I'd thought, "I need someone with a beard for this one scene." He had a giant beard. So I needed to film him — and he was cute. I filmed him and we started working together quickly. Two things happened right away: I needed a video mixer and didn't have one, so on our first hangout he said he'd build me one.

Kyle Lapidus: Which I never quite did, but I built a lot of other equipment.

Tali Hinkis: A lot of other stuff. The most special thing is that our whole meeting was actually recorded on video, because my good friend and collaborator at the time, Carrie Dashow, had a surveillance camera set up. This was 2000 — no mobile media, no iPhones, video wasn't something people could just do. But there was this surveillance camera projecting the event to another room, and it ended up recording the moment we met, me walking over to introduce myself to him. We still have that footage, and we usually share it every year on our anniversary.

Will: Amazing. You both had a background in music, right? A lot of your early work together had a live performance element to it.

Kyle Lapidus: Yeah, I come from more of a music background — classical through jazz into rock and experimental noise. Tali came from the visual arts side, doing paintings, drawing, single-channel video. When she came to New York, she wanted to do video the way people were playing music live. I was doing a lot of expanded music at that point — noise, but with a heavy performance element. So it was a natural way for us to fuse those different art forms into something more expansive than any single genre.

Will: Being a New Yorker myself — big live music fan — I moved into the city around 2008, so I missed some of that early-2000s scene, unfortunately, but still caught a lot of great shows.

Tali Hinkis: Even in the early days — the performance I mentioned was with a live band, and I had VHS tapes, no laptop software, just mixing video with tapes. Before LoVid even existed, when we were working together, we'd do VJ sets at big raves and bring in a lot of equipment for live visuals. So even when we weren't making the music ourselves, there was a musical component from the beginning.

Will: I listened to Ken's podcast with you from last year too, so anyone who wants even more LoVid should go check out Arbitrarily Deterministic. Ken was our very first guest on this show, way back, so we know him well. Coming from that live performance side, was there a specific moment where you moved toward installation and gallery work? Did someone approach you, or did you seek that out?

Kyle Lapidus: Our first real exhibition was a solo show at South First, I believe in 2003. Before that, we'd been expanding what our performances entailed, and we did a cross-country tour in the winter of 2002.

Tali Hinkis: A cross-country tour.

Kyle Lapidus: We'd built these helmets, embedding video monitors — which, as I mentioned, weren't really portable back then. We used monitors designed to be installed into the seat of a car, the kind you'd watch a DVD on in the backseat, and embedded those into helmets, which we then covered with our fabric. We were doing performances with just the helmets, and the gallery South First — run by Micah — approached us and asked us to do a full installation. One of the things we built for that was an entire set of "video wear," protective sportswear that we each wore, with seven screens apiece.

Tali Hinkis: The thing is, none of it was ever separated — art, music, and performance were never distinct categories, and that wasn't just true for us, it was true of the whole community we were part of. It wasn't like being in a music venue versus an art venue; in many cases they were one and the same. It's all part of one interdisciplinary practice that can manifest as an installation or a performance. Our first solo show, we also performed within it, alongside other events. That was simply the community around us in 2000 — it was never a one-off.

Will: You've been collaborating for over 20 years now — I don't think we've ever talked to anyone on this show who's done more than a one-off collaboration. We've spoken to artists who team up for a single project and then go back to solo work. What's the secret to collaborating this long and this successfully — staying creative, not butting heads on ideas in any irreconcilable way? Clearly you're not, since you're both here.

Kyle Lapidus: I think a good, healthy, safe environment helps.

Tali Hinkis: Well — put a ring on it.

Kyle Lapidus: I think the important part is that, like Tali said about music and art and performance all being one thing — that's how our lives are too. Everything is integrated. Our whole lives are together, so this collaboration as LoVid is completely woven into the rest of our lives.

Tali Hinkis: Interestingly, there are maybe five to ten artist duos who are couples in our generation — something about that era of new media and net art sparked that expansive approach. We started LoVid as a performance project, but slowly it expanded to be basically anything we do; it doesn't matter who touches a piece first or last, it's just under our name. At one point we questioned whether we should switch to using our real names — some artists we knew who started with a group name eventually moved to their own names, still collaborating but individually credited. We decided to stick with LoVid. It's funny now, when so many artists use pseudonyms and handles, that we've kept this trajectory — it's a record of all the weird things we've done under this one name. It's not defined by one project; LoVid doesn't only do performances. I like to think of it as expanding and contracting as needed, because that's just what we do.

