Waiting To Be Signed · interviews on generative art, on-chain
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Interview // MAR 2022

Ciphrd

Title: Ciphrd End of Beta
Role: Founder, fx(hash)
Platform: fx(hash)
Duration: 1h 9m
Hosts: Will & Trinity
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#005 · Ciphrd End of Beta
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Will: Hello and welcome everyone to a very special bonus episode of Waiting to Be Signed, with interview guest Ciphrd, the creator of fx(hash). Everyone involved with the platform probably knows that the beta just ended, and we're looking forward to the full platform release sometime in April. So it seemed a fitting time to have him on the show, joined as always by Trinity. Ciphrd, how's it going?

Ciphrd: Good, thanks. Thanks for having me.

Will: Thank you very much for coming on.

Trinity: We know it's a busy time for you right now, and as you told us right before we started recording, injuries abound.

Ciphrd: We'll make it work.

Will: When we first started the show, having you on was just an aspiration. So it's kind of surreal that here we are, ten or eleven weeks later, actually doing it. And it's fitting timing, too, with the beta ending and everyone looking forward to the platform release. It's really generous of you to give us your time.

Ciphrd: It's okay, honestly. It's a break from coding — gives my brain some rest.

Will: For people who don't know much about you or the origins of fx(hash), maybe you can introduce yourself and talk about your background in coding and generative art, and how you came to Tezos and eventually created fx(hash).

Ciphrd: Sure. I've been into coding since I was quite young — I think I started at 11 or so. I was kind of a lonely kid, and coding and developing stuff became my focus. I fell in love with it, and it became a passion. I studied a bit after regular school, then started freelancing on the side building websites for companies. I quickly went independent and started building things on my own without any academic background.

In the meantime, I became interested in generative art. I'd say the passion actually came from developing video games first, because there are real similarities between video games and generative art, at least in how you conceive them. With video games you're building systems — lots of interconnected systems. Generative art is almost an easier version of that: different purpose, but the same design principles when you're engineering the thing.

I was making a lot of video games, and one day I thought, let's try to make something the user doesn't interact with, but that just evolves on its own. I liked it but didn't think much of it at the time, then came back to the idea later. Eventually I got interested in plugging music into those systems — doing a lot of music visualization with algorithmic stuff. Along the way I discovered there was an entire field called generative art, already well established, and that what I'd been doing fit right into it. That was kind of an enlightenment — everybody doing it in such different flavors, it's amazing. I became addicted to it more than anything else.

Trinity: When was this, if you don't mind me asking?

Ciphrd: About six years ago. I'd started building games around ten years ago.

Will: Is there a game you worked on that we might know?

Ciphrd: No, I only ever built games on my own computer — never shared anything, maybe one or two, but they weren't very good, and I don't even know if I could find them again. I'm not very organized in general; I have to put real effort into it, otherwise I'm pretty chaotic in how I work. So I never published or saved anything. I burnt all my hard drives — it's lost forever.

Will: Wow.

Trinity: There's probably some really good stuff that only lives in your brain now. Please don't burn fx(hash).

Ciphrd: No — I put a lot of care into not repeating that carelessness.

Will: What was your journey to blockchain and Tezos, and ultimately to creating the platform, starting from when you first discovered generative art?

Ciphrd: As a web developer, as soon as I heard about Ethereum I became curious in the background, but I already had so much going on that I told myself I'd check it out later. Two years went by and I never did — I was just following it from a distance, not really understanding what was happening. Then one day I thought, wait, there's this technology I haven't actually looked into at all. That was about a year ago, when I first took a real look at blockchains as a technology.

What was disappointing at the time was proof of work. Conceptually it's a magnificent strategy — people competing for resources, really elegant on its own terms. But it has this major downside: it consumes resources. Not just electricity, though there's that too, but it also burns through graphics processors, which cost a lot to build using materials we won't get back — all lost to that competition for computational power. I wasn't interested in that.

Then I learned about NFTs, and started paying real attention to what they bring to the world, to creators and artists. I thought, I've been stupid not to look at this more carefully — this is genuinely game-changing for creators. So I started digging into different blockchains and eventually found that Tezos was proof of stake. The system has its own issues, but it's more elegant because it consumes far fewer resources, and I liked that it can run on cheap computers — it makes the technology accessible to everyone. I started developing contracts, testing things out, and maybe two months later, fx(hash) came into life.

Trinity: It's interesting — a lot of people we've talked to came to Tezos because that's where all the "cool art" was happening, where people were experimenting. But I like that your take is really about what the platform and the blockchain itself have to offer. One thing I wanted to ask: are you code-first or art-first? Obviously there's a huge blend, but it sounds like the technology of Tezos is what brought you here.

Ciphrd: But saying that would exclude the idea that code itself can be art.

Trinity: That's true.

Ciphrd: I think many well-designed systems are beautiful pieces of art in themselves. I couldn't really distinguish the two — I can see art in things that aren't visual at all, that are purely algorithmic by nature.

Trinity: That really shows up in something like RGB, for example — a very elegant system that produces so much.

