Waiting To Be Signed · interviews on generative art, on-chain
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Interview // MAY 2025

Ciphrd & Cosimo

Title: Navigating The New $fxh Token Protocol
Role: Generative artist
Platform: fx(hash)
Duration: 1h 24m
Hosts: Will & Trinity
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#076 · Navigating The New $fxh Token Protocol
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Will: All right. Hello and welcome, everyone, to a very special interview episode of Waiting to Be Signed — the rare two-guest appearance. We've got Cosimo and Ciphrd from the fx(hash) team. Ciphrd, of course, you all know — he's the founder and CEO. And Cosimo, from Discord, you probably know — head of strategy, and recent immigrant to France. Congratulations on making it over there. Trinity's here as well. Hi, Trinity.

Trinity: Hello.

Will: We're excited enough that we recorded a new episode last week — so much has been going on. Let's kick it off by asking both of you what's been up the past five or six months with the fx(hash) team. There's the A.I. agent, there's been a ton of talk about the new platform, the token launch, art tokens. Catch us up on how everything's been.

Ciphrd: It feels so good to be back here — it's always a pleasure. If we had to sum up the last six months in one word, it's that we've been cooking. As you may recall, last December we announced the token with some initial proposals for a protocol. But we weren't completely satisfied with what we'd proposed. Talking with artists and collectors in the meantime, we saw a big opportunity to refine the protocol into something that could bring substantial change to the economics and dynamics of generative art, and NFTs more generally. As that opportunity took shape, we realized we had to take the time to properly design it — and then implement it better than we have with our complex systems in the past.

It's kind of been a signature move of ours to release a cool system in a way-too-complicated package. This time we still have a complex system underneath, for sure, but we put a lot of focus into making it simple on the product side, so users can experience it without getting lost in the complexity. We've also ventured into a few other areas, including an NFT AI agent. There's a lot to say about the token and Open Form itself, so I won't go too deep here — happy to get into it more with your questions.

Trinity: Backtracking a bit — when you originally announced the fx(hash) token, not back in 2022 but when you came to us over the winter, it was framed around two types of tokens: the fx(hash) token and the artist token. Let's get into the main mechanics of what's happened with the release of Open Form. You've touched on some of the motivation for shifting to a more engaging, fun model — what else came out of that, and what feedback did you hear from the community and artists? Where do things stand now?

Cosimo: One of our biggest motivators was noticing the same repetition of outcomes for generative art drops. As we went deeper into what at first looked like just a market slowdown — and then, no, this is a full-on bear market — with fewer artworks being released and fewer collectors participating, it became clear that when an artist did a drop, there was a really limited window for it to succeed. That was always somewhat true, but it became more evident with less overall participation: fewer artists were able to succeed in that condensed window right when the collection opens.

That got us thinking that collections, as currently set up, effectively end at the drop. The mint happens, and it's over. On socials it's fun for a bit — everyone posts their iteration — but it quickly peters out, even for very successful collections, and then they're almost forgotten. That got us thinking about the lifespan of artworks. Some collections have enjoyed long lifespans — think of the classics everyone knows, Ringers and Fidenza, and on fx(hash), Dragons and Garden. Those span time, but other high-quality, successful collections don't.

Dragons — William Mapan

With Open Form, we wanted to invert that, so the mint is the start of a collection's life, not the end. The mechanics we've introduced, enabled by art coins, allow a deep level of engagement and interaction with the artwork that spans time, because there's no cap on what that interaction looks like or how long it lasts. As collectors and artists ourselves, we wanted a system that brings back fun — while understanding there's no going back to 2021. We can't keep pining for the old days; we need to look ahead and bring innovation. That's what we think we've done with Open Form.

Ciphrd: Well said. I'd add that there was this contrast: collections end on day one, yet algorithms can produce an infinite number of outputs from an infinite number of inputs. It seemed like such a shame not to leverage that — ever-generating outputs based on social inputs. That's the premise behind Open Form: you mint, you can reroll, and you can evolve your iteration. As you evolve, you keep the traits of the NFT you have, but gain new traits, either mutated from the parent or introduced based on how deep you are in the lineage. It'll be up to artists to leverage this new paradigm, but I'm excited to see the social dynamics that emerge — it's really never been done this way before.

Will: It's such an interesting way to tackle that problem. During this bear market, we've seen spurts of community interest — like posting a piece of art a day for a month, the kind of thing we did with TENDER — ways to go back, appreciate a collection, share it, remind everyone it's out there and maybe more affordable now, or just worth revisiting. Often a release mints out in a day, and the only way it exists afterward is in the sales feed — and if there's no secondary action, you're just not seeing it. Now you have a way to release a project with a start date but no end date, and never that pressure of "I missed it." There's always the option to get the art token associated with it and mint — the price might be higher or lower depending on when — but the opportunity to interact is always there. I really like that. Who came up with the term Open Form, by the way?

Cosimo: I'm pretty sure it was Ola, our head of program — my memory says she coined it, and not "coined" in the content-coin sense. We were in a team meeting trying to find a name for it, thinking about open editions and long-form generative art, and she just dropped it, and we were like, that's got to be it.

Will: We've seen a lot of chat in the fx(hash) Discord this past week about this. You're in France, so you've made sure fx(hash) is buttoned up to launch a token like this in conformance with securities laws there. But a lot of fx(hash) users are international. For anyone who missed the Twitter Space earlier this week — when it comes to claiming and tax concerns, what have you done to make sure the tax burden for people claiming is low to nonexistent? And for an artist in the US, Australia, or elsewhere outside France, have you researched the laws or regulations they might run into releasing an art token like this?

Ciphrd: We haven't looked into every country — there are too many — but the main ones, and we aligned with best market practices. There are going to be two timestamps. First, we open the claim for everyone, but the token won't be tradable on the open market. Then, roughly two weeks later, we open the token on the open market and release Open Form and the Art Coins Launchpad. We do this because if you claim a token that isn't tradable on the open market, it doesn't have a price — so in most countries there's no tax event associated with claiming it. That practice lets people claim without any tax burden.