Kyle Lapidus: Including bringing in other people as collaborators — that's something we do too. In the early 2000s and late '90s, there was an era of a lot of collectives, and that fit with our aesthetic as well.

Tali Hinkis: But we haven't actually answered how we survive it.

Will: Yeah.

Tali Hinkis: I think what works is a kind of in-house filtering and workshopping mechanism. We have very different approaches — luckily we share taste, so we tend to like the same things, but we come from different places, not just background-wise but in how our minds work. I'm much more process-oriented. Kyle?

Kyle Lapidus: I like to have a plan and stick to it. That's one area where we definitely differ. One convenient thing — our friend and frequent collaborator Douglas once gave Tali a card that says, "Tali wins."

Tali Hinkis: So I do have the Tali-win card.

Kyle Lapidus: We have an argument, it's settled.

Tali Hinkis: But really, negotiating with your toughest critic at home — someone invested in the work's success — means that by the time we're ready to present something publicly, we've already gone through that whole process.

Will: You could probably make a good business out of a "my partner wins" card.

Tali Hinkis: Probably.

Will: It'd be quite successful. Kyle, you mentioned working with other collaborators — and since this is mostly an NFT and generative art show, I know for some projects you've worked with coders. When you bring in a coding partner, do either of you have enough of a coding background to participate directly, or is it more like, "make it look like this," and they go write some functions and you react to the output? And with generative art — long-form series, or curating outputs — how do you convey variables, frequency, and the analog feel of your work to a coding partner? Big open-ended question, but how do you approach bringing a coder into the equation?

Kyle Lapidus: As we mentioned, we've had a long history of bringing in collaborators for specific projects — LoVid is always involved, but it expands and contracts as needed. In the NFT space, and probably more broadly, our most frequent collaborator is a great friend—

Tali Hinkis: One of our best friends.

Kyle Lapidus: Douglas Rapetto. We've worked with him for a very long time, since the Knots days, making a lot of physical objects, devices, tools, and installations together. We have this long history of collaboration with him, so we decided to bring him in when we did—

Tali Hinkis: Time Predictor.

Kyle Lapidus: Time Predictor. He's kind of stuck with us for a lot of our other generative projects, not all of them. We can do some coding, but it's good to have someone like him who just does beautiful work.

Tali Hinkis: Over the 20 years, we've just worked with a lot of people, and we're lucky, maybe from being in New York, to know so many of them. So we have a really amazing group of collaborators. Both developers on the Tonic drop, Douglas and Tyler, are people we've worked with for decades. There's trust, there's a shared common language — they know us, and in many cases know not just our process but our analog equipment inside out. Also, for a long time, when we were touring, we'd do a lot of visiting lectures at universities, and almost always a student would reach out afterward and say, "Hey, can I intern for you?" So we've had amazing interns over the years too, and so many of them have gone on to do incredible things on their own. That's part of how our network has grown. There's a lot of back and forth — it starts with verbally communicating an idea. We don't really start a project cold; there are some elements we know we want, but because it's an exploration, there's a lot of going back and forth, whether that's looking through the code or doing mockups, drawing, Photoshop, and After Effects to communicate more visually specific ideas.

Kyle Lapidus: For the Tonic project specifically, there are two main elements, so we actually had two people, each focused on one part. Douglas handled the generative pattern side, and Tyler Henry put together a whole portrait studio with different software.

Will: Which is a really cool aspect we'll get to in a second. But I want to ask more about the coding side. You've had a few projects — Tide Predictor, Augury, and the upcoming Heartsleeves, which will be with Tonic — that incorporate aspects of the analog devices you used in your past work, like the synthesizers you built, which Ken got you talking about in a previous interview. What have the challenges been in capturing those analog aesthetics? You mentioned things like heat — being in a live space physically affects the machines and what the outputs look like. Does something get lost in translation when you move into an entirely digital work? Were there happy surprises, where a coding partner found a way to simulate that live environment — almost like a "heat variable" — that really captured it well? You clearly enjoy working in code, so you must be scratching a similar itch to the one you get with analog gear. Riff on that.

Tide Predictor — LoVid

Kyle Lapidus: I love that idea. For analog work, that stuff is super important to us — there's something about the space in which the art happens that really matters. With the physical tools and instruments we've built, it's about those tools being in a space with us, often with an audience, where a live interaction happens that involves a lot of physical variables affecting the equipment based on the inherent nature of the medium. In Web3, the audience is more distributed, but there's still a very clear, unique interaction, which has been exciting for us. That's one way we work with the medium to gain some of those same features — and it's satisfying in a similar way.