RGB — Ciphrd

Will: That's something we've discussed a lot on recent episodes: from a public and collector standpoint, there's such a variety of backgrounds on fx(hash). People like me who know nothing about anything, coders who come here because they love the technology and the algorithms, art collectors who don't always appreciate the code side. There's so much learning, collaboration, and effort toward education happening — which I think is what makes the fx(hash) platform and community so special.

Ciphrd: I agree. There's so much — I don't know if "evolution" is the right word, maybe "effervescence," if that's even English. New ideas pop up every day, new ways to exploit the platform and use it in novel fashions. It's really interesting to watch, and it's where I want to put some focus going forward. You mentioned that a lot of people don't know exactly what's happening behind the code — they see an image, and it's just an image, with no way to articulate an appreciation of the code itself. I think we need to improve the learning experience and put real focus on it, so everyone can educate themselves through fx(hash), because we have a major resource to draw on for education, and we should use it.

Trinity: Do you have any ideas? A lot of people learn by scrolling through something like openprocessing.org, just as an example, where you can see an output and dive into how it's made. Is that the kind of thing you're thinking about?

Ciphrd: Not exactly — you can already do that on fx(hash), since the source code is available, even if it's not always readable. What I have in mind is a higher level of abstraction in the learning process: more generally, what are the processes that drive these autonomous systems in generative art? That's part of why I wanted to bring articles into the curated spaces — I think it can provide a framework for people to write any kind of content, including educational content, and there's a lot to do there in terms of integrating the pieces with the articles themselves.

Will: That's a good transition into some of the new features coming with the platform release, which we understand will land sometime in April — not necessarily April 1st, maybe a bit later, given the complexity of migrating everything and making sure it's fully safe, audited, and working. We're very interested in the writing and curatorial features, but before we get into what's already known — is there anything unannounced you'd feel comfortable talking about?

Ciphrd: There will be a lot of new features. First of all, the new generation of contracts will have a modular design, which will allow us to add more features in the future if needed. There are lots of features within the contract that won't be exposed on the frontend at first — some will even be disabled in the contract itself so they can't be used at all.

RGB — Ciphrd

Basically, this release puts a fresh start and a solid state under the platform. Right now there are a few systems that are working but not really well designed — patchwork built during the beta because we had so many users and so many issues that I just needed quick solutions to keep the platform usable. Now we're moving all the infrastructure onto new clusters. We're removing Pinata and using our own IPFS cluster. We're building solid contracts that work together with more consistency.

It's a lot to transfer, and honestly, I originally wanted to ship every feature that would be in the contract on the frontend for the release. But I realized that wasn't realistic to do all at once, because every new feature exposes you to new bugs — there's always a risk that some edge case you hadn't thought of arises and you have to patch a lot of things. So there will be a few really important features released with the platform itself, and then new features coming maybe every two or three days after that — major features, things people have been requesting for a long time that weren't possible under the previous contract.

To talk about some of the features people are actually interested in: first, collaboration. We'll have a fully integrated collaboration factory in fx(hash) — a contract that generates collaboration contracts. That's the elegant way to handle collaborations. On other platforms you can't even see the artists who collaborated together; you just get a contract address and have to dig for the details. It's not integrated at all. Ours will be — you'll see all the names of everyone involved, and they'll show up in the search engine. That's not easy to build, but it's really important.

There will be new ways of distributing tokens for artists — ways to restrict distribution to a whitelist, or to people holding the $fxh token, as a safeguard against bots. There will be ways to split royalties on both the primary and secondary markets, handled directly by the contracts. And there's a lot more.

Oh, and Dutch auctions — I need to mention this one, because it'll be part of the release too. Dutch auctions, and more generally, new pricing strategies. I've built a modular system that can be extended to add any type of pricing strategy we can think of. The simplest is fixed pricing, which is what we have now, but it's been extended so artists can set an actual release time for their token instead of enabling it manually later — which also opens the door for the frontend to show upcoming tokens in a procedural way. And then the Dutch auction, implemented directly within the contract, which is something I haven't seen elsewhere. Looking forward to seeing how it behaves.

Will: I think the Dutch auction stuff is super exciting, and all the other pricing strategies too. There are so many variations on auction and pricing systems, and giving artists the flexibility to experiment is going to be key to combating bots, which are a big problem — we can talk more about that later when we get into the token. The collaboration features sound amazing too. I'm sure you're familiar with the Camille Roux Bridge project — around 20 different contributors, and they had to manage payouts manually to make sure everyone got paid correctly. So it's really exciting to hear all this confirmed formally.

RGB — Ciphrd

Do you want to talk about curation? I have a question about that. Right now the platform is very open — unverified artists still have to wait their time in what we call "jail," three hours before release — but we still see forty to a hundred new releases a day. There's some uncertainty in the community about how curation layers will be surfaced on the platform, and whether that makes it harder for newer artists to break through, since a prevalence of curation and tastemakers could create a lot of winners and losers. How do you balance the original spirit of fx(hash) — where any new artist has a shot to break onto the scene and land on the discovery page — against a future where people have economic incentives to build lists and steer collectors toward what they curate?