Dragons — William Mapan

Cosimo: Specifically, I heard a lot of concern along the lines of, "I've received airdrops to my wallet that I didn't want, and I'm afraid of the tax implications of simply receiving one." That was a big motivator for us to go the claim-drop route — you have to consciously choose to claim the token, rather than having it served up to you with tax implications you never asked for.

Will: What about people looking to launch their own art tokens? Even us — as two Americans, if we did a WTBS token—

Trinity: When we do a WTBS token.

Will: When we do a WTBS token, to mark our fourth anniversary or whenever — Ciphrd, you said you looked into the laws for major countries, and I'm assuming the US falls into that category. We've seen meme coins go unpunished so far, but what you're doing here is a bit different. I'm not asking for legal advice necessarily, but is there anything you can say to people who are worried? For the longest time in the US we've been told you can't do anything like this, and there might be fear among people who want to participate but don't want to get caught up in laws they don't understand.

Ciphrd: Good question. The key thing to understand is that as someone releasing an art coin on the platform, you're not selling the coin yourself — it goes through a bonding curve mechanism, a deterministic pricing process. You're not the one liable for selling it. That's what makes it a friendly environment for releasing a coin.

Trinity: Part of the coin release process is that artists get to reserve an allocation for themselves — presumably as an untaxed, free-price type of event. Is that another part of the consideration behind that user flow?

Dragons — William Mapan

Ciphrd: It's not going to be completely free, your coin, initially. You have to buy it at the best possible price it's ever going to be, which is right at the beginning of the bonding curve. That ensures you're buying the coin first and not simply selling it yourself, and it makes the market fair for everyone participating. We've seen plenty of scams in crypto where someone reserves fifty percent of supply for free, sells it, and dumps everything. Here that's not really possible unless you buy a lot of the supply yourself initially, so it's a built-in security measure that makes things fairer and safer for everyone in the market. But it is very advantageous for you to buy in as you launch, since it won't cost much and it's the best time to do it. So we actually recommend doing so.

Will: We're both going to have a lot of questions. We joked in the episode we recorded that we now have to learn about DeFi -- we've avoided it for years as an art podcast. I want to come back to that, but first: my understanding is that fx(hash) and the art tokens are going to run on Base, the Ethereum L2. Given the platform's history with Tezos, and the fact that Tezos now has Etherlink as its EVM-compatible L2, was there ever consideration of using Etherlink, or incorporating Tezos into this in some way? Or is Tezos just done at this point? People are obviously still free to use it, the contracts still exist -- but what's your sentiment about that chain now?

Cosimo: I don't feel one way or the other about Tezos itself, but I feel grateful for the entire culture that sprang up there -- it's been game-changing. Sure, there's deep Ethereum on-chain art culture and generative art culture too, but nothing anywhere matched what happened on Tezos. We've been lucky to add our name to that history, and not in a small way, which is pretty special for us as a platform -- and for us as collectors, too. We've all been clued into Tezos for a long time and how great the art there is.

There are a lot of opinions out there about how the foundation uses its resources and the direction of the chain overall. I don't have much to add beyond saying I'm happy about what's happened on Tezos over the past few years, because it got us to where we are today. This podcast itself wouldn't exist without it. Pretty sick, honestly.

As for why we chose Base -- it's fairly simple. Given fx(hash)'s heavy reliance on various DeFi components, we needed an ideal balance of security, ecosystem access, and low transaction fees. Ethereum offers that, and Base gives us the low transaction costs needed for a high-scale system, which is what the fx(hash) protocol and Open Form require -- it depends on a lot of transacting. Looking at EVM environments, Base gave us the security artists and collectors need, plus really approachable mint fees and transaction costs.

Trinity: I saw it mentioned that Base will be marketing the fx(hash) token as well. Did you collaborate closely with them in building the new system? And what's that been like compared to working with -- or not working with -- the Tezos Foundation?

Dragons — William Mapan

Ciphrd: Interesting question. On the technical side of building the token launchpad and the fx(hash) protocol, we didn't really collaborate with them -- and for good reason, since it's EVM: there are plenty of developers and tooling already, so it's rather straightforward.

What's interesting is the difference in dynamics. Working with the Tezos Foundation is a more old-fashioned process -- you have to go through more protocols, make an actual presentation of what you have in mind. In a space that moves as fast as this one, working with Base has been easier: we quickly introduce an idea, they don't have to route it through a foundation process, and we can iterate much faster, whether that's on marketing or bouncing off ideas about how they can support us.

I wouldn't say Base is perfect by any means. But when you think about what environment offers the best prospects for artists, both medium and long term, Base was a strong candidate -- it's growing fast, and it has real potential to bring in end users through Coinbase. That was a key argument for us: not the ideal solution, but the best accessible one.

Cosimo: Something that's come up in our own conversations as a team: people say there's no generative art ecosystem on Base -- Tezos already has that, so why not stay there? But before the whole NFT art revolution on Tezos, back around the Tezos ICO, nobody would have called it as the place where truly great crypto art culture would happen. It was seen as kind of a Fed chain at the time -- it raised tons of money. Nobody looked at it and thought, "that's going to be the Berlin art scene of the blockchain." Quite the opposite.

You hear the same things said about Base now -- the Coinbase connection, "Fed chain," all that. But the seeds are there: there are users, there's liquidity, there are NFTs happening, and nobody has quite cracked the code yet on making the NFT scene feel organic, with real natural traction. I'd bet on us to do that. Just like certain platforms came onto Tezos and said, "yeah, this looks like a banker chain, but we're going to turn it into something else," I think the same thing is entirely possible with Base. And if I had to bet on someone to pull that off, it'd be us.

Will: Right on. Let's talk about some art, because Ciphrd, you're going to have the first release. We're recording this on the 16th -- claiming starts next week, around May 20-something, and a few weeks after that, early June, we'll get the first art token. Is it going to be $Ciphrd? I guess that's the first question -- is it an art token or an artist token for you? And can you talk about designing this release? One of the coolest things about Open Form projects is the ability to lock a piece in, so it becomes not just the NFT itself but a seed for future generations that the original collector -- or any other collector -- can latch onto and spawn new generations from. I imagine you've designed something in the code that really takes advantage of that. So what's your token going to look like, and what have you done, from both a code and an art standpoint, to show off what Open Form can do?