Tali Hinkis: I think the translation happens a lot on the conceptual level. There's a visual relationship — we work off old recordings or old images, but it's not about imitating an analog texture for its own sake, because analog is just very dirty-looking. There are always things inside things — it's full of signals and noise.

Kyle Lapidus: Noise.

Tali Hinkis: A lot of noise. It's a noisy signal. Especially for Heartsleeves, the question was: what are the elements that make something look like a LoVid video? Minimizing things down to a few key points that felt truly representational. But what Kyle said is exactly right — it's not digital versus analog, it's really about the social space. This is digital work made for the blockchain, not digital work existing in some generic space. It's a blockchain piece. So the zone is that space of performance, community, people interacting with it — whatever that means.

Kyle Lapidus: One thing we've always been into is inconsistencies, errors, or faults in the device or medium itself, and working with those as a creative source. A lot of our analog work dealt with that — that's where a lot of the noise comes from. That's actually how we first got into building our own equipment: trying to find the moments where, at the time, NTSC video would break down. Then we worked from breaking it down to building it back up, so we could decide where and when it would break down and how. Similarly, with Heartsleeves, we found things by happenstance in the Portrait Studio that are really exciting — certain glitches that can be exploited if people want to. There are things it does that wouldn't make sense to do with analog, or would be incredibly complicated, like centering the video. But as a result, there are other artifacts and interesting things that happen.

Tali Hinkis: I'm reminded that when we built analog equipment, it wasn't because that was the technology of the moment — it was a conscious decision to look back to a point in history when technology was more fragile and organic. This was in the 2000s, when everything was pushing toward laptops. There was a moment where technology just felt so good and so reliable, and the one place you could really mess with it was humanity — you inject humanity into it. Not that blockchain is the most reliable Web3 space, but there's a sense that the code functions as it should, and then you put people into it, and that combination creates a lot of exciting, unpredictable things.

Tide Predictor — LoVid

Kyle Lapidus: Injecting humanity is really key, especially in this age of AI.

Tali Hinkis: We want to inject a little humanity.

Kyle Lapidus: Web3 really does have a hugely human component that's very important. It's distributed, there may be anonymity and other things like that, but the humanity and the community are key.

Will: Is that what attracted you to blockchain in the first place? You have a huge history of creating prior to it, and by and large the traditional art world is still skeptical of NFTs and blockchain — environmental concerns, hyper-monetization, and, frankly, how ugly those apes are. There are a lot of reasons people don't like it. What attracted you both to it, or convinced you, if you weren't instantly sold? Was it difficult talking to your peers, essentially saying, "Hey, we're selling these dirty NFTs"?

Tali Hinkis: Before we get to that, I want to push back a little on the framing of skepticism. A lot of it comes from institutions, museums, and artists who have invested decades in making, preserving, distributing, and selling so-called digital art — it's called media art. This was a destabilizing experience. A whole community felt like the work they'd built over decades was going to be erased because of this financial aspect. That's part of the skepticism that shouldn't be ignored — it's not just that people don't like the art, it's that this moment didn't take into consideration the existing history of media art and art made with technology.

Kyle Lapidus: I want to make one point about history. That historical component was always very important to us. When we were building our initial analog and video synthesizers, it was already an antiquated, archaic technology — never super convenient or portable or widely distributable. Some of the early video pioneers we sought out as we were getting started — we got help from the Experimental Television Center, our friend Matthew Schlanger, and others — were very aware of that history. But some of those early people would tell us, "Everything you're doing now with analog synthesizers, I can do with a computer — I can help you build your synthesizer as software." And we were kind of like—

Tide Predictor — LoVid

Tali Hinkis: That's not what we're trying to do.

Kyle Lapidus: We weren't going for technological advancement in that sense.

Tali Hinkis: We also have someone like Gary Hill, an artist we admired early on, who told you something along those lines. What did he say?

Kyle Lapidus: He said technology is obviously very important in the world, and something critical and interesting to explore in art, but it can't just be about the technology.