Ciphrd: It's going to be difficult to design properly, but there's something I want to keep at the core: the explore page on its own is great for discovering new projects and driving traction to any artist. You shouldn't have to go through a curation layer to get exposure on the main discovery page, and that won't change for me.

What does need to change is the ability for newcomers, or people who've already browsed the explore page for a while, to browse content in a more meaningful way — improving discoverability of older content, mostly. That's where the curation layer comes in: not promoting new content, but surfacing content that's already on the platform but has been lost in the sea of projects that arrive every day.

A lot of collectors, when they first came to fx(hash), had trouble finding projects on the secondary or primary market — it was a bit chaotic for them. Some people like that chaos — I personally do — but others would prefer discovery of things they don't already know about. That's where curation can play an important role, drawing in collectors who are currently mostly using fx(tender). I think in the future it'll be great if the platform can surface different fx(tender)s to collectors so they can identify curators whose taste they like and follow them. But we have to keep new content discoverable for any artist, not hidden behind the curation layer. That's really important, and I'll keep it in mind while designing the system.

Trinity: When it comes to curation — I don't know how much you're on the Discord, but usually when somebody has a project people really like, it snowballs and gets bigger and bigger from an interest perspective. Curation is great because it helps with discovery, but it also promotes a "winners keep winning" mentality. Sometimes that's great, because it means more people recognize a piece or an artist as excellent, but it can prevent natural discovery of other people, especially newer artists on the platform. Is there anything other than curation that you think can help drive discovery?

Ciphrd: Yes — randomness. It's the fairest way to browse something without being biased by whoever built the system. Randomness is already used on the front page, though I'm not sure it drives much traction to projects currently — it's there, but not very effective.

RGB — Ciphrd

What I want to implement is randomness in the curated spaces themselves. Right now I envision the front page showing curated boards ranked by some metric — how much traction they get, and so on. Instead, I want random curated spaces displayed on the front end. Sometimes it'll be amazing, sometimes less so, but that's fine — we shouldn't rely on snowballing metrics to decide what gets displayed, or people will eventually game the system to get their curated spaces featured.

Trinity: And using randomness lets you discard all of that gaming, with the hope that people are curating a wider variety of projects. Even if there are a few hundred that are really special, you want to make sure some curators are promoting things outside that standardized norm. It's interesting too, because your approach here is really different from how a lot of Web2 platforms drive adoption. Think about Amazon — it's about collecting information so they can push things at you based on what you or others already like. It's convergence toward a norm. I like that you're trying to break that mold and introduce a bit more — maybe "chaos" isn't quite the right word, but—

Ciphrd: I think it's the right word, and I think chaos is appropriate in many circumstances, including this one. I don't especially like that all this data gets collected. What I like about web3 is that your public wallet is your identity. There are a lot of "Web 2.5" solutions where you connect your wallet, but in the background they're still collecting data on how you use their services. We need to diverge from that way of designing systems, and instead provide tools for communities to organize themselves, rather than a centralized system imposing rules on how people should connect.

Will: Personally, I'm excited to build my own curated lists, or collaborate with Trinity on an official WTBS curated layer. My one concern is that despite the intention to represent a real diversity of voices and project types, there will be an economic incentive toward homogeneity — people listing RGB and Zancan because there's a share of revenue to capture. The fee collected on sales made through lists — is that part of the contract?

RGB — Ciphrd

Ciphrd: That only applies to the primary market, not the secondary, for exactly this reason.

Will: Got it — so you have to be curating an unminted project in order to collect. That's a big difference; I didn't understand that before.

Ciphrd: You can still create a list featuring already-minted projects if you want to bring a new perspective to them, and that's still valuable — you just won't get the economic incentive for doing so. I think it's a good way to give older projects a new life more easily.

Trinity: I really like that. I'm sure people will find some way to game the system regardless — we've seen how people operate, chasing any advantage when economics are involved — but keeping the incentive to primary sales only is really cool and special.

Speaking of curation, we've seen a big rise not just in curation through fx(tender), but in tastemaking through platforms like OnCyber or Deca. Are you looking to bring more of that gallery-based curation experience onto the platform itself?

Ciphrd: I don't know yet. The curated spaces will have much of what Deca has done with pieces, plus some editorial features. But I don't think we'll have an OnCyber-style 3D view for a long time. You'll probably still want a space like Deca for your curated spaces — I'm fairly sure of that, actually.

RGB — Ciphrd

Trinity: Maybe this is related to curation a little bit, and it's two different things. A lot of what we've heard from you in previous interviews is that you created fx(hash) because you wanted a place for yourself as a creator. Now that the platform has seen such explosive growth — we're seeing 100+ new releases in a single day — and a lot of people are coming at it from a market perspective, have you shifted the way you think after seeing this huge embrace from collectors as well as artists? Who is this for now?

