Waiting To Be Signed · interviews on generative art, on-chain
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Interview // JUN 2024

Erick Calderon

Title: Magic Is Not Real
Role: Founder, Art Blocks
Platform: Art Blocks
Duration: 1h 17m
Hosts: Will & Trinity
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#066 · Magic Is Not Real
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1h 17m
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Will: All right, hello and welcome everyone to another episode of Waiting to Be Signed, a special interview episode. We're back for round 2 with Erik Calderon, who you might better know as Snowfro, founder of Art Blocks, creator of the Chromie Squiggle, and probably the fastest returning guest to the podcast ever.

Chromie Squiggle — Snowfro

Erick Calderon (Round 2): Sweet. I'll take that title.

Will: Trinity's here as well. We wrapped it up with you last time, but we only got through maybe two-thirds of our list, and you were so game to come back that we threw time on the calendar and here we are. How's it going? I can see you recovered from the fallout of our episode -- there were so many hot takes.

Erick Calderon (Round 2): So many hot takes, but I got a lot of really positive feedback from that episode. Tons of DMs from people all over the place saying thank you, excited to hear it -- "I don't necessarily agree with what you have to say, but I appreciate that you put it out there." So it was good. I feel really good about it, and that's why I'm excited to be chatting with you guys again. This seems like a very real conversation to have, and it seems like a very real group of people are willing to listen to what y'all have to say. It's really an honor to be able to chat with you guys. I didn't realize it wasn't a video podcast, which is fine, except now I'm disappointed because people won't be able to see how Trinity is blending in with the background.

Trinity: Oh yeah.

Erick Calderon (Round 2): On that shot.

Will: Yeah, your hoodie is the same color as your room right now, Trinity.

Chromie Squiggle — Snowfro

Erick Calderon (Round 2): Pretty awesome.

Trinity: All green. I am my own green screen. I'm glad to hear the good response, and thanks for coming back. It wasn't a wild conversation last time, but I think we covered a lot of ground -- and there's infinite ground to cover within this space. One of the big things last time was that you were traveling multiple days every week for like six weeks straight. Things weren't slowing down, you weren't resting. Follow-up: same pace, or are you accelerating?

Erick Calderon (Round 2): It's worse. It's basically every week now. But here's the nice part: next week I'm taking three days off for myself, which I'm really excited about. Then I'll be at Consensus the week after, so back in the saddle. After that, I'm taking time off with my family -- we're going to Spain to see family in northern Spain, where half my family is from. I'll also be flying with young children. They're 5 and 8 now, so they actually want to play on the computer or the iPad -- we'll bring the Switch. It's funny, when my kid was 2, I wouldn't let him grab my phone, and then on the plane I'd be like, "Here, take the phone, take the phone," and he'd say, "No, I don't want it. Now that you're giving it to me, I don't want it." Now they'll actually want it. So I'm feeling pretty comfortable about the 9-or-10-hour flight each way with the kids. We'll see.

Will: You're making me think of the fact that I'm about to go to Japan next week and we're taking a 2-year-old -- that's going to be wild. I'll report back on it, probably around episode 115 or whatever it ends up being when I return. But I did want to follow up on something: you kind of implied last episode that a lot of your traveling was related to Studio and generative goods, and getting bigger brands -- names we don't necessarily think of when it comes to generative art and NFTs -- on board and embracing this technology. I'm sure you can't get into specifics on anything unannounced or unsigned, but can you speak to the tenor of those conversations? What's getting people excited, and what are the barriers or hangups you're encountering as you try to get people on board?

Trinity: Are people excited?

Erick Calderon (Round 2): So much has changed since I last talked to you. This is a "floor is lava" ecosystem right now, and it feels like that. Coming back, I've noticed that if a brand has a Web3 person on staff, they automatically have certain expectations that need to be met by being a participant in Web3 -- and oftentimes those expectations are financial, which, in the current state of the ecosystem, is maybe not a good sign for anyone trying to move quickly in this space. Exempt from that, I'd say, are the artistic, gallery-level brands and the people who genuinely use the platform.

Chromie Squiggle — Snowfro

I don't have the luxury of traveling specifically for generative goods or specifically for Studio -- I travel for whatever reason I'm getting called to speak, or to be part of a conference or an experience, and whatever's most top of mind ends up consuming most of the conversation. I can't remember exactly when we last chatted, but Paris was very much bouncing ideas off artists and doing a vibe check. Venice was also a vibe check, getting a feel for where artists are at. A lot of the feedback I got from artists and collectors was gratitude that I'd called out the supply and demand issues we talked about. It's a hard pill to swallow, but I think it's a pill that has to be swallowed. Even since that interview, it's become even more clear how out of sync supply and demand are in this ecosystem right now.

It's terrifying, because we're building these tools -- Studio -- for people to put themselves out there and make more work, and the Studio could easily be judged on whether artists' work sells there or not. What's important to me is making clear that this is about artists taking a moment to reflect and release work based on understanding their audience and their collectors -- no longer just assuming that the ether is going to sprinkle cash the way it did in the past. That precedent was set, and I think reality is going to hit people pretty hard. But that doesn't mean Studio, or a project, is a failure if it doesn't sell there. Artists don't just make work and then have to sell everything all the time. Yes, in our ecosystem that's kind of what it feels like, but there's a real opportunity to take a longer-term approach.

Right now is the best possible time to have a sober conversation: if you're here for the long term, let's think about what a homogenized ecosystem looks and feels like, and why collectors feel that way. What does homeostasis in the art world actually look like? It's millions of people with watercolors, maybe 10% of whom feel their stuff is good enough to put out there, and maybe 1% of those get to be represented by a gallery -- which is the normal medium for selling in the traditional art world. We have a genuinely great opportunity here where anybody can be seen, anybody can be recognized. But right now, you have to put something out there that's truly unique and truly exemplary.

Forget the Studio for a second -- and I didn't get a wonderful reception from artists on this comment, this isn't well received by everybody -- but I think 2024 is a year for reflection, for both artists and collectors. As collectors, we've been guilty at times -- I'll put myself in that puddle -- of buying everything that's generative art because we love generative art, it's so cool. But that means I'm not sending the right signal as a collector when I just buy everything. And for artists, it's also a period of reflection: who are your collectors? Who owns one of everything you've ever sold? Who's liking your tweets, giving you feedback, and when you post something exceptional, sending you a DM saying, "Holy crap, this is really great work"?

I think 2024 is a year for reflection, and things could pick up before long. But any artist or collector who digs into being a little more introspective, a little more reflective of the past -- embracing it, understanding what happened, and thinking about how this evolves -- if and when there's another influx of demand, the artists who've shown themselves to be the most thoughtful, careful, and deliberate are going to have the most success in the next round. That's hard to hear. Artists want to produce. They need to make a living -- a lot of artists quit their jobs to pursue this full-time, which is freaking awesome, I love that. But it may not be making ends meet, and that's really tough. Still, the solution isn't just selling more art. It's taking a step back and thinking about the ecosystem, what each of our roles is within it, and what's going to make us differentiate ourselves.

