Waiting To Be Signed · interviews on generative art, on-chain
← Index
Interview // AUG 2022

AJBerni

Title: Hooked on Art
Role: Generative artist
Platform: fx(hash)
Duration: 1h 19m
Hosts: Will & Trinity
Listen on Spotify Guest on X Guest website Download MP3
#012 · Hooked on Art
Self-hosted audio // press play
1h 19m
MP3 ↓

Spot an error? Highlight the words or lines you want to fix — an “edit” button appears, and the panel opens with your selection ready to edit.

Will: Hello and welcome everyone to another episode of Waiting to Be Signed, a special interview episode. We're joined today by ajberni — I'll call him Adam for this one — and, of course, Trinity. What's going on, Adam? How's it going, Trinity?

AJBerni: Hey, thanks for having me. It's going good.

Trinity: We've been looking forward to this conversation for a while. Glad you finally made it.

AJBerni: Me too.

Will: It's been cooking for a minute. It's really exciting to have Adam on to talk about Tender with us and go through its whole history, which of course means the usual Tender disclaimer. Both Trinity and I have been part of the Tender group for a while now, working on writing and some behind-the-scenes stuff. So if this episode feels too shilly to you, just know that's not our intention. We want everyone to learn about Tender, understand who Adam is, and share the love for what we're trying to do in generative art.

Love — AJBerni

Trinity: And if it does feel shilly, yell at us on Twitter. We're very open and receptive to feedback and yelling.

Will: Or yell at Adam. Maybe it's his fault. Who knows?

AJBerni: You can yell at me. I have to laugh at the idea that Tender could be shilling, because I feel like we're just out there talking about great art and trying to push it without too much of an agenda. Though, I guess we do have a pass now that we're selling, so I understand the optics. But the MO is the same: we're trying to help grow generative art and pull together a community to support that effort. Shilling or no shilling, I think it's all good intentions.

Trinity: I'm trying to think back to when I first heard about Tender and when the three of us first connected. That must have been way back in February, March — somewhere around then.

AJBerni: Probably January or February. Whenever you heard about Tender, it was probably about two weeks after I did — it was a very quick process to get it up and running. The idea had been gestating a little with me, having spent time in #price-discussion and gotten completely obsessed with fx(hash). As soon as I realized there was a need for something that aggregated a curated view of all the projects out there — and at the time there were about 8,000 of them — it just started building. I have a background in digital products, so it was pretty seamless to put something together in a couple of weeks and get it out there. That was a really fun process, and it was exciting to see the initial reception.

Will: I think I first heard about it through DMs from you, Adam. You must have messaged Trinity and me around the same time — "I'm working on this thing, can you guys take a look?" I remember asking Trinity, "Did you hear from this guy, ajberni, about this thing?" And you said, "Yeah, he's building some curation thing." Honestly, my reaction was just, "Good luck, dude" — I had no idea who you were or what it was about. But getting more involved and seeing what you were all about was super exciting. You've already started answering the first question, though, which is to introduce yourself — your background in art and generative art, how you came to Tezos and NFTs in general, and how that led to Tender.

Love — AJBerni

AJBerni: Sure. I have a deep background in art — I've always been very active in the arts, with a lot of exposure and continuous practice growing up. I ran my school's darkroom, did web design in the late '90s, and went to art school for graphic design, a fairly traditional education. Meanwhile I was pushing my own digital design practice — I've always been deep in the space in different ways. After school I had a creative agency with two partners; we did a lot of digital work and branding, and I kept up my own artistic practice on the side — photography, painting, all different media, but really just my own personal thing. I never made a career out of it or any big push to show it off, and I think that was healthy — having a personal practice outside of my professional creativity.

Once I was exposed to what's been happening in generative art over the last year and a half, and then saw fx(hash), a lot of things clicked at once: my background in digital products, the love I'd had for the fx(hash) platform from the beginning, my art background, and some experience with artists in the space from decades ago — seeing James Patterson releasing work on fx(hash), the genesis of a lot of the early digital artists from the '90s flourishing now alongside so many new artists. Seeing all of that come together definitely magnetized me to the space, and it's probably what pushed me to create Tender — finding a way to bring together the opportunities I was seeing from a platform and product perspective while staying involved with the art and helping push the space forward.

Trinity: It's interesting to hear you'd been in this space 18 months longer than us. Does that mean you came from more of the ETH space before this?

AJBerni: No — I actually wish I'd gone deeper earlier. I had good friends telling me, "You've got to check out what's happening in NFTs, what's happening on Art Blocks." But my entry points just didn't grab me — a quick glance at the Foundation feed, or the latest Art Blocks drop that was a few thousand dollars too expensive for me to enter. That really crystallized for me the importance of the entry point. By the time I found fx(hash) and went through the learning steps to understand what was happening there — waiting for things to be signed, figuring out transactions in my wallet — I'd formed the hypothesis that if people could just get past those first steps more easily and have a great entry point, they'd stay, because the art is incredible. So if we can help people over that hurdle — not just by exposing great art, but by helping them understand the space technically — there's still so much to be done in onboarding. I try not to look at my own timing with regret, and instead focus on what we can do to help the next wave of collectors. But no, I wasn't early on ETH, and I wasn't even early on fx(hash) — I probably came in five weeks after launch.

Will: But were you a crypto person before that — into Bitcoin or ETH or altcoins, trading, interested in the space as a technology? Or did you come in purely through art?

AJBerni: Art's the thing that grabbed me. I had some minor investments in cryptocurrencies just to have exposure, but I'm not a crypto maxi on any front — that's not what built my obsession. It was absolutely the art. The variety of artworks on the platform, even at that point, was extraordinary — mind-blowing. You can't walk around Chelsea and see that much variety in a week. There was no looking back.