Dragons — William Mapan

Ciphrd: I've been through many rabbit holes with this project -- a custom bytecode implementation, Petri nets, various rendering shenanigans -- but it's been a good journey. Let me back up a bit and talk about art coins in general, and the different kinds we expect on the platform. First, there's the single-project coin, dedicated to one project. Then there's the case where a coin hosts multiple projects. For my practice, I think the latter is more interesting, because I work around big recurring themes. I haven't found a name for the coin yet, but I know it's going to be about evolutionary genetics.

Interestingly, this piece evolved alongside Open Form, and the evolving aspect of Open Form actually came out of a need in my own project. Initially there was no evolving, only rerolling. As I was designing the project -- the idea is that there are cells connected by strings, or lines, and they exchange data through these connections, processing it somewhat arbitrarily, using something like a little brain defined by their DNA -- I thought: great, we can have random DNA every time, for completely random outputs. But then I realized that would be a shame, because I wanted this project to be explored the way life explores evolution. I wanted people to pick what they like, tweak some parameters -- maybe randomly -- and get offspring from it. Then they could select the best offspring, just like evolution does through natural selection.

That's when I realized evolving could be a key mechanism for all artists on the platform, not just for my project -- it's useful for a bio-themed algorithm, but it could extend to any generative art algorithm. That's how it started to take shape.

As for the code itself, a big inspiration was Tom Ray's Tierra.

Trinity: Okay.

Ciphrd: Tierra is a computer simulation where DNA is manifested as bytecode -- computer instructions. Little organisms sit on the CPU, and these instructions define how each organism interacts with its surroundings: reading to the left, reading to the right, creating children, and so on. The simulation randomizes the bytes on the CPU, organisms start to form, and natural selection kicks in -- the best organisms survive and compete for CPU resources.

Dragons — William Mapan

I was inspired by that idea: bytecode defining how an organism interacts with its surroundings, and mutating that bytecode the way nature mutates DNA when we give birth. I built the project around that concept -- figuring out what the bytecode allows. Maybe it lets cells read the value of a chemical in the environment. Maybe it lets them contract muscles. I designed the whole project around small commands that these little brains can activate.

When you mint an iteration, it's initially somewhat randomized, so you might get something a bit dysfunctional. You can reroll until you find a property that starts to work, and once you find something promising, you evolve it until randomness -- just like in nature -- starts producing coherent behavior in the organism. That's one aspect of the project; we could also talk about the growth of these organisms, the rendering, and so on, but I think the evolutionary characteristic is the most compelling part when it comes to Open Form.

Trinity: You're clearly structuring your project to lean fully into the evolution mechanics built into Open Form. I'm excited to see the variation between generations -- once you get ten generations out, what does it start to look like? This also introduces an interesting new way for artists to build work, outside the standard "p5.js sketch with some parameters and rarities" model. There seem to be two approaches: constructing a project to take advantage of the evolution system itself, or leaning into the rarity system -- similar to what we saw with fx(params), where the collector base figures out what's rare or not. What do artists actually need to do to take advantage of this? Or can they just release their p5 sketch as they would on the traditional platform?

Ciphrd: Any algorithm can leverage Open Form in some way. You don't need to go in a specific direction with specific algorithms to leverage it. You can use anything that currently exists. With Long Form, you get a random number and leverage that in your algorithm. With Open Form, you get a series of random numbers instead, so the question becomes: how do you adapt the algorithm to leverage a series rather than a single number?

I've identified two categories of practice so far. The first is mutation-based, which is what I'm doing with my project — you generate some parameters initially, and with each new generation, you mutate some of them. The mutations can be practically anything. The second is more deterministic: the depth, meaning how many generations exist in the lineage, becomes a parameter of the algorithm itself. For instance, generation 1 might be a single square, generation 2 divides it in two, and so on. By generation 16, if you're just dividing by two each time, that's 2^16 — so you can end up with a huge number of squares. That's one way of doing it.

Will: I've seen some of the WIPs you've been sharing, Ciphrd, and even though the process is very different, visually it reminds me of some of the earlier work Jeff Ventrella put on fx(hash) — I know that's an artist you were really excited about back in the platform's earliest days.

Dragons — William Mapan

Let's talk about the market side. You've said you're planning a token linked to this project, and eventually to multiple projects. For those of us who've never touched DeFi — what is a bonding curve, and how does it work?

Trinity: And what is graduation?

Will: Right — what happens when a project doesn't graduate out of the bonding curve? How hard is that going to be? I think the project you've most closely modeled this on is Virtuals — isn't it half a million to a million dollars to graduate out of the bonding curve there? That seems like an enormous amount of liquidity to get a single art project up and running, when for a smaller artist, getting even $10,000 or $20,000 out of a project would be extraordinary. Can you describe what this will actually look like for someone who's never participated in anything like this before? We can get into strategy after that.

Ciphrd: I'll start by saying we designed the product so that if you're not interested in the price dynamics, you don't have to be exposed to them at all. As a collector, you can just wait until the project is available for minting, click the mint button, and it automatically buys the coin in the background — you don't have to think about how to best play the coin market. Similarly, as an artist, we want you to be able to focus purely on the artistic side. You don't have to price anything specifically or think about allocations. We provide the best defaults for everyone — there are some artist-facing fields, like the number of ideal editions you want, and we compute the coin characteristics from those preferences. That's one side of it: you don't have to engage with these dynamics if you don't want to.

But there is an opportunity for anyone who wants to leverage the system more deliberately to dig into the coin mechanics. Here's how they work: when an artist releases a project, the coin goes through a bonding curve, where the price is mathematically defined. As more people buy, the price increases at a predefined rate, and people can sell at a specific price at any time. The purpose of the bonding curve is to prevent extreme volatility when the coin first enters the market — people can buy at a known price without everything immediately crashing. Once the coin reaches a certain threshold — what we call graduation — it enters the free market, with an initial liquidity pool formed from the unsold coins on one side and the money people put in through the bonding curve on the other.