Will: I think a lot of us, hearing "2024 is a year of reflection," feel a little disappointed, because in retrospect we all considered 2023 the year of reflection, and we don't want another one. We've reflected -- now we want to proceed back into a bull run and get back that sense of community, buzz, and conversation, not just sales. This actually came up in an interview we released today with Iskra -- this idea of recapturing the magic of 2021. How do we do it? Can we do it?

Chromie Squiggle — Snowfro

Trinity: Spoiler alert.

Will: Spoiler alert: we can't, or it'll be difficult.

Erick Calderon (Round 2): I strongly disagree. The magic is going to be between an artist and their diehard collector base. That magic can absolutely be created. The magic of random people stumbling into your work and getting excited about it -- that's different. A year ago, people were really in it for the art. Of the people who stuck around after the rough patch of 2022, maybe 10% of those are still here. So we really have to understand: what is your metric of success for participating in this? I love it when someone tweets this out every now and then -- why are you here? What is your metric of success? What gets you out of bed in the morning? If you're honest with yourself about that, it can actually help a lot. If your metric of success as a collector is being able to instantly flip your art for a profit, that's going to be really hard. I think that magic may be gone, or at least temporarily paused. Right now the vibe -- and this isn't unique to generative art -- is like being at a traditional art fair, convincing a gallerist to sell you a piece and take it straight off the wall, then walking outside, holding it above your head, and saying, "If no one is willing to pay me more for this than I just paid for it, this fair is a scam, this artist is trash, and this gallery is no good."

Will: 100%.

Erick Calderon (Round 2): That's exactly the sentiment we're feeling across the board as artists, as collectors, as platforms. That is magic—magic in the sense of Magic Is Not Real. Magic happened. Money doesn't just grow on trees; things happen, people get smart, people get more deliberate. Artists are taking a moment, and maybe it doesn't have to be all of 2024, but we're going to see phenomenal works released by phenomenal artists that have phenomenal success. Some artists have gained enough notoriety that it'll be easier for them to sell or to charge a higher price. Some artists haven't released anything in so long that I'll be thrilled when they come back, even if it's an edition of 500—it'll be exciting just to get their work again.

We have a lot of artists who are very prolific, and that's great—we love that our medium allows for that. If you're prolific and relentless about releasing stuff and you don't care whether it sells, I love you. Keep putting your work out there, that's awesome. But if you're relentless and prolific and angry or frustrated that your stuff isn't selling—because the collectors aren't here, because the platform isn't doing it for you, because Web3 is dead—that's where I feel a certain anxiety, because that's not something I can solve or answer for you, and I can't promise it's all going to be okay.

Chromie Squiggle — Snowfro

That goes back to the supply and demand issue we talked about last episode: there are just way more artists than collectors today, or at least it feels that way. And there are only going to be more artists, while collectorship keeps dwindling. There are a million people signed up on Blast, if you look at their website. So there's a huge audience out there—they're just not collecting digital art. How do we get them excited about that? That's where I'm excited about generative goods, and about Studio, and about being able to leave little breadcrumbs for new people to fall into the rabbit hole—not based on hype, but based on curiosity for the medium and the technology.

The people are there. They're just not collecting art, because most of them are here for purely speculative reasons. And we can't live without them—they're very much part of this ecosystem. I used to push back on that, but now I realize we all play important roles here. Everybody has their role. Currently, though, they're not speculating on art—they're speculating on meme coins.

Trinity: They'll rotate in, maybe.

Erick Calderon (Round 2): I think so.

Trinity: Just as a nice mirror to the conversations from 2020 and 2021—GameStop is back in the news.

Erick Calderon (Round 2): Hey!

Chromie Squiggle — Snowfro

Trinity: So maybe we're coming back, who knows? Q3, Q4 2024, that's where it's at.

Will: Let's hope. Interestingly, the closest we've come to recapturing that "we're back" buzz—or at least that feeling of excitement—has been around some recent generative releases that were open editions and free. Most notably, Highlight did a release with Bright Moments plus a few others—like a five-way release—where Zancan's Aux Arbes did over 70,000 mints. Then even more recently, Punevyr on fx(hash) did 275,000 mints on a free project that used a Farcaster frame. Thinking back to our conversation last time about Studio giving artists more tools than were traditionally available beyond just long-form on Ethereum Layer 1—it's really interesting, the power of free. There were almost 50,000 unique wallets that minted that Punevyr piece. That's probably a lot of the same people who are on Blast but aren't collecting art—they got interested because they saw this thing hit critical mass and break out. How reproducible is that, or how well can you engineer it? It kind of feels like everyone gets one shot at doing their own version of it. Did you track any of that through your travels recently?

Erick Calderon (Round 2): I've heard about it, yeah. There's a lot of really fun stuff out there that's essentially free, a lot happening on Base in general. There's a sustainability question around minting huge editions for free—it depends on the platform's model. But look, 250,000 mints today—when I released the Chromie Squiggle, I didn't expect to get 10,000 mints. There are at least 25 times more people here now than there were back then. My intention with the Squiggle, and the reason it was priced at $20, was just so it wouldn't get botted—people will abuse systems if they can—but otherwise the goal was to get it into as many hands as possible.

Chromie Squiggle — Snowfro

That's my guidance, I guess, when people ask, because I don't want to be just another collector telling artists what to do. I worry about that, even with the best intentions. But if someone asks my opinion: my dream, my excitement, is getting work into people's hands, and then seeing that potentially materialize into physical things they walk around with and use to spread the word. "Oh, cool hat—what's that rainbow thing on it?" "Oh, it's a squiggle." "What's a squiggle?" It doesn't have to be expensive. We have Heart and Craft, and more fun stuff happening with generative goods. We need to embrace anything that helps get art into people's hands so they can have a conversation about art, especially if it's their first time. Seeing things like that happen makes me ecstatic—I'm happy for the artists, happy for the platforms.

Floor is a good example of building everything into one app. I get a notification from Floor like, "Hey, claim this for free," you press a button, and you have an NFT in your wallet. I accidentally collected my first Solana NFT that way the other day—no problems with Solana, it just happened. That feels really good.

And you know what else feels really good? I cannot stop thinking about Luca Netz right now. Have you seen his recent video—he goes to Target, buys a $7 Pudgy Penguin, scans a QR code, and this app he built drops a little NFT into your wallet that you add to your penguin. I know that's not necessarily art, though there's a nice vibe to it. I've watched that video like 50 times, thinking: we have everybody so upset because prices and collectorship are down, and I feel like I'm killing myself trying to bring more people into this ecosystem—but Luca's doing it, and doing it right, making it accessible and painless. That's what we need: ten Lucas in this world. Some of them doing art-related things instead of toy penguins—like Flux back in the day, or comic-card related things, but artistic. Dom Hoffman is doing generative comic book covers that aren't even NFTs, which, in my opinion—if gas is so cheap on L2—everything should just be an NFT. That's a hot take not everyone agrees with, but fine.