Love — AJBerni

Trinity: And there's definitely a huge barrier to entry, especially coming in now. I appreciate the idea of focusing on the art and leaving the technology and currencies in the background — just finding what you like and getting as much of it as possible. And from a Tender perspective — correct me if I'm putting words in your mouth — it seems like it's more about the collecting than the frictionless buy-sell-flip cycle you get on fx(hash) itself. Selling matters to some people, but accumulation seems to be what you most want to attract people toward.

AJBerni: There's a lot of thought that goes into everybody's personal collection, and being able to articulate your own collecting philosophy is really important. If we can build a space that helps you articulate that — for new collectors and established ones alike — I think that's powerful. I'm continually refining my own thesis, what I'm collecting and what I'm most interested in, and I'm willing for that to change. That evolution is part of the excitement of the space.

Trinity: Quick side question — we mostly have you on to talk about your experience in this space and your vision for Tender, but I'd love to get a sense of your own collection: what you love, what you find inspiring.

Love — AJBerni

Will: And this is your chance to defend the generative octopuses to me in person.

AJBerni: We could do a whole half episode on the octopuses. I'm looking for stuff that really makes me smile — something that, every time I go back to it, I still get that feeling. Something I love and can't always explain, or don't want to explain. It's like describing taste — you can't always tell somebody why you love a piece of fresh otoro, but you know it when you taste it. That's the visceral reaction I'm looking for in the art I collect. What's hard about this space isn't finding exciting things — it's refining what you actually want to collect out of all the exciting stuff. So I ask myself: am I getting a deeper reaction out of something, or do I just think it's really cool? There's a lot of really cool artwork out there, and some of it will hit other people in a deeper way than it hits me. So when I'm deciding whether to collect something, the question is: is this just cool, or is it giving me a deeper reaction I know I'll keep coming back to?

Trinity: And this is your opportunity to shill a little too.

AJBerni: I do like the octopuses. Not the first thing I'd normally shill, but I think it has personality — how do you translate the personality of an octopus into any medium? That's something I look for: not just something interesting because it's generative art, but something interesting because of the art itself. You could barely draw an octopus that has that balance of reality and a little something in the eyes that's intelligent and otherworldly — which I think an octopus is. I look for things that have a bit of familiarity, because I think that's how art elicits a response in somebody — not necessarily familiarity to another work, but to something in your life. There's great work out there. Don't get me started on shilling — I'll go to town.

Will: Something that's really interesting is what we often see in the AJBerni activity in the sales feed: AJBerni making a sale and then immediately buying a piece from the same collection that's 25% or 50% more expensive than the one you just sold. It's always the opposite of what you'd expect—selling low and buying high. But it's because you're minting, and then trading into a piece you actually like. Of the 300, however many there might be in a collection, there's one you have your eye on, and you're willing to floor the piece you minted to subsidize the purchase of the piece you really want. It's not just curating a drop and saying, "I love this drop, I love this artist"—it's, "No, there are these five pieces in this collection that I really want." That's so different from how I came into fx(hash) and art, not having the same kind of background in art that a lot of other Tender folks have. In the beginning I was just like, "Well, just buy three on the floor, who cares"—we're talking about the code, we're talking about the piece. But you all have this other perspective: "No, no, no, these are the ones I want because they fit in my collection and they really speak to me." Watching that and learning it from you guys really changed the way I collect.

Love — AJBerni

AJBerni: I absolutely feel that way, and I do it all the time. I notoriously did it with Fragments of a Wave—I must have sold 10 pieces and ended up with 10. In fact, I think one of your prints was one I'd sold off. It's a great piece; selling it says nothing bad about it. It just might not fit my collection, or a pairing I'm trying to curate, or a print I want on my wall—it could be for any reason. Obviously this isn't financial advice, spending up to collect different pieces, but if it increases my smile that much more, I'm happy to do it.

I think that goes back to everybody finding their own personal collecting philosophy. I've had a lot of exposure to the arts and have this deeper background, but that's not a feeling any other collector couldn't or shouldn't have. That's what I love about this space—people come from all sorts of different backgrounds and still find things they're really passionate about. If that were the same for everybody, it wouldn't be that interesting; the conversations we're having in Discord wouldn't be that interesting. But it's nuanced, and that's part of what I love—really getting to see what drives other people's collecting decisions. Sometimes it fortifies your own perspective—I love octopuses and you don't—and sometimes it's learning from each other. I'm absolutely not above changing my opinion. I've definitely learned from other collectors and had my eyes opened to stuff I maybe wasn't looking at closely enough. Out of whatever we're at now, 17,000 projects, that's bound to happen. But it wouldn't happen without a lot of the discussions in Discord communities like #price-discussion, communities like Tender. That's a large part of what brings me and a lot of people back to the space day after day.

Will: To talk about Tender more—I think this is a good opportunity to bring up the Icons list, because for most people familiar with Tender, that's where they first learned about it: this quote-unquote canonical list of the grails, the best projects. I know you'd push back on that framing and say it's just one person's opinion and anyone can do this. You've talked a little about starting Tender—what was the initial process behind the Icons list? Why start there, what goes into it and the updating and ordering of it? Maybe you can demystify it a bit: what is the Icons list?

AJBerni: You said part of it—it's one person's perspective. My philosophy about curating is to come with a strong point of view, no matter what you're curating, and I think that's difficult to do with too large a committee. So I committed to the Icons list being curated only by me. I'm listening to people, hearing perspectives, learning, like I said—but ultimately I take responsibility for choosing which projects go on there and how they're displayed.

The important thing to keep in mind is that it's a presentation, not a spreadsheet. It's not a ranked order of projects by some objective metric—it's a presentation of projects for a purpose. I think about that in design all the time: what's the design objective? For the Icons list, it's to give existing collectors a recognizable way to bring highlighted key projects to their fingertips easily, and to show new collectors the incredible quality of work in this space, trying to catch their eye with something unexpected, or maybe something familiar.