We've thought a lot about the right amount here. We haven't locked in a precise value, but we're thinking somewhere in the $10,000 to $20,000 range. We don't want the bonding curve to be a barrier for artists — its purpose is just to protect market participants early on, not to gatekeep. So it'll be an amount that's reachable for the majority of artists. And if an artist doesn't want to go through the bonding curve at all, they always have the option to let the token enter the free market with whatever liquidity is currently in the curve — they don't have to wait for graduation.

Dragons — William Mapan

Trinity: I have two follow-ups. First, on the relationship between the artist token and minting: does the number of coins required to mint change over time? Say you buy 10 artist coins early, and five years from now those coins are worth a lot — can you still mint the same amount of art as you could early on? Are the pricing dynamics reflected in real-world dollars, or purely in terms of the artist coin?

Ciphrd: Always in terms of artist coins. If you bought 10 artist coins and the artist set the price at 1 coin per iteration, you'll always be able to mint at that rate, in perpetuity. What's interesting is that as more iterations get minted, the supply of coins decreases, so acquiring a single coin gets harder and harder. The coin and the generative art project are linked — as the supply of the artwork increases, the coin supply decreases, and the coin's price reflects the demand for the artwork. The system is designed to find price discovery and equilibrium over time based on demand, which frees artists from having to think about pricing their project or finding the best market price — it auto-adjusts.

Trinity: So this is the ultimate ecosystem where one art coin equals one art coin, as long as it's the same art coin. Excellent to know.

Cosimo: Finally — one coin equals one coin. About time.

Trinity: That covers pricing and accessibility — it pays to be early, as always. The other side of Will's question was about the liquidity pools themselves. I haven't seen much official documentation on those — just bits in Discord about two-year locks and things like that. What's the process for people to engage with these liquidity pools? What are they pooling with — fx(hash) tokens, ETH, USDC? What's the purpose of the locking, what are the benefits of participating, and what are the downsides? I'm thinking about impermanent loss, which was always a concern back in my very tragic DeFi days.

Ciphrd: Funnily enough, there's never quite a permanent loss in this case, because you can always claim an art NFT in the end. Even if the price tanks to zero, you still get the same number of NFTs that were initially promised.

Dragons — William Mapan

On the liquidity pools themselves — we'll share more detail in the docs, but here are the basics. There's a first liquidity pool between ETH and FXH, the main token, and FXH is used to buy art coins. Each art coin then has its own initial liquidity pool between the art coin and FXH. There's a fee on every transaction in that pool, which goes to the artist. This turns the speculative trading around the coin into a revenue stream for artists — a genuinely new model. It's hard to predict how significant it'll be, but based on our research into PumpFun and also Zora's new coins, it's a promising prospect. If Zancan, for instance, had released a coin attached to Garden, Monoliths and a few of his other projects, I think it's fair to say it would have become a real revenue stream for him, capturing some of the trading fees generated on the coin. It'll be interesting to watch how this plays out for artists, but we're confident it'll be a better revenue model than secondary market royalties.

Will: This reminds me of the discussion among artists right around the time royalties got gutted on Ethereum a couple of years ago, when some platforms suggested reserving more of your mints from a limited release — say, doing 500 and holding back 50 for yourself as future liquidity. A lot of artists were uncomfortable with that: the moment you sell held-back work, it can look like you're signaling the work is overvalued, or create awkward optics around dumping reserved pieces later to cash in.

The tokenomics here seem to soften that. There are plenty of reasons an artist might want to bring a token's price down — if it's getting too expensive, it's a bit like a stock split. You could reserve 15% for yourself, then put 5% back into the liquidity pool because you're about to release another project using the same token, and you want more collectors able to get in. There are other ways to achieve that, like pricing in smaller fractions, but this seems like a more elegant solution — letting artists hold a bet on themselves without having to retain physical work and go through the awkwardness of selling a discrete NFT, instead just engaging with the liquidity pool as needed.

Cosimo: You raise a really important point, especially— I remember when it was really trending for a second that the recommendation was to hold back a pretty significant amount of the art supply itself. That's a little bit awkward as a strategy, and I can imagine it also being a bit of a dilemma creatively for artists, because you want your art to distribute. You want it diversified amongst as many collectors as possible, and you want it to reach people. So it's strange to be backed into a corner where you feel like, in order to be compensated properly, you actually need to hold the art back and put it under the couch for a rainy day.

That's one of the key places where bringing finance and art together more explicitly, through the usage of coins, was a really elegant solution. It creates the kind of alignment between artists and collectors that NFTs originally promised. The difference here is that we now have a financial asset explicitly used for getting paid, for making payments, for use, that is separated from the art itself. One is the financial instrument, the other is the art. That's why we've been saying recently that you can get as deep into the finance side of it as you want as an artist, but you can also completely abstract it away and just focus on the art itself, because the finance side is very sharply defined and separate from the art, if you want it to be. Everything else is interlinked on the platform — you don't have to worry about it if you don't want to.

Trinity: I find this interplay between art and finance so interesting. A lot of the hope for this new system is that it opens up the audience for fx(hash) to people who are more on the crypto side of things, rather than just the diehard art side that Will and I represent. Have you done any projections around the interplay between people who are there purely for the speculation side, and how that might impact the people trying to mint or evolve great works of art as artists? I'm curious how that gamification, and the game theory of it, plays out once things are out in the wild.

Garden Monoliths — Zancan

Ciphrd: We've run some estimations on what happens if there's a lot of speculation on the coin — that was actually one of the motivations for introducing the artist fee, so that even if there's too much speculation, artists get some compensation for it. But it's hard to model because there are so many complex components interacting at once. I think the best approach is to see how people actually interact with the coin — whether purely for trading and speculation, or to get to the art — and adjust the system based on feedback. One key thing we need to monitor: do collectors have access to the art they want at a price they think is reasonable?