You watch Twitter, so upset, so forlorn about the future, while these other people are just out there getting this into people's hands with no guarantee of success. I don't think Luca could really make his money back selling $7 penguins at Target—I don't know the math there. But you've got people killing themselves to create on-ramps to get people excited about what we're doing. If he gets 10 million, 100 million people, what percentage of them need to get excited about the generative medium to give us a little bump? It's not a huge percentage of Pudgy Penguin buyers that we'd need to get excited about what we're doing.

So the 250,000 mints, the Pudgy Penguin stuff, and on a much slower and more deliberate scale, what I'm trying to do with generative goods—thinking through even something as simple as: what does it look like when you're an artist in the studio, walking around with your phone, and someone asks, "What do you do?" "I'm an artist." "Cool, let me see your work." You pull it up. "How much do you sell them for?" "About $200." "Cool, how do I buy one?" And you just swipe their credit card and send them the mint right there—at an art fair, a local market, a pop-up shop, wherever. The phone is going to be our tool to get ourselves out there. We need to empower creators and artists to sell their work detached from the computer screen, detached from the seed phrase. I know that sounds anti-decentralization, but we're going to progressively decentralize. If you're worried about losing a $50 piece of art because your seed phrase is compromised—there are a lot of far more valuable things we already trust to a single six-character password. So we can progressively decentralize into these more valuable things.

I don't even remember how this question started, so sorry, another ramble as usual.

Chromie Squiggle — Snowfro

Trinity: Rambling is great, we're here for it. But something's shifted since the last time we talked. You're talking about onboarding the next million, ten million people into the NFT space—which theoretically involves transacting, whether through a traditional wallet with a passcode or a Google account. But we've also seen a huge proliferation of sharing, primarily through Farcaster—which I used briefly and then dropped because it's too much work—where artists got compensated not necessarily through sales, but through the social side of things, via $degen and tipping. You could do the same through Warps or other tipping coins from that space. I think that's also widening the funnel through social minting, which is ultimately how we got to those 275,000 Glyph mints. Do you think that's another arena for expanding that aperture? If Twitter incorporated minting frames à la Farcaster, that's another great way of expanding things, and doing it on your phone—albeit probably at a lower cost than $200.

Erick Calderon (Round 2): 100%. We just have to be careful, because once you start getting into a ton of mints, the infrastructure starts having real costs—especially for platforms that aren't necessarily killing it right now. I don't think any platform is truly profitable, or very few of them are. So there are real implications there, and a lot to unpack.

First, we've talked about onboarding the next million people to Web3—something I've been saying for a while. But hearing myself say it now, especially after the last few weeks—my infatuation with the Pudgy Penguins onboarding process, conversations I had in Venice, conversations we're having about the future—I'm done trying to onboard 100 million people into Web3. I want to onboard 100 million people into being collectors of digital art.

I know that sounds like a nuance, but it goes back to this app-based process. You go to Bright Moments and mint a thing—yes, you need a wallet and some backend stuff has to happen, but that can be abstracted away. The technology was a catalyst for people going down the rabbit hole of collecting digital art in the Art Blocks Discord three and a half years ago when it first launched. You could say it onboarded people into Web3, but I think the true collectors and patrons—the ones who stuck around—were actually onboarded into collecting digital art, art they might have completely avoided otherwise. So there's nuance there, but from this conversation alone, I think I'm going to reframe things: not onboarding people into Web3 anymore, but onboarding them into collecting digital art.

I've been spending a lot of time internally with my team and externally on this: we are all logging in—

Trinity: Yeah.

Chromie Squiggle — Snowfro

Erick Calderon (Round 2): —to the same computer, and your ETH address is like your home folder on that computer. When I buy a piece of art from you, you're transferring it from your home folder to my home folder on one computer. That's how I know it doesn't exist on multiple computers, that it hasn't been sent to 25 other people. We keep talking about onboarding people into "blockchain" the way we'd talk about silicon chips or diodes—the micro-level stuff that runs a computer—when really people just need to understand that we're all on the same computer, everybody has access to it, and this is how we keep track of what's real and what isn't.

The blockchain isn't even really "the recording format" anymore in people's minds—it becomes the thing you point to only when there's a dispute. At some point, the only time you'll ever need to think about it is when your accountant's figuring out your taxes. And even that—I think eventually countries will realize we shouldn't be taxed on capital gains just for spending a currency to buy something. It should just be a currency. But that's a separate issue.

The blockchain will be the last line of defense for dispute resolution, because we'll just assume everything is honest and out in the open until someone does something wrong—then we can say, "nope, this is fake." It's like when you go on OpenSea and see some absurdly cheap item, and realize someone airdropped a fake collection into your wallet. You could buy it not knowing, but you can verify against the smart contract and confirm it's fake. OpenSea has mostly resolved this, though I still have some old fake stuff sitting in my wallet.

I think we're heading to a point where "blockchain"—the word, the concept, the talk of it—exists purely for dispute resolution. Otherwise we'll just assume we're all on the same computer, all using the same system together. That's what's interesting about Farcaster: you have a native app running on this computer that knows your address because it's in your home folder. So when you like something in the app, the people who made the app know exactly who you are and can send you things on that same shared computer.

In the last year, in this down market, we can sulk about art sales—not just generative, art sales in general—being low and slow. But bear markets are when people build. They're when we can step back and think about the future, because when money's flowing in and everything's moving fast, you don't have the bandwidth to think that way. Twitter would be great if they built something like this—there sort of is a way; I minted a piece directly from Twitter once, but between rate limits and not being able to see the end result, and the Twitter API being expensive and painful to work with—$5,000 a month if you want to do anything fun—Farcaster has a real edge.

When you log into Twitter from your phone, you're logging into a network on a different computer. When you log into Farcaster, I'm sharing art and buying art on the same computer as everybody else. Once we understand that the Ethereum gods and the other smart contract chains have essentially created one computer, and that maybe one day we'll all be operating on this single computer, the unlocks are huge—especially with L2s. That's why it's so nice to have L2s within the EVM ecosystem: everything settles onto that same computer. There's something really powerful and exciting there.

Chromie Squiggle — Snowfro

It almost took a 250,000-piece drop happening through a social app like this to demonstrate that at scale and open our minds to this "world computer" opportunity. It's always been called the world computer, but we don't often let that really sink in—that we're all logging into a computer everybody in the world can access. There's some incredible opportunity there.

Will: As amazing as it would be to onboard another million people to generative art, or art in general, even if it happens to be through NFTs—as two podcasters in this space, we'd love to see that, since it means more potential listeners for us. But setting Studio and generative goods aside, looking at the other half of Art Blocks—the Curated side—and what other platforms have been doing, narrowing the scope—

Trinity: Yeah.