The ordering matters for that comfortable presentation—you're going to feel there's a sequence to things, a bit of visual narrative, and then some things that are going to stop you, grab your attention, maybe not jarring but a little different. I'm thinking about it as a sequential display as I add new projects, more so than whether it's ordered by floor value or some other objective metric. There's a lot of factors—market value, but also aesthetic, content, technique, and even what the preview image for that project looks like, because that's what you're actually seeing there. It's not supposed to be some perfect display, but something attractive to look at, the same way a museum or gallery orders things in a specific way for a specific reason.

Bound — AJBerni

I'm careful not to seek consensus on what goes in there, because eventually it would just become the sum of everything. I always post the Icons before telling anybody else. I don't think we're creating a market—we're showcasing things people are already usually excited about—but I don't forecast it with anybody. I just put it up there. I like that informal process.

Trinity: That's definitely one thing you've maintained control of. I love hearing your take on even the thumbnail mattering—it speaks to your collecting philosophy too, where it's not just the project you like, it's the specific piece. We've talked about this a little in Discord: the idea of making an offer on a whole collection is mind-boggling to you, because why wouldn't you want the specific piece you like—especially something on the Icons list, something that's an icon to you and specifically what you're looking to get.

AJBerni: The display of one's collection is so often looked at just from the collection page, that scrolling list of everything. There have been too many times I've made acquisition decisions based on what goes next to what and in what order. That's part of why I put a lot of effort into growing Grail Grids, the gallery display for Tender. I started on it many months ago—really right after launching Tender, I jumped into it. I felt there was space for something experiential and somewhat tactile, but not 3D, and hopefully easy to use. We're still developing it, but I think it's a way to expand on what's happening on the Icons page and in everybody's own collection page, putting more order to it and starting to see different relationships between pieces.

Since I started, I've seen Deko launch and the Deko galleries do a lot of that, and I love to see it. Any way people can better communicate their collecting preferences and points of view, I'm all for. The Icons list isn't meant to be some definitive, only-list-there-should-be thing, but I felt somebody should make one and make it easy for people to access those things. I know there'll be more ways to do it—more people making lists, some keeping them manually. I know fx(hash) is going to launch curated spaces that allow for this, and I'm excited about that. More than just ordering so-called icons, ordering projects by theme and by esoteric approaches to collecting is going to be really interesting to see. Hopefully Grail Grids and other platforms can help showcase the collector's point of view, because I think that's what will make the space last—being able to share those perspectives in something more concrete than Discord and fleeting media, something you can keep referring back to.

Love — AJBerni

Will: Was the whole idea of where Tender is now fully baked at launch, or has it evolved—like, okay, Icons, step one, step two, start working on galleries? Clearly a lot of this happened in parallel—the printing service, the editorials, which I guess is how you gathered the first group of Tender members. Can you walk us through the timeline, how this has grown? Did it take a form you didn't predict initially? What's been the arc of Tender up until now?

AJBerni: The arc has been pretty organic—it's hard to say what was there from the beginning, because in the creation process there's always a flood of ideas. Even in the two weeks it took to get the first version up, new ideas kept flooding in. That's when the decision to do editorials came in—you're working on something, and as soon as you have a good version, you think about what's deficient about it. We need more voices on here. We need to hear people describing the projects and what they mean to them. I wanted to capture some of those fleeting conversations from Discord and put them in a searchable way on the site. That's where the editorials came in, and I think that's probably where our first conversations came in too. Not just myself and you two—most of the initial core Tender members were really born out of conversations around the editorial and the writing. We were talking to CalicoJack about writing about Smolskull—he had that passion, a perfect voice to talk about it. Finding community members like that, who had projects that meant a lot to them, and inviting them to say something in their own voice—that was part of the core experience from the very beginning, and another way to keep it from being just my personal perspective.

Galleries were something I conceived pretty early on too, even though it's taken a while to execute. Everything is built on top of each other, and I think we'll continue to do so. I have a lot of roadmap to execute, but I don't think any of it is terribly surprising, because it's just focused on the generative art space and what I think collectors and artists would want to see out of a platform.

Trinity: One of the reasons I started using Tender a lot in the first place was the watchlist. I'd asked Ciphrd so many times: can we just bookmark projects? That's one of the biggest things I use Tender for. I probably should update my watch list, same way you update Icons—it's my own curated view of things I want to get, tracking the prices.

Will: And you were mocking up UI stuff and putting it into the feature request channel in the fx(hash) Discord.

Trinity: Oh, absolutely.

Smolskull — markknol

Will: And you were like, here's how it should look, here's how easy it'll be. You wanted to be able to do this, fully leveraging your skills.

Trinity: What ended up in Tender is absolutely more usable than what I had put in. The ability to see multiple pieces, for example, is key, rather than just the floor piece. That really goes to the curated view that I think Adam brings to this space -- not just "let's look at the cheapest one," but "let's look at five, six, or seven of the cheapest ones" so we can get a sense of what might be good value within the price range I'm seeking. As a collector, I really appreciate that. Is there anything you can tease about what might be coming in the pipeline, feature- or functionality-wise, that would keep the momentum going?

AJBerni: There's a lot we're still catching up on that will provide value -- working within the offer ecosystem, being able to find pieces by particular traits, which we just added. Those are things I consider basic functionality that we had to catch up on.

Full disclosure: I actually started conversations with Ciphrd in a similar way back in December, thinking, how can I help? There's almost infinite opportunity. Are there ways I can use my experience to help the core platform? But the reality is development cycles can only go so fast. We feel that very much with Tender -- there's so much more I want to be doing than we have time for. The pass has allowed us to start accelerating that, which I'm really grateful for.

I think the core functionality of managing your reserves, your offers, finding things you looked at before and saving them for later, is really key. I use my saved list way too much -- alerts, too. One of the things we can bring through Tender is stuff that's a little harder to do with a pure Web3, chain-only build. I think it's great that fx(hash) maintains that perspective and does so much without any third-party database, but I'm just not as committed to doing the full on-chain thing. So any way we can provide an additional toolset for collectors, let's add that.