Tali Hinkis: We have a couple of good friends we've known for a long time who talked to us about crypto and NFTs early on — Jennifer Chen and Kevin McCoy, and Benton Bainbridge, who's a video artist. Around 2014, 2015, they were talking about it, and we just couldn't see how it would be relevant to us. When the boom happened, we were very aware — not so much of people being upset with us, but of galleries and cultural institutions that had supported us feeling concerned that this boom was jeopardizing what they'd built. So we wanted to get in only in a way that wouldn't devalue or reflect badly on those institutions or on collectors who'd bought our physical work. We didn't want it to be about fun or money — we wanted to think about it long-term, so we practiced a lot of control and logistics. In 2021, we slowly released Hugs on Tape, an animated series, only through select galleries — at the time there were galleries in New York and LA experimenting with a blockchain branch to what they were doing: Postmasters, Bitforms, Honor Fraser, et cetera. That was a great experience, but complicated, with a lot of technical issues. So thinking long-term, I guess, is the way to answer that.

Kyle Lapidus: It really grew out of Hugs on Tape.

Tide Predictor — LoVid

Tali Hinkis: Out of Hugs on Tape.

Kyle Lapidus: Which was a very decentralized, community-oriented project to begin with.

Will: Out of necessity, too, right? Because it was the beginning of COVID. I think so many people — Trinity and I both got into crypto because of the extra time at home, being on YouTube and Twitter, starting to learn about things simply because you had so much more time in front of your computer. Likewise, so many artists we've interviewed had day jobs coding and had never even considered art, and then COVID hit, they suddenly had more personal time, and they started learning p5 or JavaScript, creating and releasing work, and finding a community — with mixed motives sometimes, some speculators, but also honest art fans willing to buy and support it.

Tali Hinkis: If I can get back into that headspace for a second — I remember seeing so much analog-looking video and glitch stuff, a visual aesthetic that our generation helped popularize. We toured, our work got presented in colleges, and there's this idea that you make the work and then it goes out beyond you. We work with EAI, our video distributor, which has a streaming program, and I remember seeing it and thinking, wow, I can really see the influence of our generation, if not us specifically, on this new generation of artists. That's exciting to see. We were always into distribution — DVDs, VHS tapes, some stuff online, EAI — so when web3 came along we thought, oh, this is a new way of distributing work. But we had to be really specific about what we put there, that it's relevant and reflects this new media model. Hugs on Tape was just a great vehicle for that.

Will: The Hugs on Tape project also included physicals, right? Was that the first piece where you started experimenting with sublimation printing, or was there one before that?

Kyle Lapidus: That was our first piece in web3. But we'd worked with dye sublimation and fabrics for probably 20 years before that.

Tide Predictor — LoVid

Will: I want to transition into the Tonic project so we can spend a good chunk of time on it. This upcoming release, Heartsleeves — two different NFTs, code-generated video, human-generated inputs, and a physical component at the end — has to be the most ambitious thing Tonic has done to date, even beyond the chair. Sorry, Luke. So give us the background story. I know it goes back to 2003 at its earliest points of inspiration.

Kyle Lapidus: The piece stems from a project we did at iBeam, which is incidentally where we built our first synthesizer, the Sync Harmonica — our first full analog audio-video synthesizer. That piece was called Hack Your Face, and it involved people plugging their bodies into the synthesizer.

Tali Hinkis: We started thinking about Heartsleeves in 2022, between the time we submitted Tide Predictor to Art Blocks and waiting to find out if it would pass the curatorial board. We were getting that delicious flavor of generative art, and we asked ourselves: what have we done, what are we missing? The answer was the body — human interaction, bringing the audience's experience into personalizing the artwork. So we looked back at Hack Your Face, and actually we'd done a similar performance at MOMA in 2008. We called those pieces Wireful Interventions — people would touch cables and affect the signals we were playing live. That ties back to this idea of immersion we're always thinking about, which comes from spending time with moving image as makers, and sometimes as audience members, in really intense, enveloping artworks.

Tide Predictor — LoVid

We started a conversation with EAI Works in New York, a production studio, and developed the project with their support and encouragement for about a year and a half. We had a pretty clear goal from the start: an immersive portrait. But after our Tide Predictor launch with Art Blocks, we experienced the pace of a Dutch auction — the adrenaline rush around a drop. We wanted to work with that fast excitement, but also create an opportunity to slow down and have an in-depth relationship with the artwork. That's how the idea of two parts — one artwork that can lead to lots of different things — developed.

For the past year and a half we've privately shared it with amazing people — platforms, curators, museums, artists — who've nourished this work. Tonic came in during the last few months as the perfect partner. We were already experimenting with the physical part before we met them, and of course that's their emphasis. We wanted a partner that could give the work focused attention — they don't do a lot of drops, it's very curated — and they have a long view and real connections to the art world at large, which helps contextualize this piece. It's a launch, but there are so many other layers already planned to come out of this work. The goal has always been to release it and see what people do with it — not just drop day and move on, but stay in it for the next year or two with evolving things.