Will: —fewer releases, right, addressing the current market—to what degree do you think serving the existing collector base well could lead to expansion again? There are a lot of lapsed collectors who could come back. If we just got back to where we were two and a half years ago, things would feel really good.

Trinity: Right.

Will: A lot of the intentional moves being made with Curated seem designed around that. It's not just fewer releases, but more support behind each release, which is partially why the fee is going up for Curated—because there will be additional services. Maybe you can talk about what that's going to mean. And this isn't unique to Art Blocks—platforms like Verse are doing shows and putting a lot of effort behind each solo release, which is their version of Curated. Can you speak to those changes, and where things stand on the next Curated release? It's been a few months since we last spoke, so I don't know if we're any closer.

Chromie Squiggle — Snowfro

Erick Calderon (Round 2): It's been a few months, and yes, we have stuff lined up for Curated. We haven't announced when or what yet, but we're already in talks with some artists about it. What we're trying to make sure is that what we bring forth on Curated meets audiences where they are — that's something the product team at Art Blocks is very obsessed with, and I love that we think about it that way — and also meets collectors where they are psychologically and emotionally in their process of collecting, of wanting to collect, of getting excited about collecting new work.

In the current ecosystem, the idea of the most gorgeous piece of generative art in the world, the thing we haven't even seen before, the grail, the shiny thing — that's harder to come by than it used to be. We'll still see beautiful things like that through Curated, probably through some group shows. But this goes back to the proliferation of generative artists: a lot of them learned together with the same tools and produced similar work, until maybe 200 out of 10,000 rise up to be some of the most mind-bending generative artists of our time. We need to give them time.

Also worth remembering: a lot of the generative work released in 2021 and 2022 had probably been in development for five or six years, sometimes longer, sometimes shorter — and it all got consumed in that same two-year window. What's come out since has included great, exceptional work, but a lot of it didn't have that same long artistic relationship behind it.

So on the cheapest end, that translates to generative goods — I want more physical things, more physical time with the work. And at the highest level, an Art Blocks Curated piece, I think there has to be some performative element: physical, community, thinking outside the box, not just "how do I make the most beautiful pixels on the screen." That's awesome — look at my collection, I'm a huge fan of that. But how do we also raise the bar?

Art Blocks Curated has said for years that we're looking to raise the bar, and there's plenty of critique about whether certain things should have been released as Curated. But looking back, it's one of the best sets of curated generative artwork that exists in our ecosystem. Some platforms come close with a highly curated model — individual outputs curated, much smaller releases — but it gets infinitely harder when everything is purely on-demand generative art. You can tweak those parameters all day to arrive at the most curated curation possible, and I'm proud of everything we've done at Curated. But I haven't seen a purely digital work in a long time that's truly raising the bar — taking it to that next level. It's all incredible work, all phenomenal artists making incredible things.

An example of something that did raise the bar: the Operators project last year. That raised the bar — not just because the visuals were stunning, but because of how it was presented, the whole presentation built around it. I was sitting there buzzing, thinking, "Oh my God, this is going to be on Art Blocks." As a founder, as a generative artist, as a creator in this ecosystem, I was just proud that this was going to be on Art Blocks. It wasn't just screen-based work — there was a choreography component, a human element, a follow-up.

Operators — Operator

You can have phenomenal generative art that's always going to be appreciated purely as a digital, on-screen work, and it's going to be incredible — we're going to keep releasing plenty of that through Curated too. But if we really want to say we're raising the bar, we should be raising the bar. That's what we're looking for in the next solo Curated release: something that truly feels different. Our goal is for our next release to have a major presence at Marfa — even if people can't buy or afford a piece, using out-of-bounds mints so everyone can participate, or making it actively part of the dialogue so people come together and have an unparalleled experience. That means leveraging the distribution mechanism of algorithmic art — the automated element of making everything unique — and thinking about what it means for a bunch of people to own something unique to them as part of a bigger family.

So with Art Blocks, we feel tremendous pressure to blow people away, and it's increasingly difficult. Some artists are established enough in their careers that they can do whatever they want and it'll do really well — that's phenomenal, and I'm proud of them, hopefully Art Blocks played some small role in that. But after three-plus years of releasing generative art — all of which I think is stunning — we have a dwindling collector base with a lot of options, who might spend their money on things like A.I., or on video games, or whatever the new shiny thing is. Generative art was that shiny thing for them once too, let's be real. We're just trying to make sure that what we release next captivates the people who are still here — makes them feel honored to still be here, rewarded for having stuck around, like, "Okay, this is what I've been waiting for."

Without being able to announce what we're doing, it's hard to put into words beyond that. Any of the best digital artworks ever released on Art Blocks Curated in the past could very well fit the next version of Curated. But there's probably still that shiny thing we haven't seen yet — the thing that makes me want to eat the screen. That's going to happen too; I know it will. We're going to look at something and our eyes are going to cross. But for something to earn a solo Curated slot moving forward, at the caliber of anything released in the past — which is, in my opinion, some of the best generative art in the world — it probably needs that plus some physical, performative, fully thought-through element, so it feels like it's transcending the screen and

Will: Yeah.

Erick Calderon (Round 2): reigniting a more meaningful cultural connection with the people who are here to buy it. For everything else, there's a million platforms — there's Studio, there's Engine, there's room for really cool group shows. There's room for all of that. But if there are only 500 people buying art these days, we want to make sure the things we do release as Curated are going to blow their minds.

Trinity: I think Art Blocks Curated has struck a good balance on that in the past. From a viability perspective, you've had some of the more experimental pieces — the Operators piece is a great example, what Sasha Stiles and Nathaniel Stern were doing. Another great example — one that didn't mint out, or at least hadn't last time I checked, which is a shame because it's a really cool piece —

Operators — Operator

Erick Calderon (Round 2): It's a shame. It's such a good project.

Trinity: But I think, from a viability perspective, especially within this dramatically smaller market, the question becomes: what does success look like? Is success releasing something bonkers and hella cool that raises the bar? Or is it a success if nobody wants to buy it — if it hasn't found its audience?

Erick Calderon (Round 2): Right.

Trinity: Should people expect to pay more for smaller editions there? And what are some of the goals with the Curated pieces, other than raising the bar?

Erick Calderon (Round 2): To draw more people in—to get people excited about it again. Either bring back the people who were excited in '21 and then drifted away, thinking "oh shit, look what Art Blocks is doing now," or get completely new people into this ecosystem, so that maybe there's a world where we can go back to releasing a piece every month or every two months. That doesn't have to be some crazy performative thing, but the demand just isn't there right now. That's the problem: Art Blocks going from 250 to 150 to less than 100 to 10 releases in one year. From a company perspective, that's suicide. It doesn't feel good to not be selling. We built all this technology to sell cool art and be part of this. But if we're doing that while staying cognizant of what's actually out there, we're not responding to it in any way other than listening to and feeling out the collector base.