As for what's coming: the big push over the next couple months is bringing other long-form generative art platforms onto Tender. I think that's going to be one of the game changers, not just for Tender but for cross-chain collecting. From a technical perspective, what DECA is already doing connecting your Tez wallet and your ETH wallet is really good, and you can see how much they've smoothed that out over the last couple months. There's already some comfort with merging those worlds, but being able to see your collection and get views like an Icons list that's cross-platform really follows our intention of putting the art at the forefront.

Smolskull — markknol

There's going to be a lot for collectors and artists that follows that approach, but ultimately the idea is to elevate the value of the art. When you see fx(hash) work right next to work from Art Blocks and other platforms, it puts the emphasis on the art rather than the platform. I'm excited about that.

Trinity: Quick question: is Garden, Monoliths still number one on the Icons list? When do we bring Art Blocks in?

AJBerni: That's a great question.

Will: Are you going to do an Icons list for the other platforms, or will they intermingle?

AJBerni: We're working on it now. As much as possible, we're going to keep it as one list. The Icons list already has -- I haven't counted, but it's got to be 180 projects on there. It's long, so we're going to add some other ways to sort, filter, or categorize it, even without integrating other platforms. That'll help, particularly for people looking for something at a certain price point or theme.

With additional platforms, it would be easiest to just have an Art Blocks Icons list, but I think that defeats part of the purpose of elevating a singular perspective on generative art. Will there be a toggle to show just Art Blocks or one particular platform? Yeah, absolutely -- we'll make it apparent which platform each project is from, but I think one list is really important.

Garden, Monoliths — Zancan

Also, for those looking closely: the order changes. I don't just leave things there unordered forever. Sometimes my point of view changes, maybe there's a bit of a hive-mind shift, or new works come out that recontextualize the old ones. I'd expect that same evolutionary process once we have other platforms represented.

Will: You mentioned the pass already. What brought you around to doing a pass -- partially as crowdfunding, but also community building? I want to hear the history of it, and how nervous you were the day it released. We'd talked about it beforehand and everyone had their own predictions -- it's gonna mint out right away, no, it's gonna take a month. Personally, I thought it would take a while -- that's a lot of Tez, and people don't necessarily know what they're going to get. But it sold out in four to six hours. Huge success. Let's talk about the journey to that, your nerves, and then maybe some of the criticism.

AJBerni: I want to hear the story from Adam's perspective on the pass.

Will: Sure.

AJBerni: The pass was definitely not something I was thinking about when launching Tender in February. The idea came up naturally a few different times in conversation. I was looking for a way to sustain Tender -- I'd put a lot of money into the platform. I don't code anymore, so I was hiring part-time developers to keep building it, and I'd also fired all my own clients, so I wasn't making a living any other way. I needed a way to continue building Tender, and I think we've provided real value to the ecosystem -- I want to keep doing that and so much more.

So the pass came up in that context, but what made me comfortable launching it was really all the conversations and critical discourse we had around it -- "we" meaning the original tenders, about 25 people, who had a lot of in-depth conversations. There was criticism of what it would mean to do a pass, and criticism of the opposite -- what would happen if we didn't fortify a larger community and missed that opportunity. Hearing perspectives from a lot of different angles helped build comfort with the unknown, because we played out a lot of different scenarios. It's not just about what a pass means in NFTs generally, or "there's a pass on ETH, so we can do one here" -- it's a different space. We spent a lot of time discussing what's right for the Tezos community, what's right for the fx(hash) community, in terms of pricing, benefits, and making sure there's still a lot of access to Tender.

Garden, Monoliths — Zancan

Ultimately, Tender is about the larger community, and we're doing everything we can to provide value to passholders, but our goals are bigger -- serving generative art as a whole. I try to be clear that there's a definite element of support we're looking for from passholders and from anyone involved in Tender, to help us keep pushing the space forward. Some people extrapolate that to mean if the space grows and they're collecting in it, some benefit comes back to them. That's not a guarantee, but I think it reflects the altruistic, virtuous cycle of this ecosystem -- one of the things I love most about it. The more we all put in, from a platform and community perspective, the more we all get out. And I don't just mean collectors -- I mean artists too.

That's a little bit of the genesis of the pass. Internally we had a lot of different predictions about what would happen -- some really encouraging, conservative ones that tempered expectations. Personally, I went in thinking: pragmatically, if we could sell a couple hundred passes, I've got some runway, I can keep going. That's really how I look at it -- this is our runway. We don't have outside investment, I don't personally have deep pockets, so I'm extremely grateful to everybody who bought a pass and supported us this way.

Trinity: There's a vision for what the Tender Pass group can be. Some people have said it's just a paid alpha group -- that's not it. Some have said it's just a Moonbirds-type thing -- that's not it either. What does it really represent to you, in terms of the community vibe that should belong to the Tender Pass, or that you've seen emerging organically? It's a different kind of space.

AJBerni: It is. Some of the communities I'm most excited to be part of are usually organically grown, so I try to be cognizant of that -- leaving space for people to shape it how they will within the parameters we've set up is really important to me. I think that's what allows the focus to stay on art. There's certainly a lot of discussion of market dynamics, platform and blockchain dynamics, but when I see art-focused conversations happening in the Discord, and think about how much more we can evolve the exposure to perspectives from other curators and collectors, that's the stuff that really excites me about the Tender philosophy.

As we expand outside of fx(hash) and focus on generative art as a whole, that'll bring in so many more voices. We've already had a good influx of collectors new to the fx(hash) space, and I'm excited about exposing more people to it -- and exposing this community to others in turn. Looking for ways to build bridges and partnerships with other platforms is going to be a huge opportunity for growing what Tender means as a community.

That's not just passholders, either. There's always going to be this core group of passholder perspectives and activity in the Discord, but we're also active on Twitter -- we want to be part of the greater conversation. The balance between serving passholders, who've directly supported us, and serving the greater community of everyone who uses Tender and benefits from it, is always on my mind. Both are just as important.