Ciphrd: This is an interesting question because it's been in the back of my mind for a while. At first I built this for artists — I didn't even have collectors that much in mind. I just wanted to bring a good space for artists and hoped collectors would either tell me what I needed to implement or just like the space as it was. But then I had this naive, yet important realization: my question was, how can I best help artists get traction for their projects? And the simple answer was, I need to build a better space for the collectors themselves. If collectors have better tools, a better space, they'll come to the platform more, and that will help the artists in the end. That was my shift in paradigm — building more tools for collectors rather than artists. Because eventually I'm doing this for me, two years ago. I decided that if I were to discover this tool back then, I would want to benefit from it in a certain way. What I've discovered is that the best way to do that is to help collectors and artists on the same level. You have to provide a tool for both, or it doesn't really work.

Will: Now that you've shifted toward acknowledging collectors and helping them out, do you track metrics around collection on the site — volume, number of new projects, that kind of thing — that inform your decisions? In the last couple of months, early 2022, we definitely hit a lull in volume, a decline between the initial hype in November and December, and it seems now we're finally pulling out of it. Did any of that inform your decision-making for the new platform, or have you just been approaching this the whole time as, "this is beta, I'm not going to worry about that stuff until we launch and start making marketing efforts"?

Ciphrd: I hate marketing — doing it myself, at least — and it's very hard for me to gather metrics and analyze them because I just don't care about it that much. Some people on the moderation team are more interested in that, and they told me I kind of have to do it to make educated guesses, which makes sense. So we gathered some public metrics from the blockchain to try to understand things. But honestly, I didn't pay much attention to that. I was more interested in the general feeling of the people on the platform, to know how to help it evolve. I find that a more interesting metric than how well the market is performing, because there are too many side effects to the well-being of a market for me to think it's worth analyzing. I'd rather gather feedback and make educated decisions based on that than on stats.

Trinity: I love that. I prefer qualitative analysis over quantitative as well, because the human experience really matters. Analytics matter too, obviously, but it's the feeling — the emotional side of how people are experiencing the platform — that counts. That's maybe a good segue into the DAO system, because that's the way, in a Web3 world, to really capture that feedback and also provide a way forward.

Will: It's also the least understood part of the post-launch plans by the community — myself included. I know it's not intended to launch in April, right? The main DAO and the fx(hash) token will probably be pushed out some number of months.

RGB — Ciphrd

Ciphrd: We're actually not sure about that, and there's a particular reason. I may have made the mistake of advertising the fx(hash) token as something that would let people take fees off the platform by staking it. I really want to do that, but every lawyer I've talked to has told me I shouldn't do that right now — it would likely be classified as a security, and that would mean we'd have to gather personal information about the stakers, among other things. That's a lot to figure out, and I didn't know that going in. Naively, I thought it would be easy to put the legal stuff together and make the token live, but apparently it's not. I learned quite recently that it wouldn't be possible now.

My ultimate goal for the token is to have something that redistributes the platform's shares to the stakers — that's the only way I can see to tie the ecosystem together in a Web3-based way. You buy the token, you stake it, you take decisions. Basic economics, tied with algorithmic rules. When we talk about a DAO, we treat it as one entity that manages a platform, but it's actually made of different components: a governance system, a token to distribute rights, and another contract to stake that token and get revenues. It's a group of components that make a DAO viable — there isn't just one contract that does the magic. Some parts of this design won't be possible until we can figure out a way to back them up legally, and I was really sad about that. I really wanted to have this for all users, but that's actually the subject of a tweet we're going to publish soon.

Will: I'm personally relieved to hear that, honestly — this is something we've brought up a lot on the show, being in the US. A lot of securities law here has either excluded airdrops like what you were originally planning from going to Americans, or creates compliance issues — the KYC stuff you probably aren't keen to figure out anytime soon, plus mandatory reporting to token holders if it's classified as a security. My concern was always that if the token was rushed out, it would become a vector for failure for an otherwise healthy platform, by introducing complexity that has nothing to do with the art or collecting.

Ciphrd: Right, but the platform isn't only art and collecting — it's also a whole economic system in its own right. I know that staking tokens to get platform fees would be a way to tie everything together, and I still believe that. It's just that all these laws in place make it really hard to put a system like that up. And as you said, this can't be rushed — we'll take the time needed to design the token properly.

The question that still remains is whether we release the token with the platform as a governance and utility token. The token itself is a good way to measure engagement on the platform — at least if it's airdropped correctly — and it's also a good way to filter out bots. There will be some distribution features on the contracts themselves, and one of them is that an artist can say a certain number of editions can only be minted if the collector is staking tokens on the fx(hash) contract, and staking them for a long time — so basically weighting by conviction level. I think this is the best way to fight bots: if you distribute tokens properly and filter out bots from the start, they simply can't get the token, and then they can't get access to the mint. So the question that remains is whether we release all of this at once or wait until everything is more sorted out. The system is implemented, and we could release it, but it doesn't make sense to release it if it's not fully functional.