If you have the best work in the world and it goes on Art Blocks Curated and it doesn't sell out, that doesn't help anybody. And if we feel the market is in such a place that even exceptional digital work could be released on Art Blocks and not sell out, what does that mean? Does that mean you're a bad artist? No. And I hope people don't take it to mean Art Blocks isn't a good platform. It's just the reality of being in a canoe with tiny paddles, going down rapids very quickly, with very little control over the entire ecosystem, and not having enough hands on deck to pull a bigger swath of people back in and get them to fall into that rabbit hole. And some of the people who did go through the rabbit hole—even the ones most passionate about collecting art—might have gotten worn out, lost money, or realized it's harder to make money than they thought. So they've slowed down and started falling off our timelines too.

Operators — Operator

Web3 is so much about paying attention, listening, putting your ear to the ground, and understanding what the vibe is. It is awful to have built something at Art Blocks capable of minting tens of thousands of pieces every day and then make the deliberate decision to slow it down. It's awful that we don't give as many opportunities for artists to release through the Curated platform, which is what it was originally meant for. But if it's not going to sell your work, that doesn't do you any good, and it doesn't do us any good either.

So let's hear things out. I really want artists to spend time in the studio understanding the relationship they have with their collectors. An artist is more likely to have a highly lucrative and successful Curated drop on Art Blocks in the future if they nurture their collectors over however long it takes—maybe by releasing some smaller editions in the meantime. One thing I'm most excited about with Studio: this isn't the end of generative art. This is just the end of whatever we experienced in the last few years.

I'm desperate to see artists, instead of tweeting dailies that are just an image output from an algorithm saved to their hard drive—especially once we're integrated into L2s like Base and Arbitrum, where it costs less than $5 to upload a whole algorithm, mint one piece, and close the algorithm—tweet that daily as a documented on-chain generative artwork, because L2s now make that possible for very little money. I want Studio to be full of artists taking their dailies and documenting them on-chain. If you go back to why I started Art Blocks in the first place: I'd see people post things on Instagram and think, this is beautiful, but tomorrow it'll be the next one. It'll be the next one.

Trinity: So wait—it's one-of-ones. Their daily, a one-of-one on an algorithm they upload through Studio, potentially in collaboration with Farcaster to get that as a social mint, one and done.

Erick Calderon (Round 2): Not even for sale. I'm saying not even for sale.

Trinity: Oh, not even for sale, just to exist.

Operators — Operator

Erick Calderon (Round 2): We spent ten years in the generative space sharing artwork with zero thought that anybody would ever buy it. Very few of us had any exposure to a gallery—plotter drawings sold, obviously, and a few of us had little stores—but very few generative artists were making art because they thought they could sell it. They were making art because they loved it.

So I'm saying: look at artists who do dailies where every day it looks like it's from the same algorithm. What does it look like to upload the algorithm and then mint a new piece from it every day for a week? So you end up with five pieces, then you close the algorithm down. You keep those five, you don't list them for sale. But guess what—people like me, who feel a little fatigued from constantly being told to buy stuff, every now and then see something on Twitter and think, man, I would love to own that. So someone like me might go place an offer on that piece. And if you don't accept offers for a year, you actually get a pretty good idea of what to price your next work at, because you know what people are willing to offer you. You could probably price even higher, since bids are generally lower than the actual worth of a thing.

We have this opportunity to spend the year using the tools we've been given—the 24/7 permissionless marketplace that exists within Web3—as a tool in the toolchest, not as the means to the end of making the art. Artists doing dailies, tweeting about dailies that are actually minted on-chain but not listed for sale—I think they'd be pleasantly surprised, especially with really great work, that by not making it available to buy, it might make me want it even more, enough to go place a bid or two. I could be wrong there.

I have a bunch of work I've been wanting to put into the world, but I can't release it on Art Blocks, because the previous Art Blocks model was a release mechanism built for selling. I don't have time to create my own engine contract—though now Studio does it all out of the box, which is great. An engine partner is great, but they don't want me to just document work through them; they're there to sell work. So now with Studio, I'll have my own studio contract—a flex contract—and I'll be able to just fuck around with code

Trinity: Yeah.

Erick Calderon (Round 2): —and document it the way a lot of artists documented their careers before, like sketches for a sculpture. Ensemble has done a tremendous job helping artists document their work—love what Mac is doing over there. This is just another way of saying, hey, we also document our generative processes. Some people did that a bit on Prohibition, on fx(hash)—people documented their work, but it was often followed by "here's a link to mint." I'm saying we can potentially use this to document our work now that L2s make it so cost-effective.

Operators — Operator

That leads to this other thought: trying to make art as passive as possible for collectors. If I walk into a shopping mall and there's someone standing at the front of every store going "come in, come buy something, come buy something"—I'm not going back to that mall. But obviously everything's for sale. What does it look like to be more like a normal shopping mall, where you just walk around and window shop and experience what's going on? That's what Twitter is like right now—maybe the biggest art gallery in the entire world. Maybe Farcaster too. If we look at Twitter as a medium to demonstrate our work, not necessarily a place to sell it, but as an exhibition space and a way to document what we're doing—I see a vibe change coming. I could be wrong, this has yet to be proven, but I see an opportunity for a vibe change when the thousands of prolific generative artists out there go back to their roots as generative creators, posting work they've created, but this time documenting it using blockchain technology—putting it on-chain so it has all the merits and exciting parts of on-chain art—and spending time on the relationship, actually hearing what art collectors have to say.

Instead of posting a video of an animated artwork, it's the live view of the animated artwork. Maybe Warpcast and Twitter start upgrading so you could pull up a Chromie Squiggle in Warpcast, click the frame, and it would just animate the squiggle. That feels like low-hanging fruit from a development perspective. We have a lot of artworks on Art Blocks that would benefit from animation being live in the browser and in the feed—really leaning into the idea that we can get the vibes back by turning into an exhibition center, an art gallery.

When I walk from one room to another in my house, I don't stop and soak up every artwork every single time. I love this artwork, I love my artwork, but it's just there—it's passive. Spotify can be so ubiquitous because you can drive and listen to music. It's really hard to drive and look at art. So art will maybe never be as passive as Spotify. But art is passive in my house. Art is actually pretty passive on Twitter—we're just scrolling through. Sometimes I like it, sometimes I don't, and not always because I hit the like button; sometimes I'm just scrolling faster than others. But I love that my timeline is three-quarters people sharing and posting artwork, and half the time it's not even for sale—it's just artists posting their dailies.

I think we can embrace and harness this technology to empower our dailies to: A, help us document our work long-term, leaning on the longevity of the blockchain; B, help us understand what strangers are willing to pay for our work when we're not even trying to sell it, just putting it out there; and C, potentially monetize the work far in the future, once there's enough demand, by accepting a bunch of offers because you're excited people want to own it. It flips the process of minting and being a participant in Web3 upside down. But I think there's something there, and I think it can elevate the vibes a little.