Love — AJBerni

Will: Can you expand on Tender's role in the greater community? One criticism we've seen, understandably from people who didn't get a pass, is that issuing the pass -- creating a Discord that's passholder-only, offering some site features to passholders only -- creates a group within a group. There's now an in-group, maybe for the more moneyed or more influential people, and "I'm not in it, and I don't like it." We've seen a lot of comments like that, and it's undeniable -- there is a Tender Pass, there's only so many of them, and there's going to be some benefit conferred to the people who have one.

AJBerni: Yeah.

Will: I think it would be helpful to hear from you, Adam, about Tender's role in the greater community and how being a passholder is really "Tender+" -- it's not that the platform is only for passholders. There's clearly still so much you can do without a pass.

AJBerni: You're right, things are changing, and I think that's a good thing. We've seen a lot of change on the platform from the fx(hash) perspective too -- there's been a lot of critical discussion of what allowlists and Dutch auctions are going to do, and they've added real value, and that's part of the space. I think this community has seen things that are more common on other platforms arrive a couple months later and benefit from them. But we've tried to bring a pass approach to this space in a very different way, one that respects the community we were founded for. The core of Tender was just collectors -- I might have found you guys because of the podcast, but also because you're active in PD, and that's who I was reaching out to: people who were passionate about the space and wanted to contribute. That's what we're looking for in the larger Tender community, whether they're passholders or not.

We were very deliberate about the benefits we offer to passholders. First, making sure anything already built and accessible to the public stays accessible -- we've closed nothing off. The things we keep to passholders only are added benefits, "plus" benefits, as you say. Even the reserve list for collaborations, which we started before the pass existed, we're still adamant that a significant portion stays open to the public. That's how we stay integrated with the greater community. It's a balance -- we also have people who've supported us with real Tez, and a pass isn't an inexpensive purchase, so we want to provide real value there too.

One criticism that comes up, not just with the Tender Pass but with any Tez-restricted access, is that we're building walled gardens. My answer to that is: it's not about putting up walls and restricting things, it's about providing a premium, guided-tour experience of the garden. It's the same garden -- we don't have anything special that isn't already there. We're just serving it up in a curated way with some extra features. You can come on our garden tour, and we'll serve you a nice cocktail and hand you a Hasselblad to photograph the flowers. We'll tailor that experience for passholders. But everybody can still come into the garden -- it's not our garden. That's the perspective we'll continue to take as we grow both the platform and the offerings for passholders.

Love — AJBerni

Will: The one thing we haven't really talked about yet -- though you touched on it -- is the collaborations. How did Tender Collabs come about? Maybe start with the origin, since even before the collaborative contract existed, some of the earliest work must have already been in progress given the release timing. What gave you the idea of doing a Tender-branded collaboration? Was it something you started on your own, or did it come up organically out of conversations with artists? What were those initial conversations like, and how have they evolved?

AJBerni: That's a fun one to reflect on, because in some ways the idea of collaboration is what brought me to the space in the first place. Some folks may have seen the thread I posted on my personal Twitter about the genesis of Love, the collaboration with T. Boswell. The short version: as part of my personal artistic practice, I paint these little energy fields of watercolor dots -- too meticulous to realistically execute by hand at the scale I imagined. I thought, that would make a killer generative project, and started looking for someone to collaborate with to bring it to life. I knew my coding skills from years ago weren't going to cut it, so I went looking for a partner, and through a long and winding route that didn't pan out the way I expected, I ended up being led to fx(hash).

As Tender got off the ground, that idea got reignited -- it'd be great to find someone to collaborate with, and I started looking around and getting inspired by other projects. I was exercising my digital product background while also thinking as an artist: what would I love to see in this space? And as a collector: what would I love to see? It was a chance to bring these different, deep backgrounds of mine into use for the space.

Love — AJBerni

When I first reached out to artists, I didn't yet know the collaborative contract was coming. My plan was to have a "TenderX" account, and every project would be named after the artist I was collaborating with -- so it'd be published from TenderX, first project Abstractment: Pang. Not the most elegant solution, so thankfully the collab contract arrived right as we launched our first ones, and it's worked beautifully.

The reception has been incredibly positive, and collaborative by nature, which I think comes from how I pitch these projects. I'm very transparent that I bring a specific background -- 15 years as a creative director, plus a deep personal artistic practice -- that lets me operate in a real creative dialogue. It's not about hands-on code, but going deep into the concept of a piece, how the work comes together, the variations, all the way down to pricing and how we talk about the work as it nears release. I come with that experience and stay very active and involved throughout.

And frankly, we're also looking for support. As Tender tries to support both the collector community and the artist community by highlighting great work, the collaborations help sustain that -- that's part of the idea behind the revenue share too. It extends our runway so we can keep doing what we're doing and bring benefits we haven't even introduced yet. We have the benefit of the pass proceeds giving us a certain runway, but we're in this for the long haul, and these collaborations continue to feed and extend that runway.

But coming back to the art itself -- it's one of the most inspiring things I can imagine doing. Working with different artists, each with their own philosophies, processes, and objectives, and trying to shapeshift a little for every individual collaborator while also pushing a little in every project. I think that's one of the real benefits I can contribute: pushing a little outside of someone's comfort zone. And the artists push back on my input in the same way. In a successful collaboration there's always that tension you can push on each other with, and you end up somewhere you'd never have reached working alone. I feel very fortunate -- I think every project we've put out so far has ended up in that place. I'm excited about everything coming up too; there's a lot of good stuff in the works.

Will: By my count from the official Tender website, we've had six collabs, inclusive of the Tender Pass collaboration with Punevyr, and they've all been very different: Pang with Abstractment, Reconnaissance with Nat Sarkissian, Speed of Dark with Lauren Houdard, Love with T. Boswell as you mentioned, and most recently Bound with a new artist to fx(hash) and maybe even to generative art, David Bryce Allen -- I'm not fully sure of his whole story.