Trinity: I think the conversation about bots, and finding a way to keep them from getting the token, is really interesting. That's why it's good to be looking at metrics around the ecosystem — wallets and wallet interactivity. Do you see any risk of mistaking bot activity for something regular people might be doing? Some people have four or five wallets, or vaults, that they distribute their work to. It obviously needs to be designed in a way that doesn't punish those folks either.

RGB — Ciphrd

Ciphrd: Exactly. I won't disclose the metrics I'm computing to filter out bots — you can understand why it doesn't make sense to disclose those. But there are specific behaviors bots exhibit that just can't be replicated by regular humans. It's not humanly feasible. Those are the metrics I've been computing on wallets.

Will: Gotcha. Something else we've talked about, in terms of using tokens as a barrier for bots, is the inadvertent side effect of it becoming a barrier for people who are new to the platform, or who can't keep up with the whales — a large first-mover advantage for collectors who've been here since the beta, or who've simply spent more. And artists — we love the artists, but they're not always the most engaged with what's going on at the platform at all times. It was like a month after you announced that all open projects would be burned in April that some artists were still learning about it. Artists don't always have their finger on the pulse, and they could set that gating number far too high or far too low. That could become a point of criticism — an artist being called elitist for only letting whales mint, or not realizing that bots already hold plenty of tokens and the gate isn't high enough. So how do you make sure everyone who wants to collect fairly isn't held back by the system, without enabling bots to still have their way?

Ciphrd: That's a difficult problem to answer. The philosophy of fx(hash) is to bring a framework for artists first, and also for collectors — though collectors, for now, don't have much of that framework; it's still basically a regular marketplace. For artists, there's already a good framework, and the idea is that artists are responsible for the distribution of their work. Since you're selling it, you have a kind of due diligence to do. The platform needs to make it easy for artists to understand how to distribute their content well, but ultimately each artist is responsible for thinking it through before selling the work. I don't want to push ideas onto people — I'd rather build a framework and let the community organize itself.

Trinity: There's an interesting analog between encouraging artists to do their due diligence and having a framework for understanding the best thing to do regarding whitelisting based on the token. I think that also speaks to the pricing changes over the last few months. We can all agree that work was way too cheap last year — you could get something amazing and beautiful for 1 Tez, 2 Tez, 8 Tez, whatever. You put out an open call saying artists should price their work fairly, in line with what they're seeing on the secondary market. Artists started doing that a bit more, and we saw a lot of fluctuation in how many people were actually buying on the primary at higher prices. It's always changing, always evolving, and it's really hard for artists to keep up — you see some really well-known people who might not sell out, not that it needs to happen within 24 hours or 5 minutes. But I can see that it's hard for artists to always understand what the best move is. Is that just a matter of them needing to pay more attention? Because I can see that also taking away from the art.

Will: They need to listen to our show.

Trinity: We can become consultants.

RGB — Ciphrd

Ciphrd: That's an interesting take, and there's a lot to say about it. First of all, I've been going through this myself, and pricing your work is really scary. You have to put a value on what you're doing, and that's one of the scariest things you can do as an artist — evaluate yourself in economic terms. Until a certain point, I had this feeling that the Tezos ecosystem was such that if you didn't put cheap prices, you wouldn't get engagement from the community. That's what I wanted my open call to address first: tell artists that if they think they should charge higher prices, they shouldn't be afraid to do it because of the messages they might get from collectors on Tezos. That was my main focus with that open call.

I realized afterward there was some misunderstanding — I wasn't trying to make prices go higher across the board, but when I saw really good quality pieces priced really low, and knew some artists did that because they were afraid to charge more given how the Tezos ecosystem was, I was trying to push back on that a little. There's a lot to say here, but the biggest issue is that it's genuinely hard to value your work. It takes time and practice.

Trinity: Side note: congratulations on Ethereal Microcosm selling out at 100 Tez.

Ethereal Microcosm — Ciphrd

Ciphrd: I couldn't believe my eyes. It was mind-blowing to see that happen.

Will: I very stupidly said in Discord that I thought you'd sell exactly one at the 100 Tez tier, and then it would drop to like 60 or 40 before people bought any more — that one person would performatively buy at 100 just to prove a point. This isn't to say I didn't like the work; we had just never seen anything like that before. I issued my correction and apology on our show that week after watching it sell out like that. It's crazy.

Ciphrd: I understand your take — I had the same one. I told my wife I thought most of them would go at 60, if not 40. I genuinely didn't think more than ten would sell at 100. The community proved me wrong. Interesting to see, and also fucking mind-blowing.

Will: I think it's really an issue of identity as a collector — grappling with prices, and with the internal narrative of "Am I here to collect the art, or am I here to invest?" A lot of people do a good job of publicly representing themselves as art lovers first and investors second. But when an artist raises their price based on the secondary value of their other work, and then it doesn't get collected, or people complain, I think it betrays that a lot of people are actually here more for the investment side than the art side. You kind of have to accept that. I think we've done a better job of that in the last few months — we've seen some bigger works come through and actually get collected. But there was definitely a moment of friction where people didn't know what to do.