Something we've noticed is that big prices for NFTs just aren't working anymore. Artists need to think in terms of high reach, low price — that's much more fertile ground for NFTs. Based on that, we designed the numbers so that every artist's coin launches at roughly the same initial values: very low prices for getting an iteration. Then the first minutes and hours will define roughly what price the market thinks the project should be. So there's always going to be an opportunity for collectors to get an iteration at a relatively small price initially.

One of our goals is to make it very low-cost to get an edition, reroll it, and evolve it. We don't want these individual actions, at least early in a project, to be expensive — quite the contrary. The purpose is to make it accessible for everyone. As time goes on, the market can adjust, but we want to constrain artists into thinking under this new paradigm: you're releasing a project that can generate thousands, maybe tens or hundreds of thousands of iterations through rerolling, and you need to expand your parametric space accordingly. It's not a big deal if some iterations aren't great — that's part of the idea of evolving, getting something that's not good and rerolling it. Instead of worrying about that, you need to think in terms of making it fun for collectors, and accept that some will be good, some bad, some outstanding.

Will: It's interesting — you're saying there's going to be a default, a recommendation. So if I'm an artist concerned about supply, and I really only want 64 editions of this project, but I'm still deciding to do a token, I could plug in that number of ideal editions. Then, via the total token supply, the system would spit back a mechanism where that incremental 65th potential iteration would be potentially prohibitively expensive — in order for the market to support 65, 66, 67, there'd be so much pressure on the token supply that the artist might end up at 70 editions but make way, way more money because of how the tokenomics worked. Is that about right?

Ciphrd: That is about right, actually. That's a good way to frame it.

Will: This ties into something else people have been discussing: what's the relationship between primary price — since we'll be setting our primary price in both some amount of ETH and some amount of art token? If I understand correctly, the team's current recommendation is a very low ETH price per mint, with most of the price discovery and price action happening in the art token spawned by the project. Can you go more in depth on that recommendation? If I'm an artist, how should I think about the ETH portion — as the absolute floor? Because if my token goes to zero through some factor outside my control...

Garden Monoliths — Zancan

Ciphrd: This Ethereum fee is going to be the same for everyone. There's an option for artists to change it, but we're not going to immediately expose that on the UI — we want to see how it plays out initially. The system can support a different fee at this level; we just want it to be the same for everyone at first, because it's one less thing for artists to think about.

The idea is roughly one to two dollars in Ethereum fee and one to two dollars in art coin fee, so the total price lands between two and four dollars. That's the range we're targeting initially. We'll see, based on usage, whether there's value in tweaking the Ethereum portion, or whether this setting works best as is — there'll be some experimentation.

We've already talked to artists interested in specific characteristics for how the fee grows as you go deeper into the lineage — some wanted it to increase a lot, so it's harder and harder to get the children of children. So I can see this eventually becoming an option, since it has value for specific projects. But the goal initially is the same settings for everyone, and see how it plays out. This is quite a contrast to how we did things previously, giving artists control over everything they might want. The byproduct was that artists who literally don't care about 90% of these settings still had to go through them and understand what they mean, when in most cases a default would have been more than enough. We're also thinking about maybe adding an advanced option for artists who want to go deeper and configure these settings themselves. But initially, we'll be trying it without control over these particular settings.

Trinity: Is there anything else you want to cover on this, Will? I have a question about the profit structures from a slightly different angle.

Will: I'm starting to get a good grasp on it, so hopefully everyone listening is too. I know there are more detailed documents coming soon, and once we actually experience it live, I hope it'll feel a lot simpler than it does now as this abstract thing. Trinity, go ahead — where do you want to take us?

Trinity: One of the hot questions in Discord has been about legal complications — I see iRyanBell in particular is very worried about securities issues. Some of that concern might be stemming from the artist token side of things, which I think you've already explained clearly. But there's another way people profit: when someone evolves a work you own, you get a portion of the fees because you hold that base token. Are there any concerns from a legal standpoint about being able to profit that way from an NFT?

Garden Monoliths — Zancan

Ciphrd: That's a good question. This is something we'll encourage people to look into with their local tax authorities, because we can't have an answer for every jurisdiction. We checked with our lawyers for the main cases, and there's a way to justify it in the case of artistic exploration — it's artistic research, a collaboration between you and the artist, and as such this object has some artistic merit to it. But I'd encourage everyone, once they get profits through this vehicle, to check with their own authorities about what it entails.

I don't exactly know what amounts we'll be talking about — it's hard to quantify how big lineages can become eventually. I don't know if we'll be talking about hundreds or tens of thousands for the most important lineages. It's going to be very interesting, and based on usage, we'll provide more information for everyone to handle this properly. But yes, it's been greenlit by our lawyers with these settings — though everyone still needs to do their own due diligence for reporting it appropriately.

Trinity: Based on the fee structures you've mentioned, if somebody evolves from one of my mints, I'd get paid in ETH, since that's the platform fee currency. I'd assume it'd be fairly fractionalized — probably under a dollar, closer to 50 cents, based on what I'd expect the split to be. So it seems fairly minuscule, but I know it's something people might be concerned about.

Ciphrd: That's a fair question — it was also one of our concerns. But modeling it out, it's not going to amount to crazy numbers. Even with the most optimistic modeling for the biggest lineage, we're talking under $100 — which is substantial in itself, of course, but that's the best-case scenario.

Will: All the questions come from a place of excitement. At least for me, this is far better than when we had Paul on back in December—the original vision sounded a lot closer to just artist meme coins, and maybe that was underexplained at the time. So where it's gone is really great, very exciting. But I'd love to hear about any other artists. It sounds like you've socialized this idea a lot. We know, Ciphrd, you're going to release something. Is there anyone else who might be in the mix to release shortly after you? We've seen the fx(hash) accounts retweeting some Ty Vek stuff recently—is that a soft confirmation? And have you talked to large collector DAOs? I feel like there might be appetite for them to get involved on the token side too. Suppose a Zancan or a Mapan comes and does a token—there's a case for them to diversify their holdings beyond just NFTs, which have liquidity problems. It's not always easy to sell an NFT at the price you want, when you want, but a token solves a lot of that. So what can we get excited about? What are you hearing out there from artists and collectors?