Reconnaissance — AJBerni

With Love, you had a piece of your own you were already pursuing, but for the others -- are artists bringing a work in progress to you, or are you sitting down together from the start with just an agreement to make a project together and see where it goes? And how do you even approach an artist in the first place -- pitch the idea, sort out reserves, work out pricing? Putting myself in an artist's shoes, that seems like a tricky proposition, since you don't know what will happen once the piece releases, and you're agreeing to give up some sales for reserves. What has that process been like, and what's the reception been?

Has anyone ever reacted like, "Who the hell do you think you are?"

AJBerni: Maybe they just haven't told me yet.

Trinity: I can't name names on that one.

AJBerni: The process starts with a larger conversation: what are we trying to do with Tender Collaborations as an initiative? We're trying to bring new kinds of work to the space and evolve what collaboration means -- it doesn't have to be a technical collaboration, it can be a creative and artistic dialogue that leads to collaborative work. Particularly in the beginning, there just weren't many pure collaborative projects coming to market, certainly not before the collaboration contract existed. So it was a new idea, and I think the novelty attracted a really good response early on.

Now that we have five or six of these out, plus a couple of Visors released, we have the benefit of people having seen the work -- hopefully we've established a proven caliber of quality. We also have a consistent approach to the splits and the relationship between artists and Tender, and that consistency has helped create a shared understanding of what we're doing and how things get launched.

Love — AJBerni

Beyond the element of support flowing back to Tender, we can't promise any quantifiable return on what a collaboration brings. But I like to think there's real, definitive value in what success looks like for the project -- whether that's in Tez, or in extra attention brought to the project, the artist, and an ongoing relationship. With all of the artists we've worked with so far, the process is very tight — there's a lot of conversation, and I've become quite close with all of them. I really value the lasting relationships that have come out of it, and I hope I can serve as a sounding board for these artists going forward. So there are intangible benefits beyond the work itself.

But the process itself, after that initial conversation of gauging interest and explaining the pragmatics of how it works, is: I always ask for a little time to come up with a set of concepts completely unique to each artist. I'm looking for concepts that suit their aesthetic, their approach and process, and what I perceive as their technical skills. I draw on my background in engineering and technical development to understand where things could go, and I bring my artistic background and art history knowledge to try to combine all of that into something new. I'll present three or four different directions to the artist and let them talk about them, think about them, evolve them. Sometimes we pick one and just go for it — there's development, they might go away for a week or two and come back, and maybe it stays right on course, or sometimes it goes off into left field, and that exploration leads somewhere else entirely.

Any artist will tell you a concept can shift late in the process, and that's okay — I've had collaborations start in one direction, hit a dead end, and pivot to something completely different. That's a lot of work, but I always put the emphasis on making something truly different and exciting for us as artists, and hopefully for the community of collectors. I think that approach is paying off — you can see it in the fact that I'm collecting the artworks we put out, not out of any duty, but because I love them. It's a funny relationship, being part of the creation process and also really coveting these things.

Love — AJBerni

So that's not the whole process — there's so much that goes into it — but it's collaborative the whole way through. Very hands-on.

Trinity: I have so many questions, because that was such a great response. When you're coming up with these concepts, how do you communicate them? Do you do mockups and sketches? Do you bring in style guides and inspirations — like with Reconnaissance, where you just say, "here are space images, here's Mars"?

AJBerni: There are a few collaborations where I had a very specific idea going in. With Nat and with Tyler, I thought, "this is a great concept for us," and I'd say, let's talk about collaborating — if you're into it, let me throw you this one first, and if it sticks, let's go for it; if not, I've got other ideas. For Recon and for Love, those were specific ideas I thought would be a perfect match. Having looked at what Tyler Boswell did with Fracture and his use of color and watercolor techniques, it all came together — it seemed like a perfect fit. And with Nat's original Hills, seeing the photographic feel he achieved through code, combined with a book I own called This Is Mars — an incredible book of real reconnaissance photographs of the Martian surface in black and white — that inspired us to see what we could recreate in a new way from that starting point.

Fracture — teaboswell

For most of the other projects, it's a combination of reference images, mood boards, and writing. I do a lot of writing, but I try to keep everything concise — I have a lot of these conversations going at once, so I can't put pages and pages into one concept at first. Developing these concepts mostly happens in my head: really thinking through what would be interesting, doing research, finding inspiration in unexpected places, then writing something that describes where I think it could go — maybe what we might leverage from the artist's past work, technical or creative, and some reference images that might spark new ideas. For any artist, a reference image isn't about recreating something that's been done before; it's a jumping-off point that makes you think of something new. Once the initial concepts are out there and we settle on one, I go deeper — more references, sketches, photo comps — and that's when the back-and-forth really starts.

Will: It's similar to what we do on the show — not on nearly the same level, but more recently we've relied on artist collaborations for our token drops. By the time this episode comes out, the next one will probably have released, so we can talk about it a little. We're working on one with Jeres, inspired by Olympic posters. Trinity went through — she's a real Olympics head — and found old posters she liked, researched font styles and design details, and Jeres is taking it and putting their own spin on it. It's been a super interesting way to collaborate, and Trinity's done a lot of the heavy lifting, which has been great for me.

Trinity: Jeres actually came to us with the concept.

Will: Right, and it just so happened you were a huge Olympics fan and were like, this is amazing.

AJBerni: Perfect.

Will: You'd go, "Actually, in the 1983 poster they used—" just going deep into your knowledge.

Fracture — teaboswell

Trinity: Looking at old-school posters is fun — seeing how the visual language changes, not just from Games to Games, but over decades. I was really inspired by the concept work for Atlanta '96 — not what they actually went with for the brand, but the pitches. That's the kind of thing I find digging through vintage posters online.