Kyle Lapidus: One other part that was really exciting for us about Tonic is how they handle physicals — you mentioned Luke's piece; we can't wait to get our chair. For us, translation between mediums has always been critical. We generate an analog signal, that gets output as sound and/or video, and then that gets translated into something else — captured and printed as a still on fabric or another material. Similarly with Heartsleeves, we have the pattern — in this case code-generated — which gets translated into a portrait with the additional input of the audience member, the collector. That integration has always been important to us. From there, it can get output as a physical object on fabric, etc. That ability to fuse — to go from web3 to physical form and back again — is really important for us.

Tali Hinkis: A lot of our physical work can exist in a gallery without a digital component, but it's digital-born and carries a presence of the physical manifestation of digital culture. We've thought about that a lot over the years — the relationship between mediated spaces and physical spaces, which are not one-to-one. We've done a lot of print work, but there's usually some iteration on it; it's not just take something and print it. And a lot of it comes from video and moving image, so it's not instantly printable or plottable — you have to think about what it means to bring it into the physical realm, how you capture movement, participation, interactivity in a still image. There's something really beautiful about a physical work that isn't ephemeral, that can hang on a wall, or you can hold in your hand, or wear. Those spaces of translation are really a core philosophical essence for us.

Kyle Lapidus: Defining classic LoVid.

Tali Hinkis: Classic LoVid.

Tide Predictor — LoVid

Will: I have to share some pictures of this. Do you know the artist Anna Lucia?

Tali Hinkis: Yeah.

Will: She did a project last year called Generations — a digital quilt. My mom makes quilts, so—

Tali Hinkis: I saw that.

Will: Right, I'm with you on the physical connection side of it.

Tali Hinkis: We actually have a collection at home of physical art that focuses a lot on the relationship between craft and digital media — a few really amazing woven pieces, other things in that space too. We try to live with it as much as we can.

Tide Predictor — LoVid

Will: Weaving is a common theme — not just in generative art generally, but in your work specifically, even looking back at your website. The idea of weaving wires, circuitry feeling woven — it also calls back to the earliest days of computers, being influenced by the Jacquard loom and turning that into something electronic. Is that part of why textile feels like the way for you — an ode to the history of computing?

Kyle Lapidus: That's definitely part of it. Originally, some of the ideas around fabric were that it can be wearable in relationship to the body — even if it's not literally worn, if it's framed, that possibility is still there — the softness of it relating to the body, versus the hardness of electronics, which are often in hard cases and things like that.

Tali Hinkis: We've definitely thought about weaving and memory-core stuff from early computing. In the 2000s there was a whole scene — Kat Mazza and others — doing really interesting conceptual work around knitting, weaving, and early computing. That became part of what we do. The other thing is, when you see textile, even stretched as a canvas, people project their body onto it. Even if you're not allowed to touch it, there's a visceral feeling of immersion of the body. So again, this idea of immersive spaces — virtually immersive — and textile is just a really good communicator of texture. There's such a rich history of craftspeople and artists interpreting the world around them — the natural world historically, and now the digital world — into tapestry, and textile's relationship to domestic spaces. So yes, the technology evolution, but also more generally industry and craft is part of it.

Kyle Lapidus: With fabric, woven into the material aspect of it, so to speak, are the ones and zeros — the ups and downs, like a binary or computational system. That's of huge interest to us. With the Woven Wire projects — an extension of the Wireful Interventions we talked about — that was another way of getting our audience to have interactions with the technology similar to ours. We love that, and it's a great thing in web3 too, in a different sense. We'd have installations where people could actually touch the wires we were using to carry the video and audio signal, and they'd make a weaving with them. So there's a third component: ones, zeros, and people. These weavings were collaborative, made over time throughout the installation — wires supplied at the gallery or museum, people weaving their component, a row at a time. It gave a really interesting lens into local culture, because they came out so differently depending on where they were installed.

Tali Hinkis: The other thing is, when we work on a project, we don't just reference things — we try to work within a community. We have strong ties to textile-based artists in New York and have done shows with some of them. Liz Collins is an example of an amazing artist who's also a textile designer, and I spent a lot of time talking with her about pattern and repetition. As soon as we started recording our videos back in 2003, there was this inherent repetition and pattern within the analog instrument. That relationship — the continuous signal of the analog to textile design, the tiling, the looping and repetition — gets you to this feeling of infinity, because you're designing something meant to work forever. Those analogies between video and textile are super interesting to us, and we really like to go deep into them.