Ciphrd: It's understandable — when money is involved, it becomes scary for everyone. Even as a pure collector, you have this speculative aspect in mind; that's just how society and money work, it's in our heads and we have to think about it. It's really hard to find the balance between all these aspects, both as an artist and as a collector. What's interesting is watching it organically evolve over time. At first it's chaotic — everybody doesn't know what to do. It's a new system, a new community, there's no precedent for how to handle your work or how to collect on this platform. As you mentioned, there are moments where it goes one way and moments where it goes another, but eventually things tend to reach some sort of median — norms take shape because of the precedents being set. I think we have to stand by that and let it evolve organically.

Trinity: Overall, we're still very young and very early — we don't have this figured out yet. There are a couple of different sides to look at. One is the blockchain/cryptocurrency investing mindset, where if you're not getting 100% return on your liquidity pool over six months, it's a bad investment because you're not doubling your money. But there's also the correlation with the art world, where you measure value over years or decades, not by whether you can make a quick flip in the next eight hours. It's this weird mix of the speed of Web3 with that curatorial, collective aspect — you're looking to get a return on the art you're buying because you like it, but not necessarily on a 48-hour time horizon.

Ethereal Microcosm — Ciphrd

Ciphrd: We saw a lot of that in December — the platform was "on fire," as they say. That attracted a lot of flippers looking to make a quick return fast, which is why the platform had so much revenue that month. That's also one of the reasons I wanted to close it for a while, so we didn't end up in a cycle of people just trying to pump everything and stop thinking about the art. I was quite happy we had a slowdown in January, because it made us realize we had to stop thinking so much about the money — obviously you can't sustain the same return on investment as before — and put more interest into the art and the artists themselves, understanding what some collections bring to the table and what artists have to say. Eventually that started another cycle in the platform's life, and I'm glad it did. Honestly, I was really scared in December. I'm not going to lie, I was happy to see good numbers, but I didn't want to hit those big numbers so early. I wanted to focus on building the community more than the platform's revenue, so I was actually happy to see the slowdown.

Will: I really want to talk more about your vision for the future of the platform and your goals, but before we move on, I want to understand governance better — whatever form the token takes, even if it's just a governance/utility token at first, and the eventual formation of the fxhash DAO. What's your view on governance here? What will remain decisions made unilaterally by you or the core fxhash team, versus what will you want a lot of public voting on? I think a big part of why fxhash has done so well in its early days is that you've been able to act unilaterally — throw up a poll in Discord without needing weeks of on-chain governance and verified staking. So what's your vision for how that evolves?

Ciphrd: There are real benefits to having an on-chain governance system — it gives a proper way to vote on features without the biases you get on Discord, like the color of the smiley or the visibility of a vote. Blockchain-based voting removes a lot of that. More generally, I'm starting to think the whole world should be built with DAOs, because that's basically what we already have, just with algorithmic rules enforced properly, giving you a real way to quantify things and establish decisions.

Regarding fxhash specifically, you raised a good point — implementation still has to stay in the hands of the team, and that can't really change for a long time. On Hic Et Nunc, for example, it was easier to build a governance system because the platform is more decentralized — the tokens are easier to generate, and you just have the contract, an indexer, and a frontend, any of which anyone can build. With fxhash, there's the signer module that needs to run constantly, the preview generators, all these components that just can't be decentralized right now. We have to keep that in the hands of the team because there's no other way to do it for now. So at first, the governance system will just be a way to gather votes, with the team committing to enforce the community's decisions. Eventually I'd like the community to have real implementation power over the system itself, but that's not possible yet given how centralized several components still are.

Trinity: That makes a lot of sense. Looking at some of the community polls we've had so far, sometimes you've gone against what the community said — not often, but you're able to read the vibe of what people want and use that as an input into the team's decision-making. You've done a really great job of that so far. As somebody who's pretty much obsessed and living close to fxhash most of my waking hours, I feel confident in your ability to understand what the community is saying, what its actual needs are even when it doesn't see them itself, and to make a solid choice from there.

Ciphrd: This is an interesting point, because if you want to present all the options, let's say you want to implement a new feature and there are different ways to bring it to the front end. There's also all the implementation complexity behind it, including parts within the contract that aren't known to the people voting. All of those components make it difficult for people who don't have a full view of the system to give the ideal answer, if there even is one. So I'm trying to communicate a lot about how it's working behind the scenes so we can make good group decisions.

Ethereal Microcosm — Ciphrd

I'm genuinely curious how it will work with the governance contract, because there's an inherent uncertainty there. What I am confident in is trusting the community to make good decisions based on the information we give them. That said, if there's a decision that just can't be implemented reasonably, we'll keep the right to say no, even if the whole community wants it — and we'll explain why. But if something is reasonable, it will be implemented if the community wants it. I want to build a system where the community may not have the final word but will have an important impact on the final decision.

Will: I'm looking forward to being able to write proposals, or write an opinion on a proposal if there are multiple options. The one we've been talking about most these past couple weeks is cycles — open for new generators versus closed. I've come around to feeling that the more open the platform is, the better it will be post-beta, because if we grow from 10,000-ish users to 100,000, we don't want people to have to learn really complex rules to participate.