Will: Finding points of reference, sharing them with the artist, having them iterate, giving us a link to flip through — we collaborate to the extent we can, but we're not the ones coding it. So it's more like, "can you add a little more spacing here," little comments like that. It's a strange dynamic — it's not your hand creating, but there's still real collaboration and guidance in it.

And it's something that must take some getting used to — having the confidence to give someone a note like "make it more like this."

AJBerni: I probably should think about that more, honestly — I just kind of go for it with my commentary. But I think that comes from over a decade of being a creative director, working your way up giving and receiving that kind of feedback. You learn the styles of communication — it's not just about creative input, it's about communication and the relationship you have with your collaborator. I think we have amazing artists, amazing personalities in this space, and there's a mutual respect in our process that lets us be frank with each other. That's incredibly important. I have a lot of love for the people and the effort they put into these collaborations, and I think they deserve the most frank feedback — so if something is felt, it's said, and I think they appreciate that.

Love — AJBerni

I also don't have any predefined expectations, which helps a lot — I'm not saying "this has to come out a certain way" or "this has to launch on a certain date." I'm focused on giving the art and the artists the space they want. It's always hard to know exactly when to stop and release something, so I'm constantly listening for the signals: are we coming toward the end of this? Are we all feeling it? Sometimes that means a big push at the end; sometimes it means we just need to stop fussing over details and get it out there.

TENDER has a different dynamic from what you two are doing, in that we don't have any necessary tie-in to a brand voice. I'm actually very conscious about not having a "Tender style" or "Tender look" common to all these projects. I'm curious what happens when we step back and look at twenty of these — are there common themes or not? And if there are, that's just great fodder for pushing myself toward something completely different.

In the most recent collaborations I'm working on, some are going into wild territory I couldn't have expected, purely as a result of experimentation in code, from prompts, from whatever reference. I want to embrace that and let it lead us somewhere we might not have thought of before. It keeps things exciting — there's a lot of cool stuff coming up.

Will: By the time this episode comes out — probably a week from today — will you have talked publicly about the next collab, such that we could discuss it now and how different and unique it's going to be for the platform?

AJBerni: Definitely. The next collab to release will probably be Thursday the 11th — tentatively — with Watkins.

Trinity: Tomorrow, for listeners.

Love — AJBerni

Will: Is fx(hash) even open that day? We should double check.

AJBerni: Always have to check.

Will: Tell us about the piece — from the little we've seen, it's very different.

AJBerni: It's wild. Really cool. Have there been portraits in generative art? Yes, a little. Have there been faces? Sure. But this is a very unique take on an emotional close-up portrait of — it's hard to say who or what it is. It might be human, humanoid, an android, something from the future. It's really questioning what spirit is, what the soul is inside a face, inside a head or a body. Watkins has done an incredible job bringing this idea to life in a very photographic way.

Some of the initial inspiration actually came from my own photographic work — I don't photograph androids, but my stuff is very close-up and moody — along with Sally Mann's work. Watkins has taken it somewhere very different, somewhere a little dark, even a little creepy to some people. I find it very provocative, and that's the word that always comes to mind when I look at an individual piece or the set. That's something I find interesting as a collector. I think it can be really healthy for the space in general, generative art, right? When somebody is looking at generative art every single day, something like this can catch their attention. I think that's exciting, and it pushes people's understanding of what this is as a medium — generative art as a medium, not a look, not a style. And for people who don't know generative art at all, it can be a little hook: "Oh my gosh, that's generative? What does that mean? How is that possible?" A way to bring people into something new. But yeah, that's coming — we've been working on it for many months. And I'm excited not just to share the work, but for the artist to share some of the making-of process. It's really exciting.

Will: I'll tell you right now, not to be the bearer of bad news, but Thursday the 11th is closed, so you'd have to put it up on Tuesday and get it in the queue.

Love — AJBerni

AJBerni: We might do that — or, well, I don't want to speak for the artist, but it's very close to ready, so we might push it up, or we might push it back.

Will: Trinity, I know you've seen it — a few test outputs. What's your impression?

Trinity: It's very different compared to almost everything we see, and I mean that in the best possible way. It's one of those projects — and I'd say this about everything you've collaborated on — that is distinctly itself, unlike anything else out there. Think about the first time we saw Recon, or Love, or Bound. They're all so different, and this just keeps expanding that genre — what generative art is, and what it means to be a Tender collab. Twenty projects from now, you're still pushing the bounds. That's pretty cool.

Bound — AJBerni

Will: It's an especially interesting project to release around this time, given how much A.I. art we're seeing right now. If people saw this piece out of context — not on fx(hash) — I think a lot of them would assume it was made through some A.I. process rather than generative code, because there's so much of that work on NFT art social media right now. There have been works that use image composition, or that draw faces in a more simplistic way with a tighter set of rules, but nothing with this kind of shading and texture. Honestly, I think people are going to have no idea what to make of it, which is probably a good thing — they'll look at it and go, "What even is this?" That was my first impression, and to me that's really cool. We've seen 17,000 projects on the platform at this point — it's becoming increasingly hard to make something surprising, something that feels genuinely refreshing. I'm excited to see how people react to it.

AJBerni: I am too. It'll be interesting, and I think it's a good thing that it's that different — I appreciate you both saying that. Trinity, I take it as a compliment that each of these collabs is doing something very different. Everything resonates with the community differently over time. There's so much emphasis put on the release, but as I mentioned earlier, there are things I go back to from many months ago, and revisiting them a second time, my perception shifts. Sometimes something just grabs your attention in a different way later on, and that matters.

What's interesting about this project is that within this space, it's very different, but outside of this space, to me, it's very photographic — even if the subject isn't quite human. That's strange, and I think that's what keeps it in the realm of something that could only be generative. It's not trying to mimic photography, but doing something new with the medium in a way that takes cues from photography. I think that can be really helpful for this space.

I've even seen this framed as a hot topic — the idea that you might pull from other reference points, other media, other aesthetics. I hate to talk about art this way, but it serves a purpose: it gives people who aren't as comfortable with wildly different work an anchor, something familiar, so they can then open themselves up to what's completely new about it.