Will: You've been in Web3 a couple years now. Are you guys in Discord at all? Do you jump into any of those communities? What's your impression of the community, and did that inform the way you built anonymity into the face portion of the work? That's such a huge part of not just Web3 but living online in general — the anonymous or pseudonymous nature of it. What do you think of it all now that you've been here a couple years?

Tide Predictor — LoVid

Kyle Lapidus: I'll let Tali take the Discord question, but I'll say this: in this medium, the easiest access point we have to bring people's personal attributes into the work is the camera. That obviously relates to anonymity, since there are real concerns people have around it. In an in-person space, you see who's there — maybe you don't know them, but you see their face. Same thing here, except because it's tied to a wallet, people could easily be doxxed by it. That was important for us to think about with Heartsleeves.

Tali Hinkis: It's such an incredible experience — I'm sure you've tried to explain it to people who aren't on Discord and Twitter. People show up every day, all day, and whatever they choose to give of themselves, they give generously. Everyone's curating and intentional to some degree, but sometimes people are just there. That idea of showing up and bringing it to maximum is a lot of what inspired this work. So it's not just about how you look and how much you want to reveal — it's about attention and presence. The energy of Discord, the speed things move through, the emotional rollercoaster on constant display — it's raw and incredible, an amazing journey, and a real privilege to experience.

Part of what we want Heartsleeves to be is a reflection of that. We want it to serve and be enjoyed by the community and the collectors, but we also think the outside world can gain a lot from seeing the humanity and beauty in it — the people who make the economy, who make the art, who support this ecosystem. It's been hugely inspiring on both an artistic and a human level. Between Marfa and events in New York with Bright Moments and Art Blocks, we've gotten close with a lot of these people. It's completely inspired by the garden of humanity that Web3 is.

Will: I can totally imagine a Heartsleeves meetup at Marfa next year, people swapping physical portraits of themselves, collecting their friends, trading the NFTs — that innate collectibility really plays into the community side in a way you might not expect. Not that I know Snowfro, but it'd be cool to own a Snowfro Heartsleeves as a reference to a potential relationship. So it sounds like that's what excites you both about Web3 — but is there anything you're fearful of? Anything that gives you pause? Anyone who's been here a couple years, myself included, hits points where they think, "maybe not everything here is so good." What keeps you up at night about it?

Tali Hinkis: Honestly, nothing about it keeps us up at night. We've seen so many different aspects of the art world's arc — we've played sold-out rooms, and we've also prided ourselves on performing in people's living rooms for the most attentive small audience. So we're not fearful of anything. What do you think?

Kyle Lapidus: I think with Web3, and the boom that happened, there are natural peaks and valleys of attention and energy for anything. When something blows up really fast, there's always room for some of that to back off. That's not particularly scary to us — it's what you'd expect. Things ebb and flow, and the concern, if anything, is just making peace with that as a natural process.

Tide Predictor — LoVid

Tali Hinkis: We balance it. We're fully in Web3, but we're constantly talking about it to the art world at large too, because we see the potential. It's not easy, but there's a lot we're bridging for people. We're not obsessively tracking what's the next platform, how's this one doing, how's that one doing — we take a much longer view, and over the years we've built support systems and long-term partners.

Will: We all know about the secret artist Slack too. So it sounds like you believe this is something of an inevitability. During the bear market, people start worrying about the longevity of blockchains generally — we think a lot about Tezos in particular. I don't know if you've ever released anything there. But as the price of the coin drops, people get fearful about the viability of the chain. It sounds like you're believers in the tech, though. Would you advise other artists who haven't gotten into it yet to pay attention, because this will be how provenance is tracked and art is preserved moving forward?

Tali Hinkis: Our relationship with technology dates back to VHS tapes. We still have work on Mini DV tapes I'm constantly digitizing, and work heading into a museum show that we have to rip off a DVD whose resolution is tiny. If you've made work for a long time, you've had to constantly rethink what archival and preservation even mean. Over the past 20 years there's been a real boom of smart, younger, experienced media archaeologists, archivists, and technologists, so we're in much more capable hands now than we were 20 or 30 years ago. I have faith that this new generation is thinking about it carefully. It'd be great if you could still get a DVD player in 2024, and if you can't, there are ways around it. That's one part of my answer — I'll let Kyle go, and come back to the part about advising other artists.