Cosimo: I'll go backwards, from the end of your question to the beginning. There's a lot of overlap here for DAOs, but also for speculators—people who go beyond the typical art collector. There are people who are really great at identifying momentum as traders, who can see when something is bubbling on socials or when there's a good directional play to be made, and they can apply that same thinking to artist trajectories. Except there's never really been a way for them to place a directional bet on an artist outside of buying some of their art. Someone who wants to speculate on art may not have a taste that's developed enough to know which piece to buy. Let's say early on in XCOPY's career, if there had been an XCOPY coin, you could have made a directional bet on XCOPY because you saw the momentum, without knowing which specific piece to buy. That's a big difference between those two things, and it's one of the reasons I think art coins could be a huge shift in tapping audiences that haven't been able to get involved in NFTs before.

Garden Monoliths — Zancan

As for who: we've spoken to well over a hundred artists—artists who've released on fx(hash), artists who haven't, artists who've released huge collections, and artists who are well known but have never released an NFT collection of any kind. We have a lot of interest. I can't get into names, but a lot of people have given really great feedback and will be releasing. You can look forward to some pretty incredible artists releasing projects.

Ciphrd: Since the launch of the platform, we've never seen such big artistic enthusiasm in the community. The whole team has been talking to many artists, trying to let them know about this and getting their input, and I can't think of a single artist who said they don't see any potential in Open Form as an artistic concept. That's a good indicator. I've already heard enough ideas from artists to know we'll be seeing crazy things in the upcoming months—it's such a new paradigm for thinking about social interactivity at the algorithm layer that it's open ground for big creativity. We'll probably see new genres of generative art appear because of this.

Will: Trinity, I know you have to go soon—want to ask one or two more?

Trinity: It's going to be incredibly exciting to see what comes out in the coming weeks—I'd love to say weeks and not months. I lost the question. One moment, buffering.

Will: Checks notes.

Trinity: Checks notes. How does this interplay with what fx(hash) has been marketing and working with so far—the core offering? Will people who are wary of the coins, or just not sure what to do, still be able to do a regular drop on Tezos? Or do you see this becoming the foundational core of fx(hash) moving forward? Will you be sunsetting the traditional mint process?

Garden Monoliths — Zancan

Cosimo: We won't be sunsetting classic fx(hash) by any stretch. Classic FX is landmark—it's not going anywhere. If you want to mint classically, with no coins whatsoever, you'll be able to continue doing that. That's still very much at the core of what fx(hash) is. With art coins and Open Form, we see this as a continuation of what we consider our spirit: being an open platform that maximizes creative possibilities for artists and creates opportunity for people who love art to engage and find the piece that speaks to them.

I don't know if we've ever talked about it this way, but it's occurring to me now that this is almost our version of trying to answer the original vision of NFTs. NFTs were always really about community participation—the promise of an NFT at first was almost the decentralization of art. In a lot of ways, especially through the scarcity thinking that took hold during the bear market, we've seen people fly back to what felt more familiar: traditional gallery-presented artworks, closed platforms, curator-forward types of art consumption. That's fine, that's entirely part of the system, no problem with it. But at the same time, maybe we as a collective started to lose some of that original promise of NFTs—the decentralized aspect of crypto art, the community participation, creative economies. We think art coins enable that. This is at least a big step forward toward reclaiming some of that open and decentralized spirit that's always been key to crypto and blockchain art. So to summarize: for us, this isn't meant to replace Long Form Generative Art or classic fx(hash), but to extend a lot of our key, core principles.

Will: Any question before you jump, Trinity? I've got a couple more things, so we'll stay on to wrap up, but I know you have to go soon.

Trinity: Let's go with one very real-talk question you have here.

Will: This is a two-part question. We've seen a lot of platforms close down during the bear market—unfortunately, a lot of people got started just as things took a turn for the worse. But you guys, Art Blocks, and Verse are really the only ones out there still, if not thriving, at least surviving. First part: how much is the success of this token protocol really going to dictate the longevity of fx(hash)? How big a swing is this for the platform as a whole? Second: assuming it's successful, how easily co-opted and diluted could this feature be? Are you concerned about fast follows, or new platforms popping up trying to do the same thing—like we saw with, I can't remember the name of the platform anymore, but the one that Wrecked Royalty is on now—

Trinity: Yeah.

Garden Monoliths — Zancan

Will: —stealing volume from OpenSea and stuff. What are your big concerns, and how crucial is this to survival?

Ciphrd: That's a very good question. I think we've been lucky, timing-wise -- we raised right at the beginning of the bear market, so there was still momentum going, and it gave us time to shape our ideas. We found really great investors to support us, and not just financially. 1KX has been a fantastic fund to bounce ideas off of, to help us figure out if this direction was viable -- which is mostly what you need in a space that's evolving so fast.

In transparency, this is a swing. We've invested lots of resources into it, and it's a risk, but also a necessity. There's no way to keep operating at the scale we want with the current NFT model, because if it's not sustainable for artists, it's not sustainable for us either. That's why we've seen so many platforms close -- it's impossible to sustain the way things are currently shaped. It's actually a good paradigm to work within, because our success is directly tied to artists' success. We're strictly bound by that relationship, so our key to survival is finding a path for artists to survive. That's the spirit we kept thinking in, and we eventually landed on this new protocol.

We ran estimates, worst case to best case. Even in the worst case, we'd have real possibilities for surviving a long time on the token and the liquidity pool we're setting up, and on what the protocol generates more broadly -- there's going to be some traction on the coin side, but also on the artistic side. So we're not going to disappear. We might rethink the scale we operate at, but I really don't want to go down that road, and to be fair, even in worst-case scenarios we have options to keep operating at this scale for a while.