Will: A lot of what you just said speaks to the long-term preservation of things—almost archiving. That's something that doesn't get talked about much in this space beyond "is it on-chain or off-chain, on IPFS or a similar service." We've seen good discussion about the merits of both, and Art Blocks has been, from the beginning, almost entirely on-chain—every now and then someone points out some tiny piece that maybe isn't fully on-chain, but for the sake of discussion, let's say Art Blocks is on-chain. The fact that a piece is on-chain doesn't automatically protect it for 50 or 100 years. We've been busy this week—we interviewed someone yesterday who tried to go back into their Hotmail account from 15 years ago, and it had been migrated and they couldn't access it. So the idea that digital preservation is inherently better than physical preservation is perhaps a very flawed view.

Erick Calderon (Round 2): It's very flawed. Paper is actually what has survived the test of time more than anything else.

Chromie Squiggle — Snowfro

Will: There's 2,000-year-old paper still around. Do you consider the role of the platform in not just stewarding artists to put their work on-chain, but helping them future-proof it -- developing best practices? What's the plan if ETH goes down? What's the plan if browsers stop supporting JavaScript and people can't actually view this stuff? I assume you do think about it -- so where are you at with it? What can we do? What should we be doing?

Erick Calderon (Round 2): We're aware of the potential risks -- though obviously the thing that actually happens will be the thing we weren't even thinking about. That's just the way life goes. But I have a couple of things to say. Number one, I believe that things people find value in, culturally or financially, humans will find ways to persist. I use The Legend of Zelda as an example -- I've been able to emulate it on every single computer I've ever owned since it was created.

Will: Right.

Erick Calderon (Round 2): Now we have it on the Nintendo Switch, the original Zeldas and all. If people find enough cultural or financial value in something, we will preserve it. And what's beautiful to me is that the more art that's released in this mechanism, the more someone finding value in a single piece of art ends up preserving everything else out there. In other words, if JavaScript gets deprecated and we need some kind of emulator for JavaScript-based digital art, all it takes is one person extremely passionate about one artwork, and whatever they do to preserve it will let you emulate just about any other artwork in our ecosystem.

So, number one, I believe we'll preserve what we find most valuable. ETH going down is an interesting concept because there are two sides to it. One is that ETH can no longer process a transaction -- that's complicated, but what you lose there is ownership data. You'd still be able to read the blockchain; you wouldn't need to zap everybody's hard drives to keep the JavaScript code that lives on-chain from reproducing. So on one side: chain stops, art persists, we just no longer have ownership data. Then there's the second black-swan event -- a solar flare knocks every magnetic device on the planet out -- and at that point we have much bigger fish to fry anyway. So I don't see the entire Ethereum network, or any blockchain, just getting zapped overnight. I can see it stopping, stalling, forking, whatever -- but in 90% of those scenarios, the art persists. What doesn't persist is the ownership, and then we have to figure out how to preserve that -- how to demonstrate who owned it last, which you can do -- and find some caveman method of giving people ownership of the art again if they still value it enough.

I think we can emulate, and I think we should also consider that for many, many years, paper was the de facto medium because it was the only medium necessary -- computers didn't exist, pixels didn't exist, nothing was animated yet. This is just a whole new generation of data. Forget about the art for a second -- the majority of our data in society is on the line here too. Granted, we have these caves in Sweden or Finland where people are storing paper copies of the internet, and I think GitHub has some crazy deep cold storage doing something similar. It would be nuts if we all had to wait in line for our turn to access that data again -- totally unfeasible.

Chromie Squiggle — Snowfro

But I do think we'll come to preserve digital data as vehemently as we once preserved paper, simply because back then our lives could operate fully on paper, and today they don't. My hand hurts if I have to write five words by hand -- I don't even use pens anymore. What happens with the next generation, when we don't go to college anymore because everything's in VR and there aren't even textbooks? When paper is no longer how we count on learning -- maybe a generation or two from now -- we'll have to think hard about how the digital world gets preserved.

There are a lot of cool things happening already. I loved when Alba.art came out with the ScriptyPy library to keep everything more on-chain. Art Blocks has always wanted to do something like that too. But then you think: is p5.js going to go away today? In the next year? Five years? Ten? Maybe ten. I don't know -- it would mean something much greater and bigger came along to replace it.

Trinity: And would it go away suddenly?

Will: They just announced 2.0, actually -- a big update. So at the very least, we have a new version coming.

Erick Calderon (Round 2): And ultimately Art Blocks did put p5 on-chain, even though I think it was premature -- I didn't think it was going away anytime soon. We're working on a really cool, fully on-chain rendering infrastructure where you'll be able to call a token URI and it'll serve you the HTML template -- the one part that's not on-chain, though that's rudimentary since anyone can look up how to make an HTML template. It'll serve you the template, the algorithm, the library, and the token hash, all as one big sandwich of on-chain goodness. We're still reliant on JavaScript as the protocol for rendering things in the browser, and if that changes, we'll very likely be able to emulate or translate that. It's hard to believe it would just one day be completely gone and inaccessible.

In the end, the most valuable artworks in the world are hanging in people's homes on paper. They don't necessarily need to be transacted on a 24/7 permissionless ledger -- though I do see that as the future, where everything is on-chain all the time. So yes, I think this is something worth thinking harder about. When I'm asked to donate a Squiggle to an institution, I get this long piece of paperwork asking: if the Ethereum blockchain goes down, will you accept putting it on another blockchain? Would you accept us printing it? How do you prefer this to live? Who has the ability to fix this if something goes wrong? Institutions are thinking far in advance because they've had to deal with this question for years. So if institutions continue to show interest in what we're doing -- not just collectors with a financial or emotional stake, but institutions with a genuine preservation interest -- that expands the likelihood our work survives. We already have a number of institutions collecting digital and generative art, and hopefully the institution itself gets to take on some of that preservation role.

Chromie Squiggle — Snowfro

Trinity: Do you see that playing out differently across core curated pieces -- which I assume will primarily be ETH L1 -- versus pieces an artist might just mint as part of their daily practice, which could exist on an L2, or another chain entirely, like Solana? Is the onus of preservation different for those different types of work?

Erick Calderon (Round 2): L2s are super early, so there is an inherent risk there. But this is the dilemma: I was on a Twitter Spaces call with Matt Hall and John Watkinson the other day for the CryptoPunks book that's being released, and John stated very clearly that you have that triangle — it's either fast, cheap, or, in the case of our ecosystem, decentralized, and you can only pick two. So if we're talking about getting art into people's hands and getting consumers excited, we have to make a sacrifice. With any L2, you're sacrificing security. How big that sacrifice is varies a lot — a lot of them settle on the L1, and some even let you recover assets by calling L1 transactions directly. Arbitrum has some really interesting emergency protocols for pulling state from L1 like that.