Kyle Lapidus: Blockchains and Web3 are here to stay — that's not going anywhere. The relative importance of various chains may shift, and interest may rise and fall at different times, but I don't think the whole premise disappears anytime soon. I can't speak to a 500-year horizon, but for the next 50, I don't think so.

Tali Hinkis: There's a lot to learn from history, and we're in a different place now than we were decades ago. As for advice — we don't go around pushing blockchain on artists. If someone approaches us, we'll share our experience. But honestly, you'd be surprised — more NFT artists approach us about how to make it in the traditional art world.

Will: The other way around.

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Tali Hinkis: Exactly, because if you're not on Twitter or Discord, you might not even know an NFT market exists — nobody outside really thinks about it much. People get excited when something cool happens, but it's not top of mind. So my advice is the same for NFT artists wanting into the art world and art-world artists wanting into NFTs: you have to show up for it. If you want to be in the art world, you go to openings, do studio visits, support the community — you can't just be there for yourself, you have to know what's going on. If you want to be in the NFT space, you have to be on Twitter constantly, join in, show up for other artists and platforms, experience what it's like to collect, engage, share your expertise talking about other people's work. If you don't want to do those basic things, it's probably not the right place for you — in either world. You have to really believe in the mission, and really believe in the art.

Kyle Lapidus: It's also important to think about the specific aspects of the medium. For us that's aesthetically inspirational, though I wouldn't expect that to be true for everyone. But even if that's not part of the work — even if you're just minting a JPEG — it's still important to think about what it means to work in Web3, why put this on a blockchain at all, or on a particular one, and what the knock-on effects of that choice are.

Tali Hinkis: And for NFT art, it means actually owning some NFTs. Everyone twists themselves into pretzels trying to answer "what's it like to live with an NFT?" Just try it — live with one, and you'll see what it feels like. As a community we have to stay aware of that and not let it devalue what people have built here, the true, incredible feeling of owning art that's in your wallet. That's not the opposite of living with art — that is living with it, same as trading physical work with an artist friend and seeing what it's like to have it in your home.

Will: Beautiful, I love it. We like to end episodes with some lighter rapid-fire questions. I've got one for you both specifically — you have children, and I saw a tweet where you mentioned raising your kids on noise music, taking them to noise shows. Trinity and I both have kids, younger than yours — ours are one and two. I've been thinking about exposing my daughter to a lot of different music to help her develop a diverse ear. So: what was the impact for your kids? I don't know how old they are, so maybe it's too early to say, but do they have wild, eclectic taste in music now? Are they experimenting with circuit bending, building their own synthesizers? Should I be taking my daughter to noise shows?

Tali Hinkis: You should. Absolutely should.

Kyle Lapidus: Regardless of the outcome — but yes.

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Tali Hinkis: We have a 21-year-old, a 19-year-old, and an 11-year-old.

Will: Wow.

Tali Hinkis: So, we can report: we survived.

Kyle Lapidus: Our 19-year-old daughter has done a fair amount — well, a little bit, not a ton — of hardware work, with Arduinos and things like that, and she does a lot of other work in art more generally. She's—

Tali Hinkis: Curatorial.

Kyle Lapidus: Curatorial, yeah. And our son codes — he's actually worked on some generative projects with me too.

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Tali Hinkis: And our oldest is the one who grew up most on the road, traveling the most.

Kyle Lapidus: Deepest.

Tali Hinkis: When we were talking about the cross-country tour, she was like six months old. So she really grew up with the stuff, and she's probably the least arty of them all, or she enjoys it differently. She's started DJing a little bit recently.

Kyle Lapidus: She's been curating some hip-hop related events too.

Tali Hinkis: She's more into activism, but both girls are organizers in their own way. We haven't really touched on this, but beyond our personal art, we've done a lot of organizing over the years. Kyle had a record label, and we ran an annual art fair called La Souperette that they grew up around. So both of them absorbed this idea of community and collaboration -- of thinking about where art exists, not just accepting what's already there, and being creative in making changes within their own communities and peer groups. I think touring in squats in Europe had something to do with it too.

Will: Love that.

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Tali Hinkis: We've also taken them to museums and exhibitions a lot. As parenting advice: you want your kids to be part of your world. The more you include them in what you love, the more you'll have in common, and they'll come to appreciate it.

Will: Beautiful. Another music-related one -- we ask almost everybody this. What do you two like to listen to while you work? Any shoutouts?