What's really interesting is the prospect of $art coins if it becomes a success. If it works for open-form generative art, it can certainly work at some other scale for other forms of art, and become an entire new ecosystem that powers the art world if shaped properly. But as you said, if there's early success, there will be fast follow-ups from others, so we've already been thinking about next steps if it works. We'll have to move very fast, because the coin and token side of this space moves incredibly quickly. But there's a lot of potential for this to become much bigger across the whole art space. So even if it's not an immediate banger success, I'm not scared about it becoming one down the line, because it's fairly easy to envision expanding $art coins beyond generative art to any form of art. Once you start thinking through the opportunities, you realize there's a pretty big market available.

Look at the meme coin market -- essentially crypto traders looking for opportunities to speculate because they know the opportunity is there. But let's face it, meme coins are fun, but they're pretty terrible as investments. You have maybe one chance in ten that the coin doesn't instantly go down. What we're proposing has a lot more value on the investing side: it has the same mechanisms as coins from an investment standpoint, but there's a real ecosystem backing it, with actual artists who have real incentive to keep their coin going. So part of our effort will be letting traders know this exists as an opportunity, because I have no doubt they'll quickly make the mental connection: it's like meme coins, but with much more serious backing, while still being just as simple to invest in and monitor.

Garden Monoliths — Zancan

We'll be sharing these ideas with investors going forward, and I have no doubt we have a shot at becoming much bigger in the crypto space by providing this kind of value, which honestly doesn't exist much right now. Virtuals is a good example of what I mean -- meme coins with some future value potentially generated by AI agents that have actual use cases. Investors went all in on that because it was a meme coin with real utility and the simplicity and security of investing. But with agents, it's harder to see long-term value -- you look at all these projects popping up and can tell most of them won't go anywhere. Art, by contrast, is more straightforward. It's been a store of value forever, it's well recognized, and you can easily see the recognition an artist has earned and the care they put into their work. So I think it'll be much easier for investors to evaluate the long-term potential of these artist coins. I'm fairly confident -- and we'll have to move fast.

Will: I sense from the chatter in Discord that the trader aspect strikes some fear into artists too. Trinity had to jump off for a work call, but in episode 121, which we just released, we talked about how back in 2021 flippers and botting felt like such a huge problem for the community. It seemed like there needed to be a way to stop it, and that's when reserves and similar systems got added to counteract pure speculation. Now, through this coin platform, we're kind of inviting that back in. But in retrospect, I think we'd much rather have that than not have the platform at all.

If it means flippers are here, fine -- fx(hash) is collecting fees along the way, and the artists are collecting fees along the way. And we no longer have the problem of finite art being gated from inception. The flippers can flip, and once they get tired of playing with the liquidity pools and the price comes back to a normal level, someone like me can swap into some art token and go mint the Zancan, or the Rudxane, or the Ciphrd. I'll never be boxed out of minting a project I want because of flipper activity -- unlike that infamous two-week rule, where you had to wait two weeks before going to secondary.

Cosimo: Wasn't that Galaxy's rule?

Ciphrd: Yeah.

Cosimo: I remember that -- that was formative. We didn't realize at the time that it was actually a sign of health: the ecosystem was thriving, the market was thriving, and a lot of us saw it as a problem in the moment. In retrospect, we look back and think, God, bring the bots back, bring the flippers back.

Garden Monoliths — Zancan

It's funny -- we've talked about this before -- as a culture, both on Tezos and in NFTs at large, there was a tendency early on to almost shame the financial side, even while things were mooning and Fidenzas and CryptoPunks were selling for dozens of ETH, sometimes over 100 ETH. People could be bullish and hold, but there was still this disdain for sellers, for the financial aspects of the NFT art world. Looking back, we were kind of crazy to be down on people making money. It's okay for artists to make money, it's okay for platforms to make money, it's okay for collectors to make money.

Inviting traders back in with a more defined role matters, because back then you were either in it for the art or you were "a flipper" -- and flipper was a derogatory term. But all those people were was traders, speculators, and they're an integral part of the ecosystem too. Now we have a more holistic view of all market participants and the symbiotic role they play within the movement of art, and we're happy to introduce something more defined for them. We want traders back just as much as we want collectors back. Whether you're in it for the art or the flip doesn't matter, as long as you're here participating in the ecosystem -- we're happy to have you.

If we get those little cartels back -- I can't remember what they were called, do you guys remember?

Ciphrd: Yeah, FNRS, something like that.

Will: Fencers, fencers.

Ciphrd: Yeah, fencers.

Fidenza — Tyler Hobbs

Cosimo: Again, it's like when times got so desperate you'd think, what I would give to see that handle, to see that clan back in the Discord.

Ciphrd: Will, you made a good point mentioning that if we get speculators and traders back into the ecosystem, it won't come with the same gating collectors used to complain about -- being completely shut out because they missed the initial mint. Now there's going to be a market for the coin that fluctuates over time and could eventually let you acquire a whole iteration anyway. And there's also the option, if you don't necessarily want ten NFTs, to speculate as a collector on a project's success by buying a small amount of coin, knowing there's going to be a lot of activity around it. So there will be many ways to participate, not just through the purely artistic side.

I also want to mention that the idea of making large-scale bodies of work with smaller primary prices is another piece that feeds into everyone's ability to participate. I don't know if artists will push against this -- they'll still have the option to make, say, 60 editions, which means you'd need many more coins to buy a single iteration. Maybe that turns out to be the better model for certain kinds of releases; I'm not sure. We're initially betting on large scale, small prices, but who knows -- we might discover entirely new dynamics with these new kinds of pairings.

Will: Last question, since I'm sure you both have plenty of work to get to, even though it's afternoon or evening over there. Over the last couple of years, we've seen many of the artists who grew on fx(hash) graduate up into the curated platforms, Art Blocks and Verse. Art Blocks moved away from 1,000-edition projects and got a lot smaller, and Verse's code-based algorithmic releases have also trended smaller and smaller. Look at Mapan's last two releases: 60 editions available to the public. Extremely small offerings, on the theory that artists in that blue-chip, investible echelon can't and shouldn't blow out 10,000-edition works into the market.