I think a lot about the photographic movement as an art medium in the early 1900s. At that moment, a lot of people in the art world were saying, "This reproduction technique isn't art — get out of our salons. This is for reproducing reality, that's not artistic." And you had a reacting movement of pictorialists literally dressing up their photographs to look like paintings — using a brush, using Vaseline on the lens to soften focus — techniques to make the medium more familiar and acceptable to the larger art world.

I'm not saying what we're doing is trying to trick anybody, but on a more subtle level, building in cues that are more accessible to a wider audience helps our eventual goal of bringing more people into the space. And I don't mean another 10% of people — I mean 5x-ing, 10x-ing. There are a lot of great efforts going into that right now. Art Blocks is working on it at every fair, so is fx(hash). They're out there trying to broaden this audience, and I think we can do that through grassroots, hands-on efforts, and through the artwork itself.

Bound — AJBerni

I'm really excited about the potential for some of these things to reach points of view that aren't even here yet. That's ultimately what I want Tender to help with at a high level: bringing generative art, as a movement, to the level of acceptance in the greater art world that it deserves. There's a clear lineage to this medium — it's not just about NFTs, it's not just about a blockchain. As we keep focusing on the art and bringing new people in, I think we're going to see a lot of excited newcomers in the coming years. So underneath every one of our actions is the question: how are we helping that mission?

Trinity: Beneath every one of our actions is a generative octopus waiting to be born.

AJBerni: Oh, I hope so.

Will: I almost don't want to ask anything else — that feels like such a great place to end the episode. But Adam, before we close: we just talked about the Watkins drop. Anything else coming up — future collabs, future advisories — you want to preview and get people excited about?

AJBerni: Piggybacking on what I said about exposing ourselves to a larger audience — we're doing another push on the prints initiative for the community. I keep wondering if this is just my own personal obsession that I should tone down, but I really feel that seeing certain works in print — oh, look, Trinity's holding up her holo print. It looks fantastic.

Will: You found it! I thought it was lost.

Bound — AJBerni

Trinity: It was lost — it had apparently just been done and put in the wrong pile.

AJBerni: Fantastic.

Trinity: Sorry, not to take the conversation away from prints, because it's definitely another form of appreciation — personal appreciation, appreciation with people in your direct circle rather than the broader online one.

AJBerni: I think everybody listening has had the experience of trying to evangelize this thing they're passionate about to people completely outside the space, and there are a lot of different approaches. Part of our job at Tender is to help people with those conversations, and a print is just one way of doing that. You're not looking at a screen, you're not talking about NFTs and whatever baggage that may carry for a newcomer. And aside from that, the prints are just a real pleasure to look at. I go back to hopefully collecting things that make me smile — if they're sitting right there on my wall every time I pass by, that just makes life good. So we'll keep trying to make prints more accessible for more artists, and share more examples of framed work in people's spaces.

Trinity: And this is where we get to ask: out of all your prints, which is your favorite child?

AJBerni: Right now it's still Umbra number one — it's my answer to so many things. It's this beautiful red Umbra from Rich Poole. I got number one without having any gas back then, and it just happened to be an exceptional output — the printer we use was able to hit a beautiful, rich red, and red is one of the most difficult colors to output in pigment. I'm also working on a couple of well-known projects that aren't printable yet, trying to fine-tune the printing outputs to a point that's acceptable to the artist. I think that's going to create a lot of excitement in the community, so hopefully in the coming weeks we can talk more about it.

Bound — AJBerni

Will: Both Trinity and I have been talking to artists about this, and the biggest question is always the quality of the file output. There's so much work that goes into converting something from digital to physical in a way that's satisfactory — not just a little inkjet print. You need file fidelity, you need the paper quality to be there. It's a big project.

AJBerni: It's funny, because it's really a mom-and-pop shop that's been dedicated to printing for thirty years. They're so focused on quality and experimental techniques in pigment printing that it's literally better than probably anywhere else in the world — the best places in the world are using their technologies, their ink formulations, their printer drivers. They're actually innovating in all those spaces. I was lucky to find them because they were doing platinum palladium printing for me, a traditional photographic process — they also do a lot of photogravure and other techniques. When I told them, "You guys could provide this service for Tender and the generative art space," they started sharing stories — I'll have to get the details — about working with people they called "generatists" in the '90s, outputting plotter prints of early generative works. These guys have been around the block. They care about every single print — they're not just pushing it to file print, they're setting each piece up, making sure it comes out right from the printer, hand-packaging each one individually. I highly recommend it, just for the experience of living with that art.

Will: I'm looking forward to my next order — I have some stuff on the shortlist. It's just a matter of where we're going to put it, whether it fits the room. There's a lot of partnership discussion within the family about what's going to go where. That's the battle I'm working on right now — I've got a pretty long list of things I want, and it's a matter of whittling it down to what everyone will be happy with.

AJBerni: I wish you luck. This has been a great conversation — I really appreciate the opportunity to share more about what we've been up to and what's coming. I hope I got to answer some of the questions you had.

Trinity: And if we didn't cover something, we'll be sure to have you back on.

AJBerni: Sounds fun.

Bound — AJBerni

Will: Maybe we'll do an end-of-year Tender check-in once these other platforms are live and see how things are rolling then.

AJBerni: How much has changed in six months? I can't tell you how excited I am for the next six months — the space itself is moving that fast, with some true wins in our sales from the past. I'm really excited about what's coming and how quickly we're going to be able to move on some things. So that sounds good to me.

Will: Thank you, Adam, for taking the time to join us and talk to us a bit more about Tender, community building, platform building, and all this stuff. It's been really awesome to hear.

AJBerni: Thank you guys. It's been good.

Will: Well, that's it for this one. Thanks again, everyone, for listening, and we'll be back again soon. Later.

Change log

  • Initial transcript — auto-transcribed (AssemblyAI) and readability-edited.