If I were releasing an artwork for the sake of art itself — something people expect to hold value — I'd probably do it on L1. If I want to have fun with something, make a designed product, a super-accessible mint, or a free mint, that doesn't mean I care any less about the work, but I'm making a sacrifice to make sure it gets into the right hands. Some artists in this ecosystem have had enough success that they could mint their dailies on L1, and I'd love to see that — they've got enough investment in their studio and career that spending $15 or $20 a day to mint, not even counting the upload cost of the algorithm, would be nothing.

Speaking of which, huge shout out to Riley on the Art Blocks team, who keeps making the compression algorithm for uploading work to Art Blocks more and more robust. Every time he touches the smart contract, it reduces the cost of putting stuff fully on-chain. I love nerding out about that — it doesn't get celebrated often enough, but if our goal is accessibility, it matters.

L2s will be great for documentation. An artist can document something on L2, and if they don't sell it, they can burn it there and remint it on L1 if they later want to commit to it. There are a lot of different ways to approach this — it's all so new that it's hard to know the right direction. But ultimately, the black swan event for an L2, like an L1, is losing the ability to transact. It's hard to imagine we'd actually lose the stored data — the art would persist with whoever last owned it on that chain. Forks complicate things, though.

Remember when Ethereum forked over the DAO, and then again with the move to proof of stake, when some people talked about keeping proof of work going? There was real speculation about that. It's expensive to mine those blocks, but does that mean there'd suddenly be 20,000 Squiggles because two different chains exist? Thankfully that fear just died away. But that's why consensus is so critical — look at the V1 Punk versus V2 Punk debate. Consensus says the V2 Punks are the real Punks and carry the value, but there's a whole community that's rallied around the V1 Punks, and they actually have value too — the floor price is nuts, honestly, for something that wasn't even intended to be the real artwork.

CryptoPunks — Larva Labs

I think that V1/V2 debate is going to be looked back on as a precedent for exactly the issues you're raising, Trinity — what happens when an L2 forks and we have to decide which chain is "real," or when an L2 dies and we have to figure out who owns the artwork or whose state is final. We'll have to work through those questions as they come, guided by precedent.

But the risk-reward calculation is pretty simple right now: I can upload an algorithm for $5 on Base, mint five pieces for another dollar, and post one every day on Twitter. I actually wish I posted more — shout out to Brian Brinkmann, who really understands how to be a successful participant in web3, market himself, and put work out there without overwhelming collectors. There are others like him, but he really stands out. I can't wait to keep figuring this out.

Will: I've got a studio pitch for you, Erick. Imagine a contract where an artist mints their daily on Base and sets a price, but once a collector claims it, the contract automatically burns it and remints it onto L1. A single-click experience for the collector — well, probably ten clicks with MetaMask to authorize everything — but the artist's cost stays at whatever, two dollars. And if a collector wants to pay the full cost to put it on L1, they can.

Erick Calderon (Round 2): Will, I have a counter to this.

Will: Go for it.

Erick Calderon (Round 2): What if—

CryptoPunks — Larva Labs

Will: Put it on Tezos.

Trinity: Exactly. Put it on Tezos. Already on L1, forkless upgrades, low cost to mint, superior security because it's not Solidity. There you go. Wild idea.

Erick Calderon (Round 2): Wait, did Will really just set that up for you?

Trinity: Yeah.

Erick Calderon (Round 2): Oh gosh. But then we'd have to build smart contracts and indexing for non-EVM chains, and that's—

Will: They actually have a new L2 that's EVM-compatible. We did a whole episode about it.

CryptoPunks — Larva Labs

Erick Calderon (Round 2): Wait, so Tezos settles to Ethereum?

Will: It's called Etherlink — an EVM-compatible L2.

Erick Calderon (Round 2): And that settles onto Tezos?

Will: It settles onto Tezos, so it inherits Tezos's security. Their big push right now is DeFi, but who knows where it'll go.

Erick Calderon (Round 2): What you're suggesting, Will, is kind of like the lazy-minting model OpenSea had huge success with early on, where the artist didn't pay anything to mint and the collector paid the mint fee. That's a really interesting way to look at it. Something we thought about a long time ago at Art Blocks was minting on L2 while the algorithm lives on L1. Since a mint is just a hash string, migrating an Art Blocks mint from L2 to L1 is the same as migrating an IPFS mint across two L1s — it's just a hash string pointing to something. With IPFS, the hash string points to content on IPFS; with Art Blocks, the hash string is what generates the randomization. So we always figured the bridge between L2 and L1 would be: algorithm on L1, minting on L2, keeping mint costs low for the collector while the algorithm's immutability stays on L1, with the option to migrate the token to L1 later. That's still very much in the cards.

But something that's really shifted in my thinking over the last year is that we still tend to treat L2 as a second-class citizen, often without meaning to. There's already talk of L3s, even L4s.

CryptoPunks — Larva Labs

Trinity: Mm-hmm.

Erick Calderon (Round 2): So once we're deep into L4s, L2 will be offering the security promises we currently expect from L1. By the time we're at, I don't know, L75, I have no idea what that world looks like, but it's coming — when a billion people are all logged into the same world computer, we'll have different tiers of security, and you'll pay more for a higher standard. It'll all become more homogenized eventually.

In the meantime, what I'm really excited about with the studio is that you'll go into an artist's profile and see everything they've minted for documentation, everything they've minted for sale, and if you zoom out, everything they've released on Bright Moments, on Art Blocks, on other engine partners. That's the expansion of optionality. I tweeted at the start of the year that this would be a year for optionality and experimentation — this is what that means in practice. Art Blocks is experimenting on the curated side, and it's painful. Having to make drastic decisions, hearing frustration from the community and even from artists who aren't fully on board with how we're calling things — it's painful, but we're experimenting because the status quo isn't working either. We're going to bring that same spirit of experimentation to the studio, and hopefully engine partners will start experimenting too. We want to hand that energy to artists and creatives and ask: how can you apply your creative genius not just to the visual representation of an artwork on a screen, but to everything you can do with this technology on a world-class platform?

Will: Erick, we're coming up on our hard stop — Trinity and I both have baby duty in ten minutes. But before we go — sorry, Trinity, did you have one more?

Trinity: I think we had similar closing questions. I wanted to ask if there's anything else creators or collectors should know about Studio. You've already teased a lot of exciting stuff, including Melissa Wiederrecht's upcoming work — is there anything else people should look out for, both in terms of releases and any new capabilities or functionality that's different from what's available with Curated or Art Blocks Engine?

Erick Calderon (Round 2): So, clarifying: every artist gets their own contract, and they can choose regular or flex. As on-chain maxi as I am, I'll probably ask for a flex contract, because that gives me the opportunity to do something like what one of the coolest people in our ecosystem, Rudxane, did with that wonderful project in Marfa, where he took photography and added generative elements to it. I love that, and I've thought about those kinds of things for a long time, so I don't want to close myself off from it.