But simply throwing something up for a vote in Discord without context means people just vote on gut feeling without thinking holistically about what's best for the platform. Having a forum where people can actually write out proposals and present logic beyond a gut reaction, and try to educate voters — that's part of why we have this show, honestly. We like to get information and opinions out there. So it's something I'm looking forward to.

Ciphrd: Me too. I've had real difficulty making polls on Discord because it's hard to balance giving enough information with getting people to vote properly. Eventually you'd need to present a 10-page paper if you wanted everyone to fully understand what's at stake with a decision, and that's just not realizable on Discord. A governance system on the website, where people have more time to look at a proposal and see comments and thoughts from others, is much more meaningful than an educated guess made on the spot. On Discord you just click a button — you can click on anything, it's not a good metric. But if you have to send a vote on the blockchain, it makes it... I don't know the exact word, but less "free," in a sense.

Will: It's one extra step, so you have to be more deliberate.

Ciphrd: Right, there's some conceptual value in sending votes to the blockchain rather than just clicking a smiley on Discord. It makes it more... official, maybe — not quite the word I want either.

Ethereal Microcosm — Ciphrd

Trinity: I think the other thing we've touched on is that when artists ask questions about edition size or pricing on Twitter, you get certain groups — primarily flippers — saying "you should price this at 1 tez," or "2 tez." Flippers are a large part of the platform's economics, for better or worse, but they're acting in their own interest, not necessarily the platform's. It'll be interesting to see how votes go, especially given that in a token-based governance system, people who heavily interact with the market will presumably accumulate more tokens and have more influence over those votes accordingly.

Will: Or people who simply put in the effort to accumulate more. And if the tokens are tradable and cheap, in a really cynical future you could see a small cabal of people who've overaccumulated having outsized influence on votes.

Ciphrd: We'll see how it turns out. I hope that won't be the case, but it's really hard to control a token once it's released and tradable. If someone wants to buy all the tokens for $10 million, people are going to say "okay, I want this money," and you can't prevent that. That's also why it'll be interesting to not have the governance system make decisions 100% on its own — we still keep the veto right, so we can try the system out, see if it really works, and not let it destroy the platform just because some people got their hands on a lot of tokens.

Will: We'll see — that's the great experiment of Web3, in a way.

Ciphrd: I'm really looking forward to seeing it play out. That's also why I wanted staking to redistribute part of the fees — giving people a share of the revenue gives them an incentive to make the right decision for the platform as a whole, not just for themselves. Without that incentive, you could just take the best decision for yourself in the short term. But if you have an economic stake in the group making the best decision, it ties the system together more strongly.

Will: One of my concerns with having a single token that handles governance, profit sharing, and gatekeeping bots from minting is that the more valuable that token becomes, the more bots will want to collect it anyway. If it's revenue-generating, it won't really price them out — they'll just want to accumulate it regardless, since it pays for itself over time. Even if they're not given it initially, if it has real economic value, it effectively becomes free to them over a long enough timeline. Versus having one token for governance and revenue sharing, and a separate token distributed based on behavior that's used explicitly for allowlisting and as a barrier to bots.

Ethereal Microcosm — Ciphrd

Ciphrd: I see — yeah, that would be interesting to explore. Something else to consider: bots need tens of accounts to mint on certain projects, and it's difficult to buy lots of tokens across different accounts. Especially if we give the moderation team the power to flag a bot account and cut off its access to tokens. But if there's an economic incentive tied to the token, we can't just have the right to freeze any account's tokens — that can't be possible.

This conversation is making me think the token itself needs more thought. I hadn't considered having different tokens, but now that you mention it, it makes sense, even though it adds complexity. I need to think it through — there's a balance to find between complexity of use and the actual benefit it brings to the platform.

Trinity: We're always happy to have more conversations about this.

Will: You can come on anytime. I think we also want to talk about the future of the platform, your goals, where it might all go. But before we move off DAOs — another aspect was subDAOs, and the ability for people to come together, not necessarily even needing the token, to form clubs for buying and sharing ownership of art. One issue I wasn't sure how you'd solve is multi-signature ownership of a wallet — making sure no one, including whoever's at the top of the DAO, can rug-pull it. Is that being worked on at the contract level on your end, or is that something people will have to pursue individually?

Ciphrd: That will be implemented in the contract, though it won't be released right away — subDAOs will come later. Basically, the DAOs will be multi-signature contracts where you can make a proposal to execute an operation on the blockchain and vote for or against its execution. Beyond the technical aspect, there's the question of when a proposal can be executed — different groups will have different ideas about how to reach consensus. So we'll build different ways to decide when a proposal passes. When you create a group, you define that, say everybody has an equal share and you need 100% of the votes to execute an operation — that becomes the voting strategy of the contract, and everyone joining will see that this is the only way to execute operations within it.

Will: Okay.