Kyle Lapidus: We talk mostly about noise, but we actually listen to a lot of different genres. We did a Spotify playlist a while back.

Tali Hinkis: For Ponyo.

Kyle Lapidus: For Ponyo.

Tali Hinkis: And for Art Blocks, there's a Friday music-by-artist thing -- we did a playlist for that too. We have a record collection. What's the most recent thing you've been playing? The Mesher?

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Kyle Lapidus: No, though we do love Mesher.

Tali Hinkis: We play a lot of noise stuff.

Kyle Lapidus: We do. Most of my vinyl collection is noise, experimental, some drone, some other things.

Tali Hinkis: I used to listen to a lot of drone music while writing -- not anymore, since the show ended -- but there was a great show on WFMU in New Jersey by Pablo called Strength Through Failure, mostly droney stuff. Perfect for concentration while writing. But when I'm working on visual stuff, I need beats constantly to level out my anxiety, so I listen to poppy, dancey stuff like disco. I have to be dancing, not thinking. Recently I found this French pop band called Yelle. I went to school in Paris, so it triggers some fun nostalgia, and getting ready for Bright Moments Paris, I've been really rocking that French pop.

Will: Who would you like to hear us interview? Could be a collector, a curator, another generative artist -- someone whose interview would excite you to listen to.

Kyle Lapidus: We'd probably have the easiest time with this one -- I'd love to hear from Mitchell Chang.

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Will: I've heard some great interviews with him.

Tali Hinkis: He's really good. Let me try to be more original -- we didn't prepare for this question, so give me a second. It would be really cool to hear from someone anonymous, or more in the backseat of things. We're pretty tight with the Art Blocks team, and I think it'd be interesting to talk to people like Pompeii -- people who are deep in touch with artists and collectors from behind the scenes. Part of what makes Art Blocks so incredible, and a real testament to Erik's leadership, is the amazing people on that team. Anyone from Matt and Sarah, who work on artist liaison and community -- you'd get a really interesting perspective on the backend of it. Same goes for other platforms, honestly; I'm just naming who comes to mind.

Will: We're trying to get Erik, but he's very hard to schedule, so maybe we'll have better luck with someone else on the team.

Tali Hinkis: Give the mic to the people who run the Discord, who keep eyes on everything, who have that wealth of knowledge and insight and are just the most charming, generous people -- a lot of the heart of it all. Shout out to all of them.

Will: I like that idea. Lastly, I'd invite you to do some plugs. I don't think we actually said the date of the Tonic release -- February 4th or 8th?

Tali Hinkis: February 8th is the event in New York, February 9th is the launch. So many things are going to be unveiled soon. As we've hinted, this project starts February 9th but will keep unrolling in various ways over the next year or two.

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Will: Very cool. Anything else we can look forward to from you this year -- not a full announcement, but maybe a hint?

Tali Hinkis: There's a couple things we can sort of announce. One is that the Museum of the Moving Image in New York is going to have an installation of Tide Predictor. They have this media wall, and we're designing a really cool way to exhibit four tokens at once in collaboration with the collectors -- something we always try to bring into our exhibitions. That'll run February through April, with a couple of special announcements around it coming up soon, which should be really fun. We're very committed to placing NFTs in traditional institutions and always thinking of them as exhibition material. Ora Harvey also has a solo show around the same time at the museum. That's the only thing I feel comfortable sharing right now, but there's lots more to come.

Kyle Lapidus: Yeah.

Tali Hinkis: Cool.

Will: I'll let everyone speculate, then.

Kyle Lapidus: What else?

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Will: You've proclaimed your love for Art Blocks multiple times, so maybe we'll just say -- maybe there's an Art Block. All right, thank you both so much for taking the time to come on the show. It was so cool to chat with you about analog stuff -- I don't think we've ever talked about analog stuff on the show before, so this is a big first for us. Definitely had me a little nervous coming in, but I think we killed it.

Tali Hinkis: Wait, can I take a screenshot and post this, or am I not allowed to?

Will: Oh yeah, you can. I'm doxxed, it's all good.

Tali Hinkis: I've seen photos of you, and I did hint that we were doing a podcast -- it'd be cute to share.

Will: Yeah, thank you.

Tali Hinkis: Awesome.

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Will: That's it for this one, everyone. We hope you enjoyed it. This was LoVid -- look out for their upcoming drop on Tonic, and TBD on anything else this year. Bye, bye.

Tali Hinkis: Always. We're waiting to be signed.

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.