CryptoPunks — Larva Labs

We have flex contracts and regular contracts, and you own your own contract now. Initially, Art Blocks is going to be very controlling of the first projects on the studio, because we want to get it right — there are a lot of moving parts. With engine partners, we let them do their own thing, but we still know everything about what they're doing and when, because we're supporting them; it's rare for someone to just drop something on Art Blocks without our knowledge. For the first few months of the studio, we want to know what's going on, but we know that at some point it's going to get out of our control, because the whole point of the studio is that you do what you want with your contract, when you want.

We do want to build some structure so artists can have courtesy for each other's releases. Right now we don't have good infrastructure for something like a shared calendar, so two artists who'd love to give each other space might end up releasing at the exact same time. So we're being deliberate at the beginning — figuring out how fast these things will mint out, how much server infrastructure we need. They'll probably mint pretty slowly. Melissa and Aaron Penne are actually both releasing next week, which is exciting.

We're also experimenting with new formats. I'm excited to work with Marcelo Soria-Rodriguez in a few weeks — this episode will probably air after that — on a commissioned work, similar to the 24 Hours piece Alexi Andrei released through a patron model. That kind of thing doesn't really fit on Art Blocks Curated anymore. I love the idea of being able to pay an artist a set amount, buy 100 mints without knowing what they'll be, and then — as a nerd who's excited about this ecosystem — walk up to a random person at a bar, talk about generative art, and just say, "Hey, do you want one of these? This is really cool," and mint them something.

So we're working on patron models, documentation, one-of-one-of-ones — the studio is going to be perfect for that. Also some higher-edition stuff on L2, modular pieces where you collect something here, then in the next drop collect something else, and maybe combine them later. Ultimately it comes down to hoping artists do some reflection — understand who they are, who their collectors are, and understand that even truly exceptional work right now might be hard to sell in volume, even under the Curated brand. As we rethink Curated — group shows, solo shows, how we put things out there to make it more enjoyable and intriguing for the artist, the collector, and the ecosystem as a whole — my dream is to see curated-quality projects released on the studio over the course of the next year.

It's a risk, but the studio is building a little collective of some of the best artists who've ever graced our ecosystem with generative art. It's semi-curated — I don't know if we talked about this last time. We're granting studio contracts to anyone who's released on Art Blocks before, and after that we'll start extending them to artists who've released on Bright Moments. From there, the Art Blocks artist application process will essentially just be the path to getting a studio contract if you don't already have one, and we're going to be pretty selective, because we want artists' work to live next to great work. For everything else, there are a million other places to release. So it's okay.

Trinity: It's kind of like the best of both worlds. Love to hear it.

CryptoPunks — Larva Labs

Erick Calderon (Round 2): I hope so. We'll see.

Will: Only time will tell. When we do round 3, we'll check in with you. But before we close out — here's a fun one for the last few minutes. Suppose you were a podcaster who could optimistically sell 500 units of a generative good. What would you make? A shirt? A hat? If you were a generative art podcast that wanted to make a piece your fans could collect, how would you go about it — and how much would it cost us?

Erick Calderon (Round 2): Oh my gosh. This could be a lot of fun. You could set up generative minting infrastructure and do the actual minting on Art Blocks, but as a podcaster, you'd probably want to avoid going fully on-chain and instead do something fun with IPFS and soundbites.

Here's what I think would be really cool, considering you have some of the coolest collectors in this ecosystem: take the introduction to every episode you've ever done — the moment you announce the name of the guest — put those soundbites on IPFS, and work with an algorithmic artist to glitch that sound. Bring it into p5.js, add some weird glitch treatment, and turn it into an interesting, weird soundscape. Release those — maybe make two for each artist, one you mint for the artist and one you sell to raise money for the podcast.

Then, like those $10 recordable Christmas cards, you make a physical version — a one-of-one card with a tiny recorder in it, playing that glitched clip. It comes with an IYK chip, so people can transfer the NFT into their wallet — and soon, with Privy, they won't even need a seed phrase to do that. So you'd have this beautiful little card that, when someone presses the button, plays this weird glitch of, say, Snowfro's voice. I think that'd be really fun. And that's just off the top of my head — we could come up with more.

Will: What about shirts? Is there a way to make generative shirts, or is that too complicated given the setup cost of screens?

CryptoPunks — Larva Labs

Erick Calderon (Round 2): No, it depends — you can do direct-to-garment UV printing. Generative Goods has done some awesome stuff with shirts. What we're also trying to prove out with Generative Goods is one-of-one-of-X embroidery. At Consensus, two weeks from now, we've created a generative version of the Generative Goods logo — we're calling it "logo with brackets." You mint one, and immediately the embroidery machine starts stitching your unique version of that logo, so you walk around with a Generative Goods hat that's unique to you.

I think we're going to see a lot more of this. Brands, to differentiate themselves, won't just have the same static logo as everyone else — they'll make their logo unique to each person. Let me show you real quick — these are just a few examples. This is Generative Goods: randomized words, alphabet soup, one "G" on top of another "G," that kind of thing. We have about 2.5 trillion possible combinations of what the logo can look like. That's how we're going to get the brand out there — people get an NFT, they get the physical hat, and it starts a conversation about individuality.

Will: Maybe we can follow up over email, because it's a dream of ours to make something physical. The closest we've gotten is talking to plotter artists, but that's a lot of work for them — babysitting the plots, shipping them all out.

Erick Calderon (Round 2): And you can't even wear a plot. The idea with Generative Goods is that if you get the DST file for the embroidery, you should technically be able to take it to an embroidery shop down the street, as long as they have a 15-needle machine — which gets a little complex, but they'd be able to embroider it for you.

Will: We'll follow up by email, because it's about time we made something physical for the show. This seems like the way. I know Trinity would love to rock a hat or a t-shirt.

Trinity: I need more hats, definitely — I wear one almost every day. I just don't know where mine is right now, or I'd be wearing it.

CryptoPunks — Larva Labs

Erick Calderon (Round 2): I would rock a WTBS hat.

Trinity: Exactly. Who wouldn't?

Will: All the more reason for us to get them made. All right, Erick — thank you so much. I think that does it for round 2. We got through most of our list; a couple things we missed, but that's always the case. It'd be awesome to check in with you again — let's give it some time, see how things go. Maybe toward the end of the year we can talk again. It'll be here before we know it.

Erick Calderon (Round 2): Cool. Thanks, guys.

Will: That's it for this one, everyone. Hope you enjoyed it — that was Erick, round 2. We'll be back again with another episode. Bye-bye.

Trinity: Bye.

CryptoPunks — Larva Labs

Erick Calderon (Round 2): Always. We're waiting to be signed.

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.