Ethereal Microcosm — Ciphrd

Ciphrd: If they want to change the strategy down the line, they can, but to do so they have to go through the existing process first — the previous stage needs to be fully accomplished before moving to a new way of counting votes. So the idea is to provide frameworks for these subDAOs to organize themselves, while keeping strong security on the contract level so nobody can drain a DAO's holdings if they hack it.

Will: That's great to hear.

Trinity: I know we've been talking for over an hour, which has flown by, at least from my perspective. Looking to the future — hopes, dreams, goals — what are you looking forward to for fx(hash), and what would be amazing if it came true?

Ciphrd: Being so deep in actual development, I haven't really thought about the next ten years for the platform. But what I want is to tie educational content and discoverability of projects directly into the platform itself. I think that's a goal we can reach by the end of the year — curated spaces will come well before that, but there'll be tweaks needed to get it properly done. I'd like the platform itself to be a go-to for generative art, not just for collecting, but for learning — even if you don't care about the economic side at all. Having that content live on the platform is a powerful way to introduce people to generative art, with real examples of how it's implemented.

There's another aspect I'd like to develop, tied to my own history of releasing work in the real world. Before putting anything on the blockchain, I was trying to find ways to put my work out there, and it was incredibly difficult — the hardest thing I've done as an artist. You have to find the right organizations to reach out to, write descriptions of your work, imagine how it could be physically implemented. There's a huge gap between what you do on your screen and what it takes to bring that into the real world — maybe a hundred times more work. I want a platform that helps artists make that leap from their bedroom into the real world and actually earn money from it. I want to advertise that possibility and help people who were in the same position I was in find a way to make a living just by doing what they love.

Will: The number of people who in the last four months have gone from not making a living on their art to not just getting by but actually flourishing is insane. Some people have gone from zero to hundreds of thousands of dollars — real fiat they can use to pay their mortgage or rent and feed their families.

Ethereal Microcosm — Ciphrd

Trinity: So congrats, you made it all possible.

Will: Are there any other metrics you're tracking? Do you have a goal of getting to 100,000 wallets, or specific artists you'd love to bring on? I know a while ago you mentioned getting Jeff Entrella on the platform was a big get for you, since he was a personal influence in the art world. Is there anything else like that you're aiming for over the next year or two?

Ciphrd: There are one or two people — I think I'll try to get them to post something myself, because I really want to see their work on the platform. But other than that, I'm just happy to be doing this as a living now. Before, I was working for other people, and this has been a major shift in my life: doing stuff I like and helping people more than I ever did before. It's already amazing, and for now I'm just enjoying that. I don't have specific goals for number of wallets or anything like that. I'm just going to keep bringing fresh ideas and improving the platform day by day. Maybe more people will come, maybe they won't, but I'll do my best to provide the best space for everybody.

Trinity: I like that philosophy. It's interesting — there are all these different generative art platforms. Some lean broader across all types of art, like Verse or Versum on Tezos. But when it comes to gen art specifically, fx(hash) is considered one of the biggest contenders in the space, and it clearly has a very different product philosophy than Art Blocks. It'll be cool to watch these two systems continue to grow and diverge, and to see how that brings even more great art into the space.

Ciphrd: That's the end goal, right? That we keep having amazing content posted by amazing people. That's also why I think curation, when it's done at the platform level, puts too many constraints on people's creativity. I'm curious to see how it evolves, but I prefer an open system.

Will: It's been so fun to explore. Every day feels like a holiday — you never know what surprise drop might come if you happen to have your attention on the browser window. It's completely replaced video gaming for me at this point. It's like an MMORPG, but in the real world. I think there's one last question we have for you, since you've already given us so much of your time. But before that — is there anything we didn't get a chance to cover that you wanted to touch on?

Ethereal Microcosm — Ciphrd

Ciphrd: Maybe there was, but I don't see it now. I think I'm good.

Will: When fx(hash) launched the beta, it launched with several projects of your own. Is there anything we can anticipate from you with the launch of the full platform? Will there be a day-one Ciphrd drop, or another fx(hash)-tagged release?

Ciphrd: There will be something. I can't say I won't be a part of it, but there will definitely be something for you to look forward to.

Will: But it won't be a Ciphrd piece? Will it be under the fx(hash) name, or from another artist you're excited about?

Ciphrd: I can just say that there will be lots of people involved.

Will: Gotcha — using the collaborative contracts, maybe?

Ethereal Microcosm — Ciphrd

Ciphrd: Maybe, yes.

Will: Oof.

Trinity: So cagey. I love it.

Will: Thank you so much, it's been amazing to have you on. It was really a goal of ours from the start of the show to earn the chance to talk to you, and the coincidence of this landing right as the beta ends made it all so perfect. So thank you.

Ciphrd: Thanks for having me, and for putting all of this content out there. Thank you.

Will: I think that does it. I hope everyone enjoyed this, and maybe we can get you on again in a few months to review the launch of the platform — if there are any big new phases coming, it'd be great to talk. But until then, thank you so much, Ciphrd. Thanks, Trinity, as always. We'll talk to everyone soon. Bye.

Ethereal Microcosm — Ciphrd

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.