Do you think that's flawed thinking — being overly protective of supply? Does the token solve the supply issue by giving an external store of value outside the artwork itself? Personally, I haven't enjoyed the way those works get released, and I've been critical of it here. If an algorithm can support 500 editions, you should find a way to do 500 — that's the best way to see it, enjoy it, and let it live, rather than artificially keeping supply down for the sake of price. Where do you think that dynamic could go, and is bringing those artists back to fx(hash) even a goal of this token? Someone getting up to $10,000 a mint on a project — is there a way to bring them back through this protocol?

Ciphrd: I have a thesis, not sure if it's right. I think what we've seen with smaller edition sizes and higher entry price points is really the result of the market shrinking — the secondary market specifically. There are fewer primary market participants than we used to have, and as the number of collectors who can pay more than $100 for a piece has drastically shrunk, releasing 500 editions at a $20 price point — which might be the breakeven for an artist given the time they've invested — starts to feel unreasonable. And releasing 10,000 editions would completely kill the secondary market with too much supply.

Fidenza — Tyler Hobbs

We hope coins provide a solution to this — becoming a store of value that works for both artists and traders. But I also think the new minting dynamics of ever-evolving projects are going to play a huge role in making bigger edition sizes interesting again for artists. It's not going to be about having 500 outstanding editions, or 64 really unique, great outputs that all hold great value — it's going to be about creating a fun process for a group to enjoy together. That's very different from before. The goal with this new paradigm is making something interesting over time rather than great once. It changes everything — it allows for bigger edition sizes, lower prices, and activity that feeds into the token itself.

I always end up losing my train of thought at the end of these questions — I had two more points, and they've disappeared.

Cosimo: But they were good ones. Something you said just now jogged something I've thought about a lot this past year and a half. That tendency toward smaller collection sizes really shows up with artists who've already run the gauntlet — they're established, so they can command that price, and their work becomes more premium. In some ways that's logical: their work becomes scarcer and the buy-in gets higher.

At the same time, for artists who haven't achieved that level of recognition, and maybe aren't being seen by the curated platforms, Open Form offers a really interesting way to get heard. One example that stands out is Punevyr's Glyph mint. For anyone unfamiliar — Punevyr made this incredible project called Glyph, minted through our Farcaster integration, released via Frame. It did well over 250,000 editions, which was a record at the time — since surpassed by Phojeebus' Count, also on fx(hash).

G L Y P H — Punevyr

Punevyr had always been a real community legend on fx(hash), and after Glyph, a lot of outside attention came his way — people who'd never heard of him, or of fx(hash), minting in droves on the frame on Farcaster. A system like Open Form, which nudges artists toward big gestures, is an ideal creative ground for that kind of success — the kind of audience that earlier waves of generative artists found for themselves on their way to becoming established names.

Will: I'm so excited. We said it in the last episode too — this is the first time we've felt hopeful not just for the platform but for the ecosystem, getting back to a place where artists put out cool projects and people actually care. It's funny to say a token might bring back genuine attention in the form of care, but I think it has that potential. Love that you landed on this protocol — it's thoughtful and very art-forward. I'm sure there are artists who fear this is just a meme coin by a different name, but it all redounds back to the art, and I think that's the wise way to go. Any final thoughts before we close out?

Ciphrd: The excitement is shared. This is the first time on our side that we're seeing real revitalization potential. To be fair, when we first discussed tokens and coins, I was the most skeptical — I've never been that interested in, and have always been wary of, meme coins. But as we shaped a vision that was very much centered on the art itself, it became clear that the only thing we were actually skeptical about was how coins get used — in hateful communities, for weird or useless memes, stuff we couldn't relate to.

It was the same with some NFTs early on — I never felt an attachment to Bored Apes or certain other collections, and there was always this question of "why this in particular?" I think that's the same sentiment artists may have felt. But then, suddenly, it became obvious that NFTs weren't just about degenerate gambling — there was real care from the whole ecosystem. I think coins are going to be the same. I hope it's something that gets people to care again about art and about artists. Sometimes it just takes one spark — one missing piece — and in crypto that's often related to money. Bring that into the mix, and maybe that's exactly what was missing to reignite things. We're already seeing enough excitement to think we're at the beginning of something that's going to work.

Cosimo: Seconding all of that, really well said. It's funny — coins have gotten such a bad reputation, especially among the art crowd, because most of us aren't paying close attention to crypto finance. In the NFT art world, people say, "I don't mess with DeFi, I don't trade — all I hear about coins is rugs and scams." A lot of that exists, but there's also real innovation. Ultimately the difference between a good technology and a bad one is how people choose to use it. I think this community can take technologies with sketchy reputations and show the world how they can be used in genuinely positive ways — to make people care about things that are great, like art.

That's my hope — and that we're having fun, because it's felt like forever since there's been real fun in this space. I'd love to feel that rush again when I hit the mint button. Let's feel that. Let's feel something.

G L Y P H — Punevyr

Will: All right, let's feel something — great way to end. Cosimo, Ciphrd, thanks so much for coming on. Super excited for what this protocol is going to bring. Everyone who's made it this far into the episode — don't forget to claim your $fxh token. Go to the website, connect your wallet, check if you have an allocation, and make sure you claim it, because if you miss it, you miss it. I'm apparently a top-100 wallet, so — looking forward.

Ciphrd: Unsurprising.

Cosimo: $fxh.

Will: We'll see. I was checking and noticed this wallet above me with only two transactions but climbing — turned out to be the random wallet that bought RGB1. This person's getting more tokens than me, but hey, they can have it.

Ciphrd: Just very quickly — thank you. The questions were really thoughtful. Thank you, Will, for all the care you bring to this.

Cosimo: Thanks, Will. It's been great to finally see you, I think for the first time, and have this discussion. I'm stoked — this is my first time on WTBS, so it's a milestone for me. Thanks.

G L Y P H — Punevyr

Will: The only one left from the team now is Alba — we'll have to get her on eventually. We'll come around to it.

Cosimo: Make it happen.

Will: Let's end it here. We'll probably record another episode sometime after the fx(hash) launch settles. Thanks again for coming on — hope everyone enjoyed it, and we'll be back soon with another episode. Bye, everyone.

Trinity: Bye